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-   -   Zodiac V2: Suggestions (https://forums.graalonline.com/forums/showthread.php?t=85991)

Felix_Xenophobe 07-12-2009 02:35 PM

Quote:

Originally Posted by Unkownsoldier (Post 1506258)
It would be really cool if you could implement a fatigue/food system. I suggest that if players do not sleep/eat for so many hours anywhere from .5-2 hours, they should start being fatigued. This means, you walk slower, you are weaker, your spells/skills take longer to cast and they don't last as long. Then when you eat/sleep your fatigue levels raises again.

How will this work?

The fatigue bar is based on a 100 point scale, every minute you .5 points. This means in 200 minutes, you are totally dead, and this means you will automatically be put in a central place where beds are and you wait 10-30 seconds before your fatigue goes away.

As you get to 75, you notice your skills take .5 seconds more to cast. Your damage weakens a little/maybe your armor.
50, you start walking 1/8 slower than you did in the beginning. Skills/spells, also last .5 seconds less.
25, well you get the deal.

I think this would improve the realistic feel of Zodiac, this will also stop people from leveling to fast, spending hours in dungeons and such. So this will lower the amount of higher level players making the server actually be competitive instead of everyone being equal.

Any thoughts?

Are you ****ing retarded?

Crono 07-12-2009 03:07 PM

Quote:

Originally Posted by Exhausted
it'd take a lot of fancy scripting, but you could have "invasions" where monsters from dungeons (i.e. the tyrant archmage & her felines) come and invade escalus, attacking players, and players that party up and kill them get some reward.

This would be cool and all but most people would not be ready and if you're not a decked out level 60 player you will die almost instantly. To even stand a chance you would need atleast a druid, bc, and 2 thieves/sins. Then again tryant archmage isn't really so strong, more annoying than anything.

Quote:

Originally Posted by Unkownsoldier (Post 1506258)
Any thoughts?

DO NOT WANT.

Felix_Xenophobe 07-12-2009 08:39 PM

Quote:

Originally Posted by fowlplay4 (Post 1506267)
I personally dislike the idea of hampering gameplay with fatigue/food systems.

Please work for GK and remove the fkn food system there. I'd love you forever.

fowlplay4 07-12-2009 09:04 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1506411)
Please work for GK and remove the fkn food system there. I'd love you forever.

That won't happen, only advice would to be is wear an amulet of sustenance when not PvPing.

CremisiSteam 07-26-2009 06:48 PM

lol... you could have A Crocodile King invasion! with beefed up crocodiles XD

while the invasion is going on crocodile dungeon would be EMPTY...
and the Crocodile king would be summoning more crocodiles from its dungeon XD

example kill 3 crocodiles more come from the dungeon... (you would have to make them walk from near the dungeon to escalus... they could pop out of that waterfall to the left of their entrance lol the one thats there for no reazon... XD)

Crocodile King could respawn if you did not get all the crocodiles killed and start the summoning over XD

make all the crocodiles dropped items have random low level prefixes/suffixes XD

RockPlant 08-05-2009 02:48 PM

random events set on timers that are also random (could be buggly but nice to try) where monsters or npc warriors raid towns or even a huge monster.
with a despawn times.
then you have to team up with people in the area and you get nation rep for killing it.
like a boss but you need more then 3 people to kill is.:D

i'd like to see a train that you can take around the gmap (unlikly you'd do this but i think it would a nice look) it would move pretty fast and would stop a spots.:cool:

Make fish go up in price but harder to catch and allso make fish heal more.

craftable items good and bad.

i would think this ideas would be supa cool an fresh (in asian voice)

papajchris 08-05-2009 06:25 PM

Quote:

Originally Posted by RockPlant (Post 1513149)
random events set on timers that are also random (could be buggly but nice to try) where monsters or npc warriors raid towns or even a huge monster.
with a despawn times.
then you have to team up with people in the area and you get nation rep for killing it.
like a boss but you need more then 3 people to kill is.:D

i'd like to see a train that you can take around the gmap (unlikly you'd do this but i think it would a nice look) it would move pretty fast and would stop a spots.:cool:

Make fish go up in price but harder to catch and allso make fish heal more.

craftable items good and bad.

