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-   -   Suggestion Thread: Let's get down to some specifics. (https://forums.graalonline.com/forums/showthread.php?t=84678)

DarkCloud_PK 03-16-2009 05:29 AM

The GTA *Bow system was pretty decent for the different projectile types.
You want new creative stuff instead of old halfassed stuff yet are asking for old halfassed NPCWs like superbow/autobow??

Rufus 03-16-2009 05:41 AM

Quote:

Originally Posted by DarkCloud_PK (Post 1474934)
The GTA *Bow system was pretty decent for the different projectile types.
You want new creative stuff instead of old halfassed stuff yet are asking for old halfassed NPCWs like superbow/autobow??

No. He's presenting ideas that he would like to see which coincidently existed in the older Classic; he wasn't around to actually see the Auto Bow. I can imagine from his impression of previous content being brought back that he wouldn't like it in it's old state so I doubt that's what he is suggesting, just something with the same concept behind it. An improved Auto Bow if you like, but from his posts I gather he's just generally rooting for some NPC upgrades as we've had the same deal for a while now.

Luda 03-16-2009 05:43 AM

Could have multi shot shoot top and bottom arrows diagonally and the middle on straight.

DarkCloud_PK 03-16-2009 05:48 AM

Quote:

Originally Posted by Rufus (Post 1474939)
No. He's presenting ideas that he would like to see which coincidently existed in the older Classic; he wasn't around to actually see the Auto Bow. I can imagine from his impression of previous content being brought back that he wouldn't like it in it's old state so I doubt that's what he is suggesting, just something with the same concept behind it. An improved Auto Bow if you like, but from his posts I gather he's just generally rooting for some NPC upgrades as we've had the same deal for a while now.

Well, thats more of a general request that falls under "more quests/npcws/etc pls"

im trying to get specific requests, i think everyone knows what the general is.

Oni 03-16-2009 05:48 AM

Wow DC seriously, stop being a smart ***, I obviously did not know about the old bow, and that wasn't the point anyways. It's a sudgestion that I know alot of people would like.

Anyways the bottom line is, I want my Classic staff team to be creative. Come up with ideas never even thought of. Release new content that isn't just good, but looks good. Classic is obviously not doing well and doesn't have much to lose, why not try new things, and move away from the old stuff, and work on creating a new classic. Not just a bootleg redo of GTA.

I don't want to make fun of you DC but redoing **** isnt going to cut it, for example the Card game. It's an old game that doesn't appeal to very many people, the graphics/art is old stuff that most newer people (me) have no idea what they are, and its just flat out old. Yes you redid it and spent alot of time on it, but really you guys shouldnt be wasting your time on revisions that arent going to work out anyways.
Your not going to go ALLL out with the cards (like powerups, effects, more detailed game altogether) so why bother with that stuff.

But new ideas like guild systems, and other obvious things, are stuff that will impact the server imediately and WONT fail.

It's obvious what will fail and what wont, are me and a few others the only people with this common sense?

Rat skins, Trident, food from BR? WHYYYYYYYYYYYYY
Isn't it obvious that those type of items are not necessary and will only be enjoyed for a few moments?
Isn't it obvious? wtf

Rufus 03-16-2009 05:48 AM

Instead of charging the bow up, I would like to see a strafing brought in which charges up a greater speed of projectile if it is held for long enough. Obviously this has been done in the past and removed, but I still would like to see it as it was never actually released.

xnervNATx 03-16-2009 05:49 AM

Quote:

Originally Posted by Rufus (Post 1474945)
Instead of charging the bow up, I would like to see a strafing brought in which charges up a greater speed of projectile if it is held for long enough. Obviously this has been done in the past and removed, but I still would like to see it as it was never actually released.

ya id like the bow to shoot faster if you hold it. nice one

Luda 03-16-2009 05:50 AM

hey! FOR THE 90TH TIME, LET'S USE ZELDA GAMES FOR REFRENCES

DarkCloud_PK 03-16-2009 05:50 AM

Quote:

Originally Posted by Oni (Post 1474943)
Wow DC seriously, stop being a smart ***, I obviously did not know about the old bow, and that wasn't the point anyways. It's a sudgestion that I know alot of people would like.

