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-   -   Graal 2002 Wishlist (https://forums.graalonline.com/forums/showthread.php?t=18442)

Slaktmaster 12-07-2001 06:32 PM

omi scary

feivel 12-07-2001 09:21 PM

Stefan houses have to be buildable..
but make them hard to build..
and built slowly so that it takes a number of people,
i doublt someone could voer the whoel server with it...
because thats just being a menace...
and the people serous about rping wouldnt just randomly build stuff everywhere, maybe we just ened some realyl devoted RCs..
so we can build the levels and them upload them..
also makw it so if you die..
somehtiing really bad happens...
like if you die you lose all your stuff...
that way it would be more realistic and better,
cus people wouldnt PK cus they owuld most likely get killed too,
and then wars would be more thought out,
rather than being how it is ucrrently,
you say "omg i think ill go ficht, stock up on bombs and arrows, and continuously die and respawn" with more consequences for dying youd think before you fight, and devse some kind of strategy etc

_0AfTeRsHoCk0_ 12-07-2001 09:53 PM

Quote:

Originally posted by Stefan
Building your own houses can be dangerous,
because the server would look really chaotic
after some time, and there would need to be
some way to destroy the houses, so they
wouldn't be secure and people would go
online when no one else is playing and would
fire all houses :/
That's why the towns of the kingdoms should
be pre-built and only the castles can be
taken over, so getting control over the towns
too

Assign a building comittee to say where you can build the houses and stuff. People will fight harder when they know they are fighting for something they built

Shorty2Dope 12-07-2001 10:03 PM

Quote:

Originally posted by feivel
Stefan houses have to be buildable..
but make them hard to build..
and built slowly so that it takes a number of people,
i doublt someone could voer the whoel server with it...
because thats just being a menace...
and the people serous about rping wouldnt just randomly build stuff everywhere, maybe we just ened some realyl devoted RCs..
so we can build the levels and them upload them..
also makw it so if you die..
somehtiing really bad happens...
like if you die you lose all your stuff...
that way it would be more realistic and better,
cus people wouldnt PK cus they owuld most likely get killed too,
and then wars would be more thought out,
rather than being how it is ucrrently,
you say "omg i think ill go ficht, stock up on bombs and arrows, and continuously die and respawn" with more consequences for dying youd think before you fight, and devse some kind of strategy etc


Kasuagi 12-07-2001 10:08 PM

i was going to implement most of these ideals into my server. but i'll share some of my "p2p ideals instead. since Agaroth will be free.

1) Grouping - the ability to group with other players as a temporary guild. you won't be able to hit each other and stuff, but you can go on quests without hesistating or worrying about being pked and losing your stuff. at any given time, a player could disband or leave the guild. if g2k2 has items, exp, and money that you can gain from defeated enemies, then you could randomly distribute the items/money/exp evenly throughout the group.

2) Kingdoms - tax certain areas with free services. such as the market, sparring areas, and such. make the server somewhat realistic. there should be an npc that adds money gained from taxes to the members of any given kingdom. the king and queen, and such would get a better percentage of course.

i'll think of more later, thanks.

Shorty2Dope 12-07-2001 10:35 PM

Quote:

Originally posted by Kasuagi
i was going to implement most of these ideals into my server. but i'll share some of my "p2p ideals instead. since Agaroth will be free.

1) Grouping - the ability to group with other players as a temporary guild. you won't be able to hit each other and stuff, but you can go on quests without hesistating or worrying about being pked and losing your stuff. at any given time, a player could disband or leave the guild. if g2k2 has items, exp, and money that you can gain from defeated enemies, then you could randomly distribute the items/money/exp evenly throughout the group.

2) Kingdoms - tax certain areas with free services. such as the market, sparring areas, and such. make the server somewhat realistic. there should be an npc that adds money gained from taxes to the members of any given kingdom. the king and queen, and such would get a better percentage of course.

i'll think of more later, thanks.

Yes good ideas, I was thinking of the group one, it would be nice if they added it

AlexH 12-07-2001 10:55 PM

some kind of real kingdom wars where castles can be captured etc
not just when one kingdom attacks another kingdom when their not on and then shout "haha stupid n00b"

haromaru 12-07-2001 11:10 PM

Ratmen.

Birdbird_0 12-07-2001 11:19 PM

Quote:

Originally posted by haromaru
Ratmen.
Yes sir!

Sjc2k1 12-07-2001 11:28 PM

kingdoms that are unique instead of every kingdom having a drawbridge,a castle and the same tags makes unique kingdoms
heres one idea for a kingdom:-
(The kingdom is run by a 3 elders.
Every so often 1 of the elders are elected as high elder who has the final word in the forming of laws and things but has no power over the military only the people has that power and the financies.
The kingdom is situated at the top of a tree where the parliment building is at the top.
The entrance to the woodlen town is a small hole in the tree that is hiding from eye sight.
The kingdom are a peaceful kingdom that only fight when
nesassery.)
that is just a thought and add the trade routes and a different economey.Where there is no money a kingdom starts off with so many tools and these tools are used to build buildings outside there starting kingdom, make weapons for ther armies to use, gather materials for the blacksmiths to make the weapons and other tools and to gather materials for food and to build the buildings.
but they could trade with other kingdoms that say a pesific resource is not found inthere kingdom but in another where you trade for resources that arent common in your climate.

Slaktmaster 12-07-2001 11:29 PM

Nice wiggy-ziggy, Birdbird.

Birdbird_0 12-07-2001 11:34 PM

Thanks! I R MED IT

Lets see, I can't say anythuing about it so bleh

Slaktmaster 12-07-2001 11:36 PM

I really like it. I wish I could make stuff like that. :(

AlexH 12-07-2001 11:37 PM

Quote:

Originally posted by Sjc2k1
kingdoms that are unique instead of every kingdom having a drawbridge,a castle and the same tags makes unique kingdoms
heres one idea for a kingdom:-
(The kingdom is run by a 3 elders.
Every so often 1 of the elders are elected as high elder who has the final word in the forming of laws and things but has no power over the military only the people has that power and the financies.
The kingdom is situated at the top of a tree where the parliment building is at the top.
The entrance to the woodlen town is a small hole in the tree that is hiding from eye sight.
The kingdom are a peaceful kingdom that only fight when
nesassery.)
that is just a thought and add the trade routes and a different economey.Where there is no money a kingdom starts off with so many tools and these tools are used to build buildings outside there starting kingdom, make weapons for ther armies to use, gather materials for the blacksmiths to make the weapons and other tools and to gather materials for food and to build the buildings.
but they could trade with other kingdoms that say a pesific resource is not found inthere kingdom but in another where you trade for resources that arent common in your climate.

good and then those weapons could defend their castle when the kingdom members arnt on
it would be nice if when the kingdoms attacked another kingdoms castlethey could do damage to it and steal their things if they do so much damage

feivel 12-07-2001 11:38 PM

Holy **** i need a g2k2 sig lol!


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