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if the monster were stronger and gave more exp... then they would spend more time fighting.
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once they figured out they give more exp they would...
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As interesting as this thread has been to read.....ahas anyone thought about the fact that this whole issue could have been avoided if a new weap or 2 was created (or taken from a stockpile if there is one) and made craftable for battle island. Alot less drama would have come out of it (ntm having a cple new weaps runnin around)
About the inferno sword im on both sides...they used to be everywhere , some have disapeared with players, some have been sold to npcs as well as some have been alched in to oblivion (the latter 2 to raise the rairty of the item) I remmebr the days when inferno sword wasnt even enough to get ya a RoW let alone the 3-4k dias they go for now. But on the other hand...wasnt Inferno sword part of the old alchemy system along with fid and id?...it was craftable then why not make it again.... |
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I will revive an old thread on that note.
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ok then like majin said earlier. make phys, magic, or wisdon lvl requirements to enter each dungeon. One of the stats would have to be lvl 30 to enter. so on and so forth. That would keep brutals /immenses needed still to get to that certain lvl. the price would go down but not trading them obselete.
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ok then don't make lvl requirements. Brutals and immenses will gow down... who cares. It would give new ways to lvl. plus, a wider variety of monsters. It doesn't matter where you put these new monsters. We just need new monsters. People get bored of grinding for hours to get such high lvl. I say make just a little less grinding. How many newer players do you see making it past lvl 20 physical before they quit? You say graal is fine the way it is. 31 people max on the weekend compared to 100+ says we need something to be done... simple as that. I see you doing nothing to add to this game, or throwing any ideas out there. All you do is bash every idea with your so called "knowlege", The real world runs a whole lot different than those text books teach you. Yes it's "basically" how supply and demand work. but you never know exactly how it's gonna turn out until you put all the varibles in the equation. If you never add any variables to the equation. There is only one way it can go... that is downhill...
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Watch it Viper...Googi might try to pound you with his book smarts.
@Googi: Its time for you to put up or shut up. If you think you know how to make the server better then approach stefan or join me on the projects. I am sick and tired of people complaining when they had and still have the chance to help make new stuff for gk. |
hey i passed microeconomics in my second quarter of college.
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try 23 there "kid"
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You just proved my point... we need to get higher lvls without grinding so much. A lot of people are turned off because you can't get past lvl 40-50 (phys, mag, wis) without grinding for months maybe even years. that is boring. Plus the only way to do that is find/buy maps which takes so much damn time. It would be nice to have better monsters that you don't have to buy or find. Do you see me griping about differnce in lvls... no i just think it shouldn't take years. My phys lvl is 21 and will probably stay there because I HATE MAPS |
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@Ravenblade
Thanks for trying... but it's too little and too late. |
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New alchemy, and new mogic system, woo. thats not very good experimenting. Don't say they tested other things on debug. Cause players don't play debug. You can't finish the expiriment until it is put on the actual server... |
Well at least someone thanked me for my effort.
@Viper: Players don't play debug?? So Felix, Uri, Dayaa, Draxx, Romain, Vimerge, Tig, Me, Strom....are not players? I am curious what that makes us. |
ok thats 9 of however many people that play graal. It's not going to tell you how it's gonna effect stuff on the server like trading and such.
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anyways 5 new dungeons uploaded...waiting on stefan to add them to the proper script so i can get to work populating them.
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nice =D Your awsome. plz don't just add the same old monsters that are already on the server... Andrew told me he could gfx some. Someone would just need the rights to script them in.
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well I need to add torchs and stuff then test it out from there.
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The reason they complain it is too hard to lvl is because you should be able to reach higher lvls. Make people feal like they have acomplished something. If they are not going to add harder monsters that give more exp. Then Revamp the ones we have to make them harder to fight, and make them give more experience. There should be monsters that should be hard for a person with all +12 gear to take down. but no they allowed +12ing and now you go untouched by the hardest monsters in the game. I get hit 0-2. That is boring. Thats with all +12 gear. they should hit a lot harder than that. If you make them harder they need more exp also. people are gonna complain no matter what... you can't please everybody |
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I never said make the max lvl higher. I said add more monsters with more exp. the max lvl is fine. 40 max lvl was exaggeration for you. there need to be a way to reach it or get close to it. Don't throw zodiac in this argument... because zodiac sucks ..the end
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that statement is untrue. how many people keep training there stuff after about lvl 40. I don't see but a handful of people that actually play anymore get to lvl 40. people stop training because it's too much, and too boring. The people still play because of the people, items, and they like to be "powerful". They just stop training. A lot of my friends won't play because they can't lvl high enough. They play WoW and runescape... Games where the max lvl is obtainable. They said they would play if it had more monsters... and higher lvls.
Even if people quit when they reach the max lvl. More people will play because the max lvl is obtainable. |
Yeah it is hard to level on here with the current monsters. I think its supposed to be hard but not sure.
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