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-   -   Nintendo DS Graal Online! (https://forums.graalonline.com/forums/showthread.php?t=73868)

Daemus 05-10-2007 05:18 PM

Quote:

Originally Posted by MysticX2X (Post 1306756)
And Daemus, i really doubt more than 3 people if not, only you would have a supercard and thats not enough for Graal to be tooken all the time porting everything over when they could be working on graal3d, updates to 2d, etc.

Again your only looking at people who only play graal. There are loads of people all over the world who have Supercards, M3's etc. that play homebre stuff, im merely suggesting make graal available on DS for them as well and graal will gain more players and more money.

Deadly_Killer 05-10-2007 09:55 PM

Quote:

Originally Posted by Daemus (Post 1306746)
...stupid...comments...

Okay, now work out the time of converting the entire source for homebrew.

Oh, right, 2-3 months if you work straight. If it's a set decision by graalonline we might have it by 2010!

It's a horrible idea, if you are going to go on your DS to play graal... you require internet.. you have internet at your house. Use it there.

Tyhm 05-11-2007 11:35 PM

Not necessarily 2-3 months; if Stefan's really got Graal boiled down to Kernel And Emulator by now, it'd only take him about a week to make another species of emulator. (As in, it's PCGraal->Graal Kernel/MacGraal->Graal Kernel/DSGraal->Graal Kernel, and all these Emulators do is say "They pushed the Up key. Draw graphics.g? Okay" while the kernel does all the complicated - but platform independant - work.)

But that's an If, and such things are doubtless the highest possible secret.

Deadly_Killer 05-12-2007 05:58 AM

Stefan needs to script the graphics-drawing for the ds etc.

Crono 05-12-2007 10:43 AM

graal hasn't even opened it's game world and it's been 4 months...

i dont think they have the resources to do stuff like this. just my guess though, what do I know?

Skyld 05-12-2007 11:55 AM

Quote:

Originally Posted by Tyhm (Post 1307124)
Not necessarily 2-3 months; if Stefan's really got Graal boiled down to Kernel And Emulator by now, it'd only take him about a week to make another species of emulator. (As in, it's PCGraal->Graal Kernel/MacGraal->Graal Kernel/DSGraal->Graal Kernel, and all these Emulators do is say "They pushed the Up key. Draw graphics.g? Okay" while the kernel does all the complicated - but platform independant - work.)

But that's an If, and such things are doubtless the highest possible secret.

This "kernel" method (although it's not really a very good word to describe it) is sort of how Graal works already I think, however the problem is that it isn't platform independant. It would still have to draw things to the display/framebuffer in a way that works for the current platform, etc.

I don't think you could use too much of the existing code, which is the problem.

Tyhm 05-12-2007 06:37 PM

Quote:

Originally Posted by Deadly_Killer (Post 1307209)
Stefan needs to script the graphics-drawing for the ds etc.

Quote:

Originally Posted by Skyld (Post 1307235)
This "kernel" method (although it's not really a very good word to describe it) is sort of how Graal works already I think, however the problem is that it isn't platform independant. It would still have to draw things to the display/framebuffer in a way that works for the current platform, etc.

I don't think you could use too much of the existing code, which is the problem.

While I agree that it's tricky to script, it's also an inevitable part of any platform's game. Thus it Should be fairly easy to either find a reference on it, or find someone to partner up on it. (Unless Nintendo's decided to make it as hard as possible to make games on the DS, in which case they can go to hell)


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