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-   -   Eryst: Hiring! (https://forums.graalonline.com/forums/showthread.php?t=134261000)

iSlayer 11-16-2010 05:29 AM

Wow is this some big advertising stunt for my server?

maximus_asinus 11-16-2010 06:07 AM

I've never seen so many newbies argue in one thread. This was hilarious, THANK YOU.

fowlplay4 11-16-2010 06:22 AM

I just had an orange it was sweet.

RegretZ 11-16-2010 04:16 PM

By the way we have a changed tile-set now.

Dnegel 11-16-2010 05:22 PM

Quote:

Originally Posted by fowlplay4 (Post 1611930)
I just had an orange it was sweet.

Im eating one now. ^^

Oladahn 11-17-2010 02:15 AM

Quote:

Originally Posted by DustyPorViva (Post 1610870)
Come back when your server actually makes it. Server failure rate is so high no one has any right to talk **** to any other servers right now. It isn't 2001 anymore.

Server fail rate was every bit as high in '01 >_<

DustyPorViva 11-17-2010 02:21 AM

Quote:

Originally Posted by Oladahn (Post 1612037)
Server fail rate was every bit as high in '01 >_<

Not really. There were tons of servers back then. Not to mention there was no history of 10 years with no one coming out with a server prior, either.

salesman 11-17-2010 02:43 AM

Quote:

Originally Posted by DustyPorViva (Post 1612038)
Not really. There were tons of servers back then. Not to mention there was no history of 10 years with no one coming out with a server prior, either.

99/100 isn't much better than 10/10

Cubical 11-17-2010 03:06 AM

Why is everyone attempting to start up andor again? In my opinion it wasn't that great then and kinda sucked. I have yet to hear about any mind blowing plans that would make it hold a player base higher than 2, both being RC. Why not think of something original or something actual in depth gameplay which is what Graal is lacking.

ffcmike 11-17-2010 03:18 AM

Quote:

Originally Posted by Cubical (Post 1612042)
Why is everyone attempting to start up andor again? In my opinion it wasn't that great then and kinda sucked. I have yet to hear about any mind blowing plans that would make it hold a player base higher than 2, both being RC. Why not think of something original or something actual in depth gameplay which is what Graal is lacking.

Because these people are all special and guaranteed to succeed no matter how far they're out of their depth, because their server just will..........because it's their server.
All the other hundreds of people that have made failed pointless servers over the last 5 years were not special like they are.

DustyPorViva 11-17-2010 03:26 AM

Quote:

Originally Posted by salesman (Post 1612040)
99/100 isn't much better than 10/10

... O.o what?

salesman 11-17-2010 03:36 AM

Quote:

Originally Posted by DustyPorViva (Post 1612046)
... O.o what?

You said the failure rate is much higher now than it was in 2001. When Oladahn said that they're actually about the same, you brought up the fact that there were more servers back then.

I said 99/100 servers failing isn't much better than 10/10 servers failing. Larger amount and history have nothing to do with rate of failure.

Cubical 11-17-2010 03:40 AM

Quote:

Originally Posted by salesman (Post 1612047)
You said the failure rate is much higher now than it was in 2001. When Oladahn said that they're actually about the same, you brought up the fact that there were more servers back then.

I said 99/100 servers failing isn't much better than 10/10 servers failing. Larger amount and history have nothing to do with rate of failure.

People used to actually put effort into having a back story to their server. Many of them also got much further along than most of the current UC servers have.

DustyPorViva 11-17-2010 03:43 AM

Quote:

Originally Posted by salesman (Post 1612047)
You said the failure rate is much higher now than it was in 2001. When Oladahn said that they're actually about the same, you brought up the fact that there were more servers back then.

I said 99/100 servers failing isn't much better than 10/10 servers failing. Larger amount and history have nothing to do with rate of failure.

That wasn't even my point. My point was back then, in 2001 there wasn't some long history of failed projects. Most projects were new, it was all a new environment. Graal had been around for a few years already but you hosted the servers yourself. Then P2P came around and people had to up their quality to get hosted. Regardless, the point is back then people could at least talk crap because they didn't know any better. Now it's been somewhat like 10 years and only one or two servers have actually made it(whether they pushed the envelope or not is another discussion). So really, given the track record of Graal as a whole everyone should just zip their mouth and if they need to prove something then do it by actually completing a server. Otherwise it's just tiring.

And 99/100 servers failing IS much better than 10/10. Why? Because there is actually a server making it.

salesman 11-17-2010 04:04 AM

Quote:

Originally Posted by DustyPorViva (Post 1612049)
snip

I don't disagree.

Quote:

Originally Posted by DustyPorViva (Post 1612049)
And 99/100 servers failing IS much better than 10/10. Why? Because there is actually a server making it.

I guess, but in terms of percentages, no. I was just commenting on the fact that 9/10 is the same as 90/100 and "more servers back then" doesn't mean that the rate of failure was any different.

I honestly can't see any server making it, regardless of quality/originality/support. Graal doesn't have the player-count to handle another player world. The only way your server might "make it" is if it ends up replacing one of the existing worlds...a lot of good that will do

Quote:

Originally Posted by Cubical (Post 1612048)
People used to actually put effort into having a back story to their server. Many of them also got much further along than most of the current UC servers have.

For example? People also didn't have the high quality games that we have now for roughly the same price (or cheaper) back then. I don't think it's so much a lack of quality work or effort from developers, but the fact that there's less players to attract, and the few that remain have much higher expectations.


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