i would think this ideas would be supa cool an fresh (in asian voice)

A train is a bit to modern imo unless you like have npc mages push it with their magic or something. Or you could get zepplins lik WoW

RockPlant 08-05-2009 11:58 PM

Quote:

Originally Posted by papajchris (Post 1513176)
A train is a bit to modern imo unless you like have npc mages push it with their magic or something. Or you could get zepplins lik WoW

zep like wow cant even come up with you own idea

pokeSMOT 09-19-2011 02:21 PM

I feel that deleting the prestige classes could and perhaps will be the best thing that's happened on the server in a while. However, I don't feel the skills should all dissipate. Some of the skills should go, but some of them could be better suited on alternate base and hybrid classes. It would allow build-making to be possible again, rather than everyone flocking to the same 1 or 2 builds per class. I love the idea of being able to enchant armor and weapons, as I've requested that years ago, and still feel the same way about it.

I think one of the greatest improvements would be making more PvE fights based more on using tactics other than just gathering, taking a small step forward, letting them group together, and mashing 'S' and using skills that cover an AoE for damage. I love how the following baddies fight, which add elements to the battles:

Lady of the Night
Lady Guard
Olden Mage
Underlord
Captain Ryzac
I can't think of this boss's name, but he's the one that's in the final room of the Goblin Shrieking Tower

But all of those baddies have a unique vibe about how they battle, and it makes gameplay so much more fun. More baddies in the future taking similar (in theory) approaches would surely have a positive result. I'd like to see some class-based bosses. A boss that fights like a Ninja (Irixyu, Tataki Koto, Utsukage, Throw Kunai, Explosive Tags, etc..), Dark Knight (Blight, Plague, Blight Bomb, Drain, Blind, etc..), Warrior (Phalanx, Throw Axe, Laceration, Taunt, Final Resort, etc..), Monk (Body Throw, Fist Combos, Ki Blast, Ki Wave, Chakra, etc..), etc., could be fun.

WaDaFack 09-22-2011 01:18 PM

Quote:

Originally Posted by pokeSMOT (Post 1668596)
I feel that deleting the prestige classes could and perhaps will be the best thing that's happened on the server in a while. However, I don't feel the skills should all dissipate. Some of the skills should go, but some of them could be better suited on alternate base and hybrid classes. It would allow build-making to be possible again, rather than everyone flocking to the same 1 or 2 builds per class. I love the idea of being able to enchant armor and weapons, as I've requested that years ago, and still feel the same way about it.

I think one of the greatest improvements would be making more PvE fights based more on using tactics other than just gathering, taking a small step forward, letting them group together, and mashing 'S' and using skills that cover an AoE for damage. I love how the following baddies fight, which add elements to the battles:

Lady of the Night
Lady Guard
Olden Mage
Underlord
Captain Ryzac
I can't think of this boss's name, but he's the one that's in the final room of the Goblin Shrieking Tower

But all of those baddies have a unique vibe about how they battle, and it makes gameplay so much more fun. More baddies in the future taking similar (in theory) approaches would surely have a positive result. I'd like to see some class-based bosses. A boss that fights like a Ninja (Irixyu, Tataki Koto, Utsukage, Throw Kunai, Explosive Tags, etc..), Dark Knight (Blight, Plague, Blight Bomb, Drain, Blind, etc..), Warrior (Phalanx, Throw Axe, Laceration, Taunt, Final Resort, etc..), Monk (Body Throw, Fist Combos, Ki Blast, Ki Wave, Chakra, etc..), etc., could be fun.

v2 project was trashed bro

Zexon 09-23-2011 12:08 PM

Zodiac should have new manager with a new skin tone , by that i mean black.


should add a class called ketsomancer , and it just debuffs .. its like a BC but alls he does is Debuff lmao.

Crono 09-23-2011 01:12 PM

Quote:

Originally Posted by Zexon (Post 1668911)
Zodiac should have new manager with a new skin tone , by that i mean black.

god its so tempting to get myself banned

Zexon 09-24-2011 12:10 AM

Quote:

Originally Posted by Crono (Post 1668915)
god its so tempting to get myself banned

Say something . zodiacdev.com .
Go cry I already have followers.

haro41 09-28-2011 06:23 AM

I never got into zodiac because of some main issues with combat.
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.
Also, I was killing liches, and I noticed they would ignore walls and the shape of the room and walk over any obstacle directly towards you.
Alot of the early content is pretty poor. The levels are bad, the mobs are lame. I was turned off by zodiac because this stuff just sucked imo.

