Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Graphic Design (https://forums.graalonline.com/forums/forumdisplay.php?f=9)
-   -   Creepy Hand (https://forums.graalonline.com/forums/showthread.php?t=72905)

Zideruic 03-21-2007 04:06 AM

1 Attachment(s)
Quote:

Originally Posted by Demisis_P2P (Post 1291208)
Yeah right, as if you could draw my dog's head.
If I had a green metallic dog, maybe; but I don't.

Aren't you the cool kid following in Infernix's footsteps....they grow up so fast...

Besides I could draw a dog easily, doing lineart of a dog however....not my forte.

Not sure which is better...first one is without the dithering...i think the dithering gives it too much of a texture.

xXziroXx 03-21-2007 04:46 AM

Quote:

Originally Posted by Zideruic (Post 1291216)
Aren't you the cool kid following in Infernix's footsteps....they grow up so fast...

Besides I could draw a dog easily, doing lineart of a dog however....not my forte.

Not sure which is better...first one is without the dithering...i think the dithering gives it too much of a texture.

The hand looks alot better, but I would like to see a mix between those two. Like example, change the dithering on the dithered one to a more "smooth" pattern.

Draenin 03-21-2007 05:05 AM

1 Attachment(s)
Check out where I shaded on this. It may help. If you want me to point it out, the backside of knuckles are dark, as well as areas in the inside of the palm where creases would be, or in the case of the image, where smaller fragments of bone connect. Before doing that, however, I shaded the entire glove to have light shining down on the top side. If you need me to size it up, let me know.

SayianOozaru 03-21-2007 05:32 AM

Well, the shading did get better than the first. The hand still looks off though. The fingers need fixed.

Crono 03-21-2007 09:41 PM

Quote:

Originally Posted by Zideruic (Post 1291197)
It's going to have your dogs head in it's grasp.

Added dithering to make the transitions in shade better.

looks great, its more the shape of it im concerned with..

Zideruic 03-21-2007 11:59 PM

1 Attachment(s)
okok 1=new shape 2=old shape/dithered.

Sage_Shadowbane 03-22-2007 01:40 AM

Give it some AA and you're golden. ^^

Zideruic 03-22-2007 03:29 AM

Alrighty.

Crow 03-22-2007 06:08 PM

1 Attachment(s)
Edit, if it doesnt hurt you to see your gfx getting edited by some random idiots ^^

Just my suggestion in the form of an image, I cannot really describe that in words ;D

Attachment 40203

Zideruic 03-23-2007 02:30 AM

I see what you mean...the black outline gave the right side a sticking out effect. thanks.

Stephen 03-23-2007 03:12 AM

Quote:

Originally Posted by Zideruic (Post 1291980)
I see what you mean...the black outline gave the right side a sticking out effect. thanks.

Yea, consistent-color-outlines generally flatten your image to one depth.

Switch 03-23-2007 03:37 AM

Quote:

Originally Posted by Crow (Post 1291753)
Edit, if it doesnt hurt you to see your gfx getting edited by some random idiots ^^

Just my suggestion in the form of an image, I cannot really describe that in words ;D

Attachment 40203

That's mad sexy... XD

Crono 03-23-2007 11:58 AM

Quote:

Originally Posted by Crow (Post 1291753)
Edit, if it doesnt hurt you to see your gfx getting edited by some random idiots ^^

Just my suggestion in the form of an image, I cannot really describe that in words ;D

Attachment 40203

All you gotta do now is fix the left-most finger. It really makes the graphic look bad.

Zideruic 03-23-2007 09:19 PM

1 Attachment(s)
Crow, there's one problem with that hand, it looks trippy on a non-transparent backround...

Crow 03-23-2007 09:38 PM

Well, I usually just use white backgrounds and do some AA that just looks good on a white background. I guess you could just make it alpha transparent with Photoshop or something else if you dont like the fact that you would have to choose a background color and cant make it transparent :P If you want to keep the background dark green, just pick some colors that work on it to AA your hand.


All times are GMT +2. The time now is 12:36 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.