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-   -   Modem Tapping? (https://forums.graalonline.com/forums/showthread.php?t=57008)

HoudiniMan 01-13-2005 04:41 AM

Quote:

Originally Posted by Nappa

My handy dandy slicing dicing universal tool will work on your router's power cord also!

Brandon 01-13-2005 05:27 AM

Quote:

Originally Posted by HoudiniMan
My handy dandy slicing dicing universal tool will work on your router's power cord also!

Mind the electrical shock, though. It's killer.

Nappa 01-13-2005 07:36 PM

Quote:

Originally Posted by HoudiniMan
My handy dandy slicing dicing universal tool will work on your router's power cord also!

Awesome!

Spark910 01-13-2005 08:06 PM

Quote:

Originally Posted by Nappa
Awesome!

No buy my mini-microwave, and you can slow your connect down AND cook min-snacks inside ;)

HoudiniMan 01-13-2005 11:27 PM

Quote:

Originally Posted by Spark910
No buy my mini-microwave, and you can slow your connect down AND cook min-snacks inside ;)

Uh oh... that's good...

Time to release the CLASSIC version! :)

(Thanks Coke!)

Snakeandy7 01-14-2005 10:29 AM

Please stick to the thread topic.

Admins 01-14-2005 04:32 PM

Possible ways for fixing abusing of modem tapping:

1. On the serverside when receiving the "actionattack" trigger save the time and next time check if the time difference is bigger than a certain amount to prevent sending tons of triggers at once. The time difference depends on the weapon that is currently used, but for modem tapping even a small time difference is enough. Something like this:
NPC Code:

if (actionserverattack) {
lastattacktime = strtofloat(#s(lastattack));
if (timevar2-lastattacktime in |0,0.2|)
return;
setstring lastattack,#v(timevar2); // saved in players account

// normal attack code
...
}



2. An additional check could be done by triggering the client or setting a client string to tell the client that he/she is allowed to send another trigger or to send more projectiles, this is e.g. used on Zone.

3. We will add more events and functions in the future for controlling projectiles better

Snakeandy7 01-14-2005 06:51 PM

Haha, Woot thank you <3

Shaun 01-15-2005 04:21 AM

Stefan used to script almost everything.

He doesn't anymore?

ApothiX 01-16-2005 07:02 PM

Quote:

Originally Posted by Kaimetsu
Quote:

Originally Posted by Lance
A question occurred to me: If you sent such a packet that told the server you moved somewhere else, would it display this movement on your screen?

I don't know exactly how Graal works, internally. But a suitably skilled user could always edit his client such that it does.

I don't think it would display your new position on your screen if you simply sent the packets. Most trainers source code I have seen simply edit the memory address for the player's x and y coordinates, and leave it up to the Graal Client to send the packets with the new position, so the memory editing is probably vital to the whole 'warping around' action.

LoadedSwift 01-16-2005 07:37 PM

Quote:

Originally Posted by Snakeandy7
It works on Era now. People can kill people in 1 hit because of it :[

Actually, It's taking advantage of the serverside hurt system(Might as well get some good out of it if we're gonna have it). It basically shoots every bullet shot while you were "disconnected"(The period in which your ethernet cord was unplugged), and loads them at the same time(when the server loads what you did).

It's always worked on Era, It's just more effective with the serverside hurt scripts.

On another note, Are the serverside hurt scripts really necessary? They have about a 1 second delay on the bullets.

Curt1zzle 01-19-2005 07:55 AM

Quote:

Originally Posted by Nappa

I'll give you a nice deal on some tin foil. ;)

Lance 01-19-2005 08:00 AM

Quote:

Originally Posted by LoadedSwift
On another note, Are the serverside hurt scripts really necessary?

If you want security, they are.

Quote:

They have about a 1 second delay on the bullets.
That's a bit of an overestimation, there.

Evil_Trunks 01-19-2005 08:05 AM

You also have to consider what the players want.

Many people dislike the serverside hit detection on classic as well. (at least it seemed that way when I was last on)

Lance 01-19-2005 08:12 AM

Quote:

Originally Posted by Evil_Trunks
You also have to consider what the players want.

Many people dislike the serverside hit detection on classic as well. (at least it seemed that way when I was last on)

I was unaware that the players wanted trainer users running rampantly across the Graal servers.


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