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On kingdoms it was really bad because people didn't help new players at all knowing that they will lose everything at logout. With the restart yesterday a few things have been changed so that trial players shouldn't get stuck in treasure maps anymore.
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People still don't want to help trials Stefan. Heck trials not only beg now they also scam because you gave them the ability too. Way to go.
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Actually I help any trial that has a reasonable request. Free armour for example to get started, mostly just the stuff you can find in the west haunted house for starters. Or a basic "flaming sword" for a sword. And lately mapping ou the entire dungeon to get them off of the kingdom islands. Hmm I typed up this earlier but couldnt POST it as the website was being weird. ** Find attachment XD, it won't let me post that reguardless of when I try Maybe for GK Observers you turn them into a giant ball of floating light that can't do anything but wander around until their time is up. Maybe this way they can still roam around and learn something, just don't let them do anything like grab items or fight monsters. Kind of like an out of body experience thing, as they would go back to were they were when their time as oberserver was done. |
That is pretty annoying, if anything it just pisses players off and makes them want to not play anymore...
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Observer mode discourages new players. I've honestly made an attempt to attract new players to graal. They each get fed up with observer mode and go on to another free version game. How do we stop this? Bait and hook method. Give new accounts all the benefits graal has to offer for 2 weeks.* Let them explore it and get into it. After that time expires they go trial and they can no longer progress. This serves a better chance of hooking them than the annoying observer mode. Graal needs a new gold server that is unique. When I play a gold server I want to feel as if this is a new game experience and not some miniature copy of some other game. You need to put graal3D on the shelf for awhile and focus more on helping the public servers develop their agenda/plan for their server. Give some type of reward for playing each server. Example could be your card system:reward players x card for doing x achievement on classic, etc. Give players a real reason to at least attempt to play each and every server. I know this suggestion is rather vague and probably has quite a few holes in it but in the end Graal has too many servers with too little resources which results in too much competition and with no real reward/benefit in sight no progress will ever be permanent.
* time can be changed as desired |
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Also, if someone is dumb enough to trust a trial account... God, please help this poor, confused soul. |
Sincerely I think that the best Idea is limit gameplay time and un-participation in important events.
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We don't plan to change the observer mode. We however think about new projects, as we have said in the christmas newsletter. Also people should keep their look when switching from one server to another, bring servers and their players more together.
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Party at Graal Kingdoms!
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N-Pulse is currently in the works of doing a total revamp, which hopefully will bring creativity, organization, and ultimately a larger playercount. But like I said earlier- progress is slow due to so few willing and talented individuals. We're actually going to try to implement an rpgish feeling to classical genre for an overall new genre. We'll see how it works.
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Sure it is, we're talking about new ideas for graal. :D
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