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My argument was that level design is inherently easier because it relies on the skill and creativity of another person's "freeform image creation" to even look decent... :rolleyes: |
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:rolleyes: |
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Sorry to tell you, but graphic design has been around way before programming. :frown: I know, it may come as a shock... Graphics are not dependant on programming. Anyway, this branch off in the discussion could lead off to a variety of other comments...this is sort of a chicken or the egg type of discussion. |
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Read -> Think -> Post |
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Dude, we're talking about generic design. Any competant pixel artist/graphics artist can paint rather nice if they learn about the tools. They have the mind and the ability; all they would need is the knowledge of how to use the tools. So yes, we are talking about generic graphic design. If you know how to paint, you can make a tileset after you become familiar with the tools. Graphics and programming are also rather intertwined when you think about it. Do you think programming can exist without some form of graphic? Read -> Think -> Post |
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Zen's argument was that since level-makers rely on tileset-makers, their job must inherently be easier. He seems to be working from the assumption that the earlier state in any such chain is always more difficult, but this is inaccurate. Painters rely on paint-makers. Is making paint inherently more difficult than using it? Of course not. This highlights the flaw in Zen's reasoning. Quote:
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"If A is kinda similar to B, and A depends on B, A is inherently easier"? I want a clear, concise, generalised summary of your reasoning. The above seems to be what we have so far, but it wouldn't surprise me if you had a few more amendments on standby. Is writing a compiler inherently more difficult than writing a program with that compiler? Quote:
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Coming back to the original post:
I like your church level. What did you use to design this level? |
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When you see a well made level, say on Zenkou ( ^^ ), do you think "wow the LAT who made this level is very talented" or do you think "wow the GAT who made the tiles and trees etc on this level is very talented"? |
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Otherwise you're just ad-hoc-ing. |
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I was not trying to make a maxim which could be applied to a broad spectrum of anything, so how would making a general statement about an unrelated subject further my point? My subject is strictly in regards to tiling a level versus pixeling the tiles used to make the level, ad hoc or not. |
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