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Yeah don't worry guys, it's just the fact that school is impacting the number of players who want access to your game, eventually it will go back up. Don't try to fix it.
Somehow that's an extremely crappy business plan, you sir should not be a CEO. |
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If you like the game, then you advertise it. If you want the game to succeed, then you need to help it succeed. Get your lips of the royal teat and take some damn responsibility for your own gameplay. This isn't WoW. This is user-driven community. So, start driving. |
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Sadly, they have lost sight of their game entirely in an attempt to branch their market - essentially thinning their community due to a lack of control and quality updates. It's not our responsibility, but if a group of us are interested there is certainly nothing to stop us from persuing Graal advertising in our own time. I've run a series of "Graal Online" adWord campaigns to get an idea of Graal's advertising potential. I only put ~$10 a month into it and there was a bit of interest. With highly optimized ads, and a larger budget (~$400/mo) we could certainly see perceptible results. I've set up the means to measure the result, too. I have been monitoring player actively through a series of MySQL database and logging utilities. The front end needs to be optimized (outdated clunky code atm) but the back end is healthy. |
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Part of the problem is its a 2d game in a realm of 3d games, I know a 3d game that was supposed to come out this month but got pushed back because they have had an estimated 200,000 people that are planning on playing it, bet heh I don't care I'm on the beta release they are having this month
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We are the customers. We are Cyberjourner Clientele. We should NOT have to develop, advertise, and market Graal ourselves to make it succeed. Cyberjourners should be doing that. It's their JOB. We are not getting paid to develop. We are not getting paid to advertise, and we are not getting paid to market Graal. They are. This is a Business. We are part of that business as customers, not employee's. I mean, I may be sounding harsh, but it's the truth. I'm not here to play Tiddly-wings. |
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Btw, I bet they could make a nice advertising campaign if they had a better website, as said before. I'm ready to start designing it if they want me to :D |
Okay what the hell?
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What would you do if a company was actually called cyberjourners ? Stuffs need to be said properly. Quote:
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I discovered graal because of advertising on a very poor website that I was just visiting, and that was ages ago. It been the only ads I've seen, back around 2001. All I can tell (like others) is that now, Graal's website is just ugly, and not related to the game content. I liked the old one way better, just like most people. |
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Pink is totally non graal related. |
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Thank god that someone else see Graal for what it really is. |
Graal is an engine, indeed - but, in agreement with Rufus... it's being presented as a game - even though they're putting most of their effort right now into making it flexible and cross platform so large businesses will consider licensing the engine (servers) or even the product (e.g. "Graal Online: Asia").
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To clarify some of misconceptions mentioned on the last page - you're not "working for them", you're paying for access to their engine so you may develop your own content. If you happen to be developing content you don't like "for" someone... it was, most likely, under your own decision They're not asking anyone to advertise for them, and they're certainly not paying for advertising. But I think it's perfectly reasonable for a group of individuals who are interested in advertising Graal to pursue the idea. |
Well, I agree with Rufus and Stephen here on most points.
However: Graal currently is marketed as a game, and most people play it for the game (i.e., not everyone on a server is developing). To specify the problem though, the marketing does not emphasize the community-driven servers. I think this is where it breaks down the most. If Cyberjouers were to show that everything is made by players for the players, it may prove to be more effective than advertising the gold servers, the skills game, and a whole bunch of other stuff that will only avert attention away from what basically made Graal successful in the first place (playerworlds). As Stephen said, Graal is only "thinning" their market by trying to appeal to multiple niches; they only end up neglecting them all in the process. In terms of which niche has more potential (gold servers, playerworlds, skills, iphone, 3d), that's another argument. The fact of the matter is that Cyberjouers has to focus on a niche if they want to get a stable and large playerbase (which is essential in any MMORPG). |
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First impressions: Graal Zone: A futuristic 2D battle game Playerworlds: Create your own game Graal Skills: Huge resource of casual games Graal Kingdoms: An adventurous MMORPG I'm the one with the shortsighted theory? I just think the majority of us oldbies are overlooking Graal's new marketing strategy, because we're too stuck in the early days of it. Graal is being advertised as a game portal, and most of you are too blind or ignorant to see it. |
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Even while the majority of your post reinforces my original statement you falsely attempt to call others blind and/or ignorant. In your case, I suppose there are just none so blind as he who will not see. |
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Whether it be a series of games, a game portal, or a game. Either way, that wasn't at all the point of my post, I was just trying to point out I am writing under that analysis of CyberJouers' current marketing strategy. |
I would like to mention that you guys are going off topic by arguing about what kind of service graal is (game, engine or whatever you guys said) This thread was made to talk about the advertisement of Graal which would greatly help, even if it was just some words and a picture on some random game site, even the smallest ads to attract any amount of players is good and if people want to put their own time into it they can, not as if anyone has been forced upon to do this. Right?
If Stefan and his team are too lazy to make advertisements for their own game then its their problem because it will cause them to earn less and have a lower player count which isn't our problem (if we don't want to help then why have it as one of our problems?) though it may affect us in many ways, with the server eventually going down but it isn't our fault (because we decided not to contribute our own little parts into a enjoyable game, engine whatever it is) but if we can contribute in our own ways to helping the game then why not? (it isn't our responsibility but we should still contribute to a game which we all have enjoyed.) Anyway I'm saying that Graal can be advertised by us as much as it can be by Stefan and his team, it isn't neither their responsibility nor ours but a choice we make to help benefit a once great game which can be made great again with contributions from both us and stefan's team. As for the website it should be fixed and merged together to show Graal Gold Services as the main attraction along with the playerworlds and being able to develop in the background as a bonus you get with playing Graal and even the crappy little pixel characters may suck and look like ulgy pieces of ****s it won't matter it just depends on how you decide to show it, you can make crappy little pixels look good by adding them to certain situations and using your imaginations a bit, I would be more then happy to contribute to a new website picture if wanted. |
This is all really good! Too bad unixmad and Stefan and whoever else don't care! They just make you pay to work and make servers for their own benefit. Everyone who develops and works for a server is a slave! Muahahaha! If I had it my way all player owned servers would be free and all servers developed by the games creators would quite possibly be actual good servers. Oh, and yes I would give lifetime playerworld access! (But of course the servers created by graalonline would be considered gold servers so you would have to pay for gold. AND THEY WOULD BE GOOD SERVERS! = D)
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rite? |
Only if GraalOnline agrees to work and create the "join hands" gani. But that might be too much work for them. : [
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