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lol... you could have A Crocodile King invasion! with beefed up crocodiles XD
while the invasion is going on crocodile dungeon would be EMPTY... and the Crocodile king would be summoning more crocodiles from its dungeon XD example kill 3 crocodiles more come from the dungeon... (you would have to make them walk from near the dungeon to escalus... they could pop out of that waterfall to the left of their entrance lol the one thats there for no reazon... XD) Crocodile King could respawn if you did not get all the crocodiles killed and start the summoning over XD make all the crocodiles dropped items have random low level prefixes/suffixes XD |
random events set on timers that are also random (could be buggly but nice to try) where monsters or npc warriors raid towns or even a huge monster.
with a despawn times. then you have to team up with people in the area and you get nation rep for killing it. like a boss but you need more then 3 people to kill is.:D i'd like to see a train that you can take around the gmap (unlikly you'd do this but i think it would a nice look) it would move pretty fast and would stop a spots.:cool: Make fish go up in price but harder to catch and allso make fish heal more. craftable items good and bad. i would think this ideas would be supa cool an fresh (in asian voice) |
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I feel that deleting the prestige classes could and perhaps will be the best thing that's happened on the server in a while. However, I don't feel the skills should all dissipate. Some of the skills should go, but some of them could be better suited on alternate base and hybrid classes. It would allow build-making to be possible again, rather than everyone flocking to the same 1 or 2 builds per class. I love the idea of being able to enchant armor and weapons, as I've requested that years ago, and still feel the same way about it.
I think one of the greatest improvements would be making more PvE fights based more on using tactics other than just gathering, taking a small step forward, letting them group together, and mashing 'S' and using skills that cover an AoE for damage. I love how the following baddies fight, which add elements to the battles: Lady of the Night Lady Guard Olden Mage Underlord Captain Ryzac I can't think of this boss's name, but he's the one that's in the final room of the Goblin Shrieking Tower But all of those baddies have a unique vibe about how they battle, and it makes gameplay so much more fun. More baddies in the future taking similar (in theory) approaches would surely have a positive result. I'd like to see some class-based bosses. A boss that fights like a Ninja (Irixyu, Tataki Koto, Utsukage, Throw Kunai, Explosive Tags, etc..), Dark Knight (Blight, Plague, Blight Bomb, Drain, Blind, etc..), Warrior (Phalanx, Throw Axe, Laceration, Taunt, Final Resort, etc..), Monk (Body Throw, Fist Combos, Ki Blast, Ki Wave, Chakra, etc..), etc., could be fun. |
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Zodiac should have new manager with a new skin tone , by that i mean black.
should add a class called ketsomancer , and it just debuffs .. its like a BC but alls he does is Debuff lmao. |
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Go cry I already have followers. |
I never got into zodiac because of some main issues with combat.
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well. Also, I was killing liches, and I noticed they would ignore walls and the shape of the room and walk over any obstacle directly towards you. Alot of the early content is pretty poor. The levels are bad, the mobs are lame. I was turned off by zodiac because this stuff just sucked imo. |
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:rolleyes: |
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This was due to using triggeraction (Implemented in 2005) and tonight I finally re-did it to use a cone/distance-based method and triggerserver. |
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also i suggest making the max level 70, so everyone on zodiac has to do 10 more levels and make level 65 and 70 armors so it's new content or whatever....yay! :asleep: |
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