Anyways the bottom line is, I want my Classic staff team to be creative. Come up with ideas never even thought of. Release new content that isn't just good, but looks good. Classic is obviously not doing well and doesn't have much to lose, why not try new things, and move away from the old stuff, and work on creating a new classic. Not just a bootleg redo of GTA.

I'm not trying to be a smartass. I'm trying to figure out the specific thing you are requesting here.

I know there needs to be originality. But thats just a vague request. This thread is for the specifics.

WhiteDragon 03-16-2009 05:52 AM

Quote:

Originally Posted by luda (Post 1474947)
hey! For the 90th time, let's use zelda games for refrences

+1

DarkCloud_PK 03-16-2009 05:58 AM

Adding different bow and projectile NPCs to the list.

Rufus 03-16-2009 06:00 AM

Quote:

Originally Posted by DarkCloud_PK (Post 1474950)
Adding different bow and projectile NPCs to the list.

Bow strafing and projectile charging too plx.

DarkCloud_PK 03-16-2009 06:03 AM

Quote:

Originally Posted by Rufus (Post 1474951)
Bow strafing and projectile charging too plx.

I still want to see if someone has a backup of Ibo's pretty much done version.

Luda 03-16-2009 06:17 AM

Quote:

Originally Posted by DarkCloud_PK (Post 1474952)
I still want to see if someone has a backup of Ibo's pretty much done version.

Nighty does


Also, have a gani for when you retrieve an item out of a treasure it shows the item and you lift it up and a brief description pops up

Rufus 03-16-2009 06:22 AM

Quote:

Originally Posted by Luda (Post 1474955)
Also, have a gani for when you retrieve an item out of a treasure it shows the item and you lift it up and a brief description pops up

Night has a gani for that too. I also want this added to the fishing rod, so it shows a visual representation of what you caught, and a sign message coming up with the cheesy messages it gives when you catch something. Text representation is lame.

DarkCloud_PK 03-16-2009 08:03 AM

Quote:

Originally Posted by Luda (Post 1474955)
Nighty does


Also, have a gani for when you retrieve an item out of a treasure it shows the item and you lift it up and a brief description pops up

Hm, that's actually a really good idea.
Adding it to the list.

Edit: and rufus's idea

pig132 03-16-2009 08:40 AM

oh man you guys are at it again....?

will these threads in this sub-forum ever stop?

Nightmareangel 03-16-2009 03:16 PM

Quote:

Originally Posted by Luda (Post 1474955)
Nighty does


Also, have a gani for when you retrieve an item out of a treasure it shows the item and you lift it up and a brief description pops up

I have the gani but I do not have the scripts. I also made a gani for the latter idea like a year or 2 back har har. Still have it.

xnervNATx 03-16-2009 03:58 PM

Quote:

Originally Posted by pig132 (Post 1474972)
oh man you guys are at it again....?

will these threads in this sub-forum ever stop?

i dont think anyone here asked you to come post negative message here. Will you ever STOP?

DarkCloud_PK 03-16-2009 06:42 PM

Quote:

Originally Posted by pig132 (Post 1474972)
oh man you guys are at it again....?

will these threads in this sub-forum ever stop?

Get the hell out of my thread you worthless piece of trash.

Shadow87 03-16-2009 07:08 PM

I dont know if these have been said before, im just going to say them because i havnt said anything yet!

-Could bring back Geovanies for certain events/fun memories
-Make graal city restauraunt a PK level for hopes of the outside and inside becoming a big community PK zone once again.
-Pretty much anything tyhm did you should try and recreate or bring back since its still better than the majority of stuff that has come out since he has left.
-An event level specifically for different types of LMS, you design the level to have random npc drops and wall launchers to launch arrows/nukes/fireblast ect. Also a bomb dropper, that could be fun for players.
-Could create or publicize the staff HQs that there are to players just to bring back some staff/player unity. Ex: For the GP hq have a level for graal historys most wanted/crime causing players *cough* DC...
-Could revamp the nimda game tower level, make getting those top scores a bit more interesting. Maybe even make a new arcade game level house, get rid of the game system, put those game in arcade systems with a statue house behind it, maybe even have a short, minor list of prizes
-Create a quest that involves locating certain items/people to be able to proceed, like a large mini quest for instance. Go find the man hearding the sheep ----> Find the running mail man! (Stolen from zelda)
-Aquarium level for fighting fish public battles or even a place for people to put an old fighting fish so that they could go catch another one!
-Fasion show level, if thats still not around you could actually readd that to its original location since thats where GC studios is now.
-Create a mountain quest involving adventuring through the main island mountains and eventually having to defeat a nice big mountain troll. Hey could like have the silly hobbits head on his belt buckle, give us a reason to have to kill him or something.
-Harhar, make the graals part of graal again.

I think thats it...thanks.

xnervNATx 03-16-2009 07:34 PM

@tatsumi

i agree when you say to makegraalcity restaurant pk level .

ff7chocoboknight2 03-16-2009 08:54 PM

Firstly, Auto-Bow sucked. Just wanted to throw that out there.

All of the bow upgrades are made (Fireball, Nuke Shot) same with bombs. I sure as heck don't want my Q-Menu to over flow with NPCws for PKing.

I think it should be easier to get to Nimda. The Game Tower and some other stuff there are still useful.

Revamp Warp Text.

pig132 03-16-2009 09:16 PM

man u guys get so mad haha

xnervNATx 03-17-2009 01:04 AM

Quote:

Originally Posted by pig132 (Post 1475096)
man u guys get so mad haha



ya....so mad.....*madness*

BlackSolider 03-17-2009 02:58 AM

Don't get mad, get the hell outa this thread if you aren't gonna contribute.

Nimda is too hard to get too, but unless new minigames came out, I doubt many ppl would visit it.

xnervNATx 03-17-2009 03:58 AM

Quote:

Originally Posted by BlackSolider (Post 1475220)
Don't get mad, get the hell outa this thread if you aren't gonna contribute.

Nimda is too hard to get too, but unless new minigames came out, I doubt many ppl would visit it.


who is going there anyway

Luda 03-17-2009 08:21 AM

Quote:

Originally Posted by BlackSolider (Post 1475220)
Don't get mad, get the hell outa this thread if you aren't gonna contribute.

Nimda is too hard to get too, but unless new minigames came out, I doubt many ppl would visit it.


Ooohh, even though we just had the GC studios move thing..we should of had the Card House, Studios and Public CTF on Nimda because wasn't Nimda's main purpose to be a minigaming island? Could just put a warp ring there and for people first getting there, could have a traveler horse NPC that takes you to the ferry quickly like that one that used to bring you to Chaotica port.

xnervNATx 03-17-2009 01:50 PM

Quote:

Originally Posted by Luda (Post 1475267)
Ooohh, even though we just had the GC studios move thing..we should of had the Card House, Studios and Public CTF on Nimda because wasn't Nimda's main purpose to be a minigaming island? Could just put a warp ring there and for people first getting there, could have a traveler horse NPC that takes you to the ferry quickly like that one that used to bring you to Chaotica port.

that a good dam idea

Shadow87 03-17-2009 06:04 PM

Nimda would actually serve a more useful purpose if it was a gaming island and not just home to ....ratform lelelelelel!

ff7chocoboknight2 03-17-2009 08:49 PM

That's close to what I was going for. An easier way to get to Nimda would be a great idea, as would moving minigame material to Nimda to keep it organized.

MysticX2X 03-17-2009 09:38 PM

Why did they make a boat that appears every 20-30 minutes and disable you from swimming? Like somebody has the patience for that.

Remonq 03-17-2009 09:40 PM

more importantly, i don't see why they "disabled" swimming when they have no apparent plans to release the zorbi ring

Crimson2005 03-17-2009 09:58 PM

Quote:

Originally Posted by Remonq (Post 1475402)
more importantly, i don't see why they "disabled" swimming when they have no apparent plans to release the zorbi ring

I already suggested to Storm disabling the drowning until there was something released like the zorbi ring. He replied with "I'll think about it" and not heard much since.

Rufus 03-17-2009 10:03 PM

Quote:

Originally Posted by Crimson2005 (Post 1475410)
I already suggested to Storm disabling the drowning until there was something released like the zorbi ring. He replied with "I'll think about it" and not heard much since.

That's kind of a stupid suggestion. The drowning is there to make a Zorbi ring useful. You'll feel a much greater sense of achievement being able to swim normally if it is restricted, then getting a way of overcoming that restriction in a later on release. If swimming is accessible for all straight away, the process would be added solely for players to do the quest and that is a stupid way of doing things. It's like Rat Form, areas for rats to visit should have been put in place way before the quest was brought out. Now if holes are brought in after the Rat Form has been out for a while, they're just adding them to give a release a purpose, when it should have had one on release. It would be alright for new players, but a really inappropriate way of doing things.

Remonq 03-17-2009 10:46 PM

i still like the concept of ratholes tho. it sounds fun

MysticX2X 03-17-2009 11:02 PM

I don't find a problem with dev adding in rat holes if that was a plan at all. If anything, that would make the rat form worth using.....

Rufus 03-17-2009 11:28 PM

2 Attachment(s)
Quote:

Originally Posted by MysticX2X (Post 1475439)
I don't find a problem with dev adding in rat holes if that was a plan at all. If anything, that would make the rat form worth using.....

Did I say that rat holes were a bad idea anywhere in my post? In fact I don't think it has ever been suggested properly, and knowing these staff, probably not even thought about. I made rat holes with Dusty a while back and we spread them in a lot of places, making secret areas for exploration and adding back old insides we couldn't fit in logically. They're not on Classic though, just like a lot of things I've made with people for Classic, but that's not my fault. You seem to be missing the actual point in what I posted however, the rat form thing was just an example.

xnervNATx 03-18-2009 12:49 AM

Quote:

Originally Posted by Rufus (Post 1475444)
Did I say that rat holes were a bad idea anywhere in my post? In fact I don't think it has ever been suggested properly, and knowing these staff, probably not even thought about. I made rat holes with Dusty a while back and we spread them in a lot of places, making secret areas for exploration and adding back old insides we couldn't fit in logically. They're not on Classic though, just like a lot of things I've made with people for Classic, but that's not my fault. You seem to be missing the actual point in what I posted however, the rat form thing was just an example.


nice ratholes

Rufus 03-18-2009 01:49 AM

Suggestion
  • Severely reduce the amount of stock that is dropped from bushes and pots. I'm talking next to nothing.
  • Make the ammo that you receive via events and events levels become temporary stock (or a different kind of stock) only to be used in events. Currently you just have to step into an event and you've got full ammunition.
  • MP should be removed from bushes and be placed under pots, if placed anywhere at all.

What is the point?
  • Currently there is no actual use for any of the things that the shops sell. If you're going to try and drain money from players on a constant basis, the amount of stock that you can get from bushes and pots.
  • Removing the amount of hearts that drop makes food items such as Burger Refuge Burgers and Beers actually useful.
  • Removing the amount of gelat makes job activities actually work doing. Tiny quests that you could get paid for and chests with money inside rewarding for exploration is rendered useless when you can gain the same amount by throwing your Boomerang around Chris Killem's garden.
  • Limiting the amount of stock types per object types makes for variation. I hate how I can get everything I'll ever need out of a single bush.


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