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At the moment the light is design to be hard so the lighting will pick out any areas that are blatantly wrong so i can edit. As for the material, the skin itself is a combination of 2 materials, and each material is a combinatino of several different falloffs which absorb light and is paler/darker raised/lower in certain areas. I shall post a material ball of it up now so you can see it with a neutral light. Here is a comparison with a flat material and my skin material. Also the shoulders have been slightly added. Thanks for the feedback! I shall look at making it look less like difference shadows :) I think the main reason this is liek so is because only a key light has been used, no fill light is present.
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( lol ) I made a weird head thing i didnt get on with and rage quit the program earlier so maybe it will look better attached to the body
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An attempt at low poly modeling but trying to make it look nextgen, similar to assassins creed. I chose desaturated colours to make the wood and rock look weather and as though it has been under a scorching sun with little water.
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You've probably already answered this somewhere, but how long have you been doing 3d graphics?
You're pretty damn good...like, why are you wasting your time with Graal good. Edit: not to say I don't like seeing you here :p |
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displace and such
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Yes the idea was to have them near a rooftop where it catches more wind and sun so the pots dry quickly (:
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http://www.qwipster.net/et.jpg |
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How in the hell did E.T. get so popular? It's one of the ugliest films I've ever seen.
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they play it in my school every year and i refuse to watch it |
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I see what you did there. :p |
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