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Will iZone have the old CTF? |
I wish zone would have allot of players i'd have allot of fun there
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Well, as an old player, i can say MY reason to quit Zone was the hackers / lack of moderation; but before that, people started to quit because gold members and those who spent a lot of gelats on weapons became overpowered, it was really painful to see a Third Class newb being arrogant because he killed you with Sniper Rifle and ran with a Jetpack when you were close enough to kill him...
No everyone wants to pay real money for virtual stuff, that's understandable for many games, there should be of course a benefit for those who pay, but in this case, it was just ridiculous for a trial (even when he was pro at spar) to fight an OP newb, like, the main reason you play (become a good player) was worthless; so, if being a good player was useless, then there was no reason to play; all you need to do is pay, but it was a temporal benefit, so people didn't value their items as much at the end; it's not like a normal game where you work hard to get good items, here you pay; if you're lucky enough you win events and get items, temporal items (when they used to be permanent, we had a good playercount). That's the main reason people started to quit i guess. |
Smalls things keep getting changed on Zone. Now, all of those small things have turned me away from Zone.
New guns are lame. Map changes are stupid. New maps aren't fun. Old maps keep getting removed. (Zone Wars, Bunker, and CTF) Anti-laming measures are breaking game play features older players enjoyed. (Cake doesn't splash anymore, weapons were nurfed, no boxes on stairs or doorways, players warped away from HQ on Iricia if enemies are near, proxies mines are no longer invisible) Some stuff break in v6. Lag. |
lol that new CTF map was so ****ty when it first got released. I remember there being tents with no inside levels. Almost like they were just there to decorate the scenery. Leading factor to me leaving was probably because our staff couldn't release at least decent content. For a few month's it felt as if all the other servers were having a boom in new content while Zone was left in the dust...where it seems to fit perfectly in.
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Zone... lol
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is zone still dead?
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no even shawn mraise idling on his own? |
Shawns a boss, but I haven't seen him on for a while
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Yes not even me idling alone.
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Reasons I left Zone:
-Unbelievable trial restrictions -Punishing Classic accounts by treating them as trials (before we had Friday,Saturday, Sunday and holidays to play with the same privileges as golds) -Lack of general content, the only real content being pushed out was content that required you to open your wallet and bend over and _______ -Lack of decent staff, nothing like finding hackers all over the place and the lack of staff to handle the situation. -No real reason to continue to play after you obtain Elite -Idiotic development decisions, such as trashing the decent worlds for "new worlds" that would just be full of epic fail. -Lack of faith in the development team -Lack of interest in the holidays (pretty sure stuff is still being recycled) I was told some of the above complaints have been resolved since i quit Zone but ya...Zone can still be an awesome playerworld, just a couple people need to swallow their pride and egos and get out of the way. |
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Best doubleshot player , best pistol player 2012.
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Right now, I think the one who needs to swallow his pride is Stefan. His actions on Zone are now causing its demise. So, here I go: Stefan, From a fellow game developer to you, I highly recommend removing two aspects of your game. These are the trial restrictions and the Gelat shop. Trial restrictions are far too severe to attract a playerbase. These restrictions on trivial things such as heads is absurd. Even more so is the observer mode. I recommend a simple solution: A trial mode where players may try a full subscription account (minus events, custom housing, markets in servers, etc), but for a limited time, say 2 weeks. You know, like it used to be? Second is the Gelat Shop, primarially on Zone. The Gelat shop, although you see it to be a fantastic way to make a profit, is also a deterrent for other players. I would be happy with a more balanced Gelat shop were weapon upgrades may be purchased. For example, a stronger bullet at the expense of a slower speed. However, you should not be able to purchase a BFG (ironically also the name of a gun in Zone!) that can instantly annihilate any player in Zone. This deters the other players, which in turn causes the initial player to quit. Boom. You just lost several potential customers. Do you not see the futility of such a system? So please, for the sake of Zone, work with us to resolve this issue and bring Zone back into the spotlight. |
Is it a permission thing or are the limitations hard-coded into the server? I imagine you could do the following without regard for "Managements" opinion and probably get away with it. It's not like they're logging into the server and checking.
1. Scripted Limitations could be completely removed. 2. You could 'hack' up the shop and change the items for sale, except the prices or flat out disable it. 3. Weapon re-balancing would be feasible as well. 4. Old worlds could be re-instated. I can see how Zone being converted to a "minigame" could completely destroy your development drive to put work into the server though. I think you would have at least a year before they would actually have iZone ready enough to take over the PC version. |
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