Crono 09-28-2011 06:57 AM

Quote:

Originally Posted by Zexon (Post 1668948)
Say something . zodiacdev.com .
Go cry I already have followers.

kid ur nothing

Quote:

Originally Posted by haro41 (Post 1669391)
I never got into zodiac because of some main issues with combat.
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.
Also, I was killing liches, and I noticed they would ignore walls and the shape of the room and walk over any obstacle directly towards you.
Alot of the early content is pretty poor. The levels are bad, the mobs are lame. I was turned off by zodiac because this stuff just sucked imo.

ya i agree, but compared to era or un there's no competition

Felix_Xenophobe 09-28-2011 02:37 PM

Quote:

Originally Posted by haro41 (Post 1669391)
I never got into zodiac because of some main issues with combat.
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.
Also, I was killing liches, and I noticed they would ignore walls and the shape of the room and walk over any obstacle directly towards you.
Alot of the early content is pretty poor. The levels are bad, the mobs are lame. I was turned off by zodiac because this stuff just sucked imo.

this isn't exclusive to early content.

Zexon 09-29-2011 11:56 AM

Quote:

Originally Posted by Crono (Post 1669396)
kid

You already lost.

Crono 09-29-2011 12:21 PM

Quote:

Originally Posted by Zexon (Post 1669527)
You already lost.

"Go cry I already have followers."

:rolleyes:

smirt362 09-29-2011 05:25 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1669419)
this isn't exclusive to early content.

Yeah, pretty much :pluffy:

Zexon 09-29-2011 08:40 PM

Quote:

Originally Posted by Crono (Post 1669529)
"Go cry I already have followers."

:rolleyes:

Ok and I don't ? You are currently all over my beef and then you have the "KID" comeback , I dont expect a graal kid to take a joke but you should learn "Kid".

Crono 10-01-2011 09:05 PM

Quote:

Originally Posted by Zexon (Post 1669554)
Ok and I don't ? You are currently all over my beef and then you have the "KID" comeback , I dont expect a graal kid to take a joke but you should learn "Kid".

nah you're nothing, and lol @ getting so offended by being called a kid.

Googi 10-16-2011 02:05 AM

Quote:

Originally Posted by Exhausted (Post 1506086)
it'd take a lot of fancy scripting, but you could have "invasions" where monsters from dungeons (i.e. the tyrant archmage & her felines) come and invade escalus, attacking players, and players that party up and kill them get some reward.

Doesn't this more or less happen already? (albeit very rarely)

fowlplay4 10-30-2011 09:13 AM

Quote:

Originally Posted by haro41 (Post 1669391)
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.

Just thought I'd chime in with an update related to this issue.

This was due to using triggeraction (Implemented in 2005) and tonight I finally re-did it to use a cone/distance-based method and triggerserver.

Elk 10-31-2011 07:46 PM

Quote:

Originally Posted by fowlplay4 (Post 1672397)
Just thought I'd chime in with an update related to this issue.

This was due to using triggeraction (Implemented in 2005) and tonight I finally re-did it to use a cone/distance-based method and triggerserver.

Wasn't there already something to make movements more flued? I think it was something with path-functions or so...

fowlplay4 10-31-2011 09:02 PM

Quote:

Originally Posted by Elk (Post 1672515)
Wasn't there already something to make movements more flued? I think it was something with path-functions or so...

We implemented Downsider's interpolation to help smoothen player movement (which should be done by client itself) but that doesn't solve the shortcomings of triggeraction.

jkldogg 11-18-2011 02:18 PM

Quote:

Originally Posted by Zexon (Post 1668911)
Zodiac should have new manager with a new skin tone , by that i mean black.

k i accept


also i suggest making the max level 70, so everyone on zodiac has to do 10 more levels and make level 65 and 70 armors so it's new content or whatever....yay! :asleep:


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