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DustyPorViva 12-17-2010 10:25 PM

It might look better to have the water down some instead of right up against the floor.

DemonSpawnn 12-17-2010 11:45 PM

Quote:

Originally Posted by DustyPorViva (Post 1616519)
It might look better to have the water down some instead of right up against the floor.

I could make it go down a lil bit I guess, but not too much or else the player couldn't swim to that door.

Quote:

Originally Posted by Fulg0reSama (Post 1616516)
Now all this needs are some semi run down and corroded statues of this past ancient civilization

Defiantly! :D


Once Its winter break I will try to finish up my complete temple set, including all NPCs, baddies, and the outside of the temple.. For the outside I'm thinking of architecture somewhat inspired by Angkor Wat... Will be challenging..

Anyways if time allows me, and my computer stops crashing so often, I'll start some statues and what not this weekend..

DustyPorViva 12-17-2010 11:47 PM

Quote:

Originally Posted by DemonSpawnn (Post 1616529)
I could make it go down a lil bit I guess, but not too much or else the player couldn't swim to that door.

4 or 6 pixels would be a massive improvement.

Fulg0reSama 12-17-2010 11:57 PM

Quote:

Originally Posted by DustyPorViva (Post 1616530)
4 or 6 pixels would be a massive improvement.

I would actually go with 8 to 10 pixels personally.

I did a quick marking of where it could show most presented by rainbow indicators different color for every pixel.

I marked it for 10 pixels but again I'm seeing 7-10 being the best range but that tiny spot about a tile big could probably use a 4-6 perhaps like dusty said. Experiment on it mentally and see what fits best.

http://img63.imageshack.us/img63/7827/editted.png

DemonSpawnn 12-19-2010 11:30 AM

It would feel weird just posting what I changed with the water level, so I included some older graphics I made.. Since I don't really have time to finish the ruins tiles until winter break, I have a little time this weekend, I feel like I should polish or scrap some of my older tiles... So here is what they look like now, I'll do some recoloring and editing to them I guess..

http://img837.imageshack.us/img837/3734/62534878.png

Soala 12-19-2010 01:21 PM

The perspective is wrong on the walls next to the tree. Other than that, I like your style, even if those cliffs are not really my taste :)

Dnegel 12-19-2010 03:47 PM

I like your tree

Matt 12-19-2010 11:20 PM

I like it. ^^

DustyPorViva 12-19-2010 11:23 PM

Quote:

Originally Posted by Soala (Post 1616827)
The perspective is wrong on the walls next to the tree. Other than that, I like your style, even if those cliffs are not really my taste :)

Hmm?

DemonSpawnn 12-20-2010 04:54 AM

Quote:

Originally Posted by Soala (Post 1616827)
The perspective is wrong on the walls next to the tree. Other than that, I like your style, even if those cliffs are not really my taste :)

Yea I really hate those cliffs, I'll remake them from scratch.

Fulg0reSama 12-20-2010 05:42 AM

I like demonspawn's artwork, keep at it.

Soala 12-20-2010 02:56 PM

1 Attachment(s)
Quote:

Originally Posted by DustyPorViva (Post 1616918)
Hmm?

Attachment 52073
See what I mean? Even if it's a small error, it'd be better if it was fixed :)

Liberated 12-20-2010 03:51 PM

Quote:

Originally Posted by Soala (Post 1617023)
Attachment 52073
See what I mean? Even if it's a small error, it'd be better if it was fixed :)

i don't see it, looks fine to me.

Soala 12-20-2010 04:01 PM

Quote:

Originally Posted by Liberated (Post 1617026)
i don't see it, looks fine to me.

the lines that I highlighted in yellow and green are not supposed to "circle around" the wall, the perspective is slightly wrong for this part.

Liberated 12-20-2010 04:04 PM

Quote:

Originally Posted by Soala (Post 1617027)
the lines that I highlighted in yellow and green are not supposed to "circle around" the wall, the perspective is slightly wrong for this part.

Why are they not, they are in front of and beside the wall. Makes sense to me.


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