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-   -   The Official Zulite Thread (https://forums.graalonline.com/forums/showthread.php?t=659)

FatherDante 04-09-2001 11:35 PM

Ah, see? Pokémon inspired myths.

Water is a poor conductor. The myth comes about because being wet increases conductivity. Water itself, however, is relatively resistant.

I did not say ground is a good resistor, I said rocks should be weak to electricity because electrons always flow to ground- an infinite source of charge.

Bomys should have no weaknesses because: a) water shouldn't hurt bomys b) water is a poor conductor c) fire of course, shouldn't hurt water d) bomys are relatively weak compared to the races

Zulites should have two weaknesses because a) rocks are damaged by water b) electricity would do most damage against a grounded object and c) Zulites are tougher than bomys against regular attacks- and players use swords and physical attacks almost exclusively

So, as you can see, it's very realistic, and hopefully, it *should* be fair.

Aidoggy 04-09-2001 11:44 PM

I hope so or i'll become one myself, any word on jobs they could do? maybe throw themselves off cliffs and kill miners?

FatherDante 04-10-2001 12:09 AM

FxChip, although I appreciate your response, here's why lightning almost never hurts flying objects:

Lightning strikes "high" things because it always seeks the shortest path to electrical neutrality- in this case, the ground, an infinite "storage space" for electrons. For that reason, something like the top of a conducive building is a likely striking point because the electricity can travel through the frame of the building.

Flying things are indeed higher, but they are almost never struck. Why?

Because they don't touch ground! The electricity has nowhere to go! Electricity is not try to "strike" things, it's trying to go through them. Because the electricity has no reason to "flow," a flying saeli would be nearly impervious to electrical attack.

Zulithe 04-10-2001 12:47 AM

weaknesses
 
Firstly all of this is only important should weaknesses/resistances even be implemented in the first place. Maybe we are wasting too much time thinking about it ^_^

We have kinda limmited ourselves to fire, ice and electrical attacks (because those are the most common in a lot of games I guess) we could expand beyond that to provide better alternatives for weaknesses/resistances. We could also have wind, earth, holy, dark, or whatever else we could think up. Originally I just tried to assign one of the three original elements (fire, ice, bolt) to each of the three currently available or in production non-human races (bomy, zorbi and zulite). One for each to promote in game balance (balance of magic, not necessarily an overall balance) But there is no reason why we couldn't expand beyond that. Now with that said...

The Sælei, which previously I neglected to work into this fold myself, has some interesting possibilities for weaknesses/resistances. If they can train in either black or white magic, maybe they could be weak against the opposite type of magic. A noble Sælei may choose to practice the pure white arts of good, but at the same time would be more susceptible to the evil curruptive influence of black? Or we could go the original route, since they are flying maybe they could be weak against bolt attacks (and no this is not necessarily a Pokemon inspired myth, most rpg videogames use this type of logic, its called suspension of disbelief, look it up) or possibly even ice (they fly, if you freeze them they would plummet to the ground and crash, potentially very damaging)

Also not to neglect the topic of affinity. Something with a high affinity of fire for example would be weak against ice attacks. Using this as a basis one could say that a Zorbi (having an affinity for water) would be weak against fire. This is also typically used in adventure (i.e. Zelda) and rpg games. But then the Zorbi and Bomy are both likely canidates for water affinity, maybe Bomy could be "Blast" affinity since they are so good around bombs. Zulite of course would be Earth affinity (earth is frequently weak against wind based attacks but we could switch that to bolt attacks if we had to, or even ice like I mentioned earlier)

However we arrange this though, I feel very strongly about each race having ONLY ONE elemental weakness

FatherDante 04-10-2001 12:51 AM

Yeah, I think Zulithe is right, perhaps we're counting our eggs before they hatch. We have no reason to believe that elements will be inplace anytime soon.

But if Zulithes were tougher against physical attacks (which seems to make sense cause they're made of stone) wouldn't it be best for them to have a coiuple elemental weaknesses to balance it out?

Zulithe 04-10-2001 01:06 AM

To balance their enhanced defense we could give a Zulite fewer life points than a bomy has, or we could just give them the same exact defense as a bomy. Also remember Zulites will probably be even slower on land than a Bomy is (while walking, or maybe the same speed, I'm not sure how it will be worked out by the scripters). We could also make the Zulite weak against crushing weapons if that still wasn't enough, like the ball & chain, since rocks would be more succeptable to a crushing attack than say a piercing or slashing one.

On that note we could also, for example, make the Zori weak against piercing weapons like the trident, or any other number of possibilities to help balance their enhanced abilities in other areas too.

The short of it though is, as we both mentioned, we are probably thinking too much about something that won't amount to anything hehe. It would be interesting to think all of this out though.

FatherDante 04-10-2001 01:11 AM

But if Zulites had lower life points it would essentially be the same as negating their toughness. :\

Zulithe 04-10-2001 01:26 AM

Bomys have more HP than humans with more defense than humans
Zulites could have more HP than humans yet less than Bomys but more defense than a bomy. Or they could just have the same defense/hp ratio, either way they would be balanced.

Now while a Zulite is physically stronger than Humans and Bomys, they are also slower than both Humans and Bomys which will make it more difficult to hit either of them. (not taking into account that Bomys are faster in water and Zulites are faster on land while rolling which balances out the fact that Humans are faster while walking than either of them)

So I think that they are pretty balanced as it is.

FatherDante 04-10-2001 01:34 AM

I couldn't find suspension of disbelief when I tried to look it up, but I think I figured it out by context.

Pago 04-10-2001 01:51 AM

Quote:

Originally posted by FatherDante
Water is a poor conductor
Nope. Sorry. Water is an excellent conductor. Don't believe me? Ask my phisical science teacher :)

But as far as adding a whole lot of extra weaknesses/strengths, we should consider that this game probably wont undergo all the changes required for such stats. Sure, we could say that zulites would be weak against holiness and bomies could be weak against psychic powers, but those things will not be implemented into the game until long after the races are uploaded. What we should do is think about how these races would fit into the existing game. Would a lot of newbies pick Zulite and romp around, pking? Would the Zulite be compatible with the existing jobs or will new ones need to be created? And most importantly: how will the uploading of this race affect the overall fun and enjoyment of the game?

These are the things we should be considering :)

FatherDante 04-10-2001 02:03 AM

Fine, how about this:

Zulithes weak to water and resistant to fire
Bomys weak to electricity and resistant to water
Saeli weak to fire and resistant to electricity

If it's gonne be one to one this seems most appropriate in my estimation.

Fai 04-