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That said, I know coordinates differ internally that externally as I always had to do a a (isexternal ? x : x) for positions |
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Yes, bad on UN (The entire server and its staff, players, and affiliates) and not the one guy who has anything to do with the forums, who barely has enough time to log on to Graal in the first place let alone troubleshoot problems on a half-baked nothing-freaking-works-yet client. That's me. After all -- "fixing" a problem that only exists on a grossly unfinished client in closed beta is a great investment in time because it'll be 100% the same when it's public, right? Obviously, portions of the script (Particularly the ones that deal with GUI controls) were done incorrectly because they, despite having worked for several years, do not exhibit identical behavior on a client with more bugs than the rich soil horizons of the Amazon. Bonus: I couldn't even troubleshoot it if I wanted to. The PCID system is so broken that I wouldn't be able to log on to the beta client if I were so audacious as to restart my system. Why yes, I'm bitter about the whole Graal thing at the moment. How could you tell? :D Quote:
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My thoughts are simple: if trying out external windows, perhaps create a separate testing script so can leave the original intact. It seems somewhat logical to me that you don't add scripts you are testing/developing to every single player. The beta is closed for now, yes, but if the beta goes public with the same apparent issue? I haven't had issues with GUIs moving from v5 to v6 except when external windows were involved. The forums are being drawn externally and have been for a long time. An assumption was made. Your sarcasm does you no favors here. Quote:
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I was just playing on the fact that you, while making it clear that you didn't have a clue regarding the circumstances of the bug or who was involved with it, still had no problem in not only diagnosing it but calling people lazy too. This hapless finger-pointing irks me to no end and has gotten me screwed over more than once in "real life". You could have just said "I think it's a problem with external windows" instead of making a black sheep. Quote:
If v6 is about to be rolled out and a tweak has to be made for them to look good, then fine. However, it'll be the developers who lose in that situation because they now have to retrofit their scripts to accommodate a bug in the new client that didn't exist before. Quote:
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i would like to ask about any planned changes to v6's playerlist...because most people use the old external one and not the internal which we will all be forced to use on v6. reason i ask is because the majority of the actual playbase will feel alienated by this new forced playerlist that they didnt want to use before.
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OpenGL mode isn't even playable for me, I can't even test it.
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Player profiles MLText (well pretty much all of them) controls like to mess up when the quotes are too long. The text should automatically reflow (or whatever resizing does that fixes it) when it's changed anyway.
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Double-clicking the tabs on the playerlist seems to open PMs, kind of annoying imo.
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Bug: You can't receive tile data from any layers above 0, see here for example:
http://forums.graalonline.com/forums...hp?t=134260466 |
Who all is in the private beta for V6?
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