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-   -   New accounts (https://forums.graalonline.com/forums/showthread.php?t=75469)

Skyld 09-20-2007 09:14 AM

Quote:

Originally Posted by napo_p2p (Post 1348769)
Ideally, the Graal##### accounts should just be for trials. Once an account is upgraded, then they should be able to pick an account name.

They can already pick a community name.

ViperZakuto 09-20-2007 12:42 PM

i think their community name should show when you hover over there name, on the playerlist, instead of account name.... that would solve a lot of problems.

still keep the origional account in the profile.

Twinny 09-20-2007 12:47 PM

Quote:

Originally Posted by Skyld (Post 1348808)
They can already pick a community name.

Why even have account names and community names? There doesn't seem to be any advantages to this.

ViperZakuto 09-20-2007 12:50 PM

Quote:

Originally Posted by Twinny (Post 1348819)
Why even have account names and community names? There doesn't seem to be any advantages to this.

you don't get a communtiy name unless your gold... so this is another restruiction.

Crow 09-20-2007 03:00 PM

Quote:

Originally Posted by ViperZakuto (Post 1348818)
i think their community name should show when you hover over there name, on the playerlist, instead of account name.... that would solve a lot of problems.

still keep the origional account in the profile.

It's already displaying the community name on mouse over on the playerlist and in the profiles since the new update. I think thats fine.

ChrizP2P 09-20-2007 03:34 PM

Well my right clicked account name has changed from graal674779 to chrizp2p. and it doesnt seem anyone else's have changed.. so er.. thanks stefan? lol :)

Skyld 09-20-2007 03:52 PM

Quote:

Originally Posted by Twinny (Post 1348819)
Why even have account names and community names? There doesn't seem to be any advantages to this.

It's simple. Scripts, and the gserver, can internally identify players with the account (Graal000000) name, which means that a new player can create an account and start playing straight away. They can then later pick a community name to display to other players, but since the actual account name hasn't changed, then the scripting on each server still recognises it as the same player (for example, DB_Bank.("account_" @ player.account) or similar).

It's designed to let players start playing straight away, without breaking things later when they have eventually decided upon an identity. I'm fairly sure that's an advantage.

ViperZakuto 09-21-2007 12:04 AM

Quote:

Originally Posted by Skyld (Post 1348840)
It's simple. Scripts, and the gserver, can internally identify players with the account (Graal000000) name, which means that a new player can create an account and start playing straight away. They can then later pick a community name to display to other players, but since the actual account name hasn't changed, then the scripting on each server still recognises it as the same player (for example, DB_Bank.("account_" @ player.account) or similar).

It's designed to let players start playing straight away, without breaking things later when they have eventually decided upon an identity. I'm fairly sure that's an advantage.

yes i see... but does there community name show up in there profile? I think there origional account name should show up in the profile. If not then that would make scamming easier... just keep changing your community name to confuse people.

napo_p2p 09-21-2007 04:08 AM

Quote:

Originally Posted by Skyld (Post 1348840)
It's simple. Scripts, and the gserver, can internally identify players with the account (Graal000000) name, which means that a new player can create an account and start playing straight away. They can then later pick a community name to display to other players, but since the actual account name hasn't changed, then the scripting on each server still recognises it as the same player (for example, DB_Bank.("account_" @ player.account) or similar).

It's designed to let players start playing straight away, without breaking things later when they have eventually decided upon an identity. I'm fairly sure that's an advantage.

If Graal###### were used only for trials, no saving should be going on, so scripts shouldn't get messed up.

Crow 09-21-2007 01:49 PM

Quote:

Originally Posted by ViperZakuto (Post 1348900)
yes i see... but does there community name show up in there profile? I think there origional account name should show up in the profile. If not then that would make scamming easier... just keep changing your community name to confuse people.

Did you even read what I said? Shouldnt be too hard..

Personal Jesus 10-07-2007 01:58 AM

problem with this system : nondev jobs without RC such as GP/ET cannot summon accounts with a community name because you cannot see their true account.

Vulcan 10-07-2007 03:05 AM

Quote:

Originally Posted by napo_p2p (Post 1348919)
If Graal###### were used only for trials, no saving should be going on, so scripts shouldn't get messed up.

Except that the new trial system (guests) allows for saving.

Admins 10-07-2007 03:19 AM

Quote:

Originally Posted by Personal Jesus (Post 1351432)
problem with this system : nondev jobs without RC such as GP/ET cannot summon accounts with a community name because you cannot see their true account.

Scripts can also use findplayerbycommunityname(). If you know of servers that have scripts which don't work well with community name then tell us so that me or the GST can eventually help fixing them.

Knight 10-07-2007 06:33 AM

Either way, it was a lot more simple before. I've had friends sign up for the first time, it took them over an hour just to figure all of that out. It would be best if you could choose your own password...

Twinny 10-07-2007 06:45 AM

Quote:

Originally Posted by Knight (Post 1351488)
It would be best if you could choose your own password...

Just poke Ibonic or Stefan for that one :p. I agree with the new accounts system for one thing: good names won't be stolen by non-paying peeps.


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