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Servers can, and should, be available on PC, iOS, Android and Flash. Limiting to one or the other would be very naive. This isn't the golden Graal days of 99-05 anymore. |
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I don't see why your rights would be taken if you were actively developing and progressing the server... the only wasted ressource now is devs wanting to dev and not having a place to dev
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Graal2001 is a high quality game, and high quality games are found on dedicated platforms period. With your logic Nintendo should just make Zelda and Mario games multiplatform cash-grabs with microtransaction cash shops while they're at it. ... (here's a hint: that's not a good idea at all) |
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My point is more to do with the playerbase rather than the money side of things though. I don't doubt you'd be able to recreate the game perfectly but what's the point of that if no one plays and how fun would it really be? I don't know how many people you think are still around from 2001 but I can't imagine there's a great deal and those alone wouldn't be enough to hold a stable playercount. You might get some new players but unless you're able to provide something really different from other servers then not many people are going to want to play. Graal PC isn't what it once was and for Graal2001 to really thrive again it would need to be accessible through other means than just the client. Also, the reason Nintendo works is because by making their games exclusive they are promoting their platform, if they didn't make games like Legend of Zelda or Mario exclusive do you think nearly as many people would buy their consoles? Not sure about you but I for one wouldn't. |
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Those who believe that a single game cannot revive a dying game platform need only look at the example of Pokemon in 1996 which revived the handheld gaming market and made the dying Game Boy platform viable for many more years than originally projected. "..when a problem just can't be solved no matter what, someone is lying." - Shigeru Miyamoto (slightly off subject - it can ironically be argued that the mass popularity of pokemon created the userbase, market and audience which allowed for a game like Graal to exist in the first place, and it can even more ironically be argued that pokemon was a key factor that caused proliferation of casual handheld gaming which rolled out the red carpet for the iphone game market.) |
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If the server did revive the client then it would be amazing, however the client has pretty much been abandoned. UN was recently closed down due to it causing some problems but also because Carlito said it wasn't generating any profit. The iServers seem to be incredibly profitable and unix seems to have completely lost interest in PC Graal and if they cause a problem they get shut down. It feels like the only way to make a successful server is to make it cross-platform. |
PC Graal is currently like a fully decked out HD movie theatre with surround sound. But there are no good movies to watch. Without Mad Max showing in 3D, who's gonna go? That's what Graal2001 would bring to the table. Graal2001 is the 8K HD 3D Dolby Surround Sound movie theatre experience with buttered popcorn of Graal that people are waiting on. The only rule in this theatre is no cell phones.
Seriously though, people aren't going to prefer watching Star Wars VII on their cell phone to the real experience, and that is a perfect analogy here. People are not going to prefer playing Graal2001 on a cell phone to the real thing when presented with both options. I have played Facebook Graal and during that time I interviewed some players. Not one of those players would shake from their belief that Graal is no older than 2006. I tried to tell them that I played Graal in 1999, and they all responded in a very predictable manner of calling me a noob. They have no idea PC Graal exists, and many are playing on a PC! Here's a thought: if the people running Graal capitalize on the smart platform by using it to inform their userbase of the superior version of their product which is available, they might sell a literal ton of PC Graal subscriptions per month. Phantasy Star Online 2 employs this technique and enjoys a healthy online playercount among PC, Android/iPhone, PS4, and even PSVITA players. In fact more people likely play on PC than the other platforms because of this. Another thing to note is that after employing this marketing strategy SEGA was able to turn a profit as a company for the first time in nearly a decade. But no. Heck no. Let's take rights away from the only people taking personal time out of their days to provide free support to this game. |
I liked your metaphors :)
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I'm not sure I'd compare the technology behind Graal (especially the wonky and undocumented scripting, but other things too) exactly a "fully decked out HD movie theatre with surround sound"
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can't we just say "ggez" and then move on to IOS?
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