![]() |
Quote:
B) If he had no life, he'd be dead. Thanks, come again. Quote:
And the lizardon shield explanation is good. |
Quote:
stop being a lil troll? since when have I been a troll? your mean, I'm not gonna show you my lizard skin now :( it's really cool too, ask soul blade, it's awesome |
tyhn...
tyhn, I noticed that when I press S it locks up, is there a sound file or something you forgot to send?
|
1 Attachment(s)
:osoo, I couldn't resist... have fun with my super lizardon mage thing public. feel free to post some kinda story line for wut this guy should be:D gimme your feed back too, I held back on detail to make it fit graal baddies a lil more.
|
Quote:
|
wow, 3 whole people downloaded my super duper lizardon person!
|
Hoom, don't think so. Anyone else have that problem?
|
Quote:
|
did I kill this thread? because I'm sorry if I did :(
|
:( hello? anyone? or did vermain turn you all against me? well, I"m not mad at vermain anymore:o
|
I'm gonna make a spider skin
|
Quote:
|
Quote:
|
The baddy changer works fine...though I have an idea. EACH ADDITIONAL HEART upgrades the skin...newbie=ninja skin. Add one heart, gray. Two, blue, three red, four gold. Five, a lizardon (described as "Lizardon-skin armor"). At six, perhaps have dragonscale armor. As for bow and fireball, create your own Baddybow and Baddyball NPCWs. Have them do the same thing but use showimg thus work with the baddy.
|
Quote:
Although wouldn't you have to give the player atributes then for their different armor and items? Better armor equals more weight and less mobility. Certain bows would have different abilities. Like the normal bow would have 3 different styles: Normal Bow:shoots a normal arrow Bomb Bow:has a bomb attatched to the arrow and explodes on contact Stun bow:upon impact, stuns the target for a certain ammount of time, depending on a strength variable that is. |
All times are GMT +2. The time now is 07:39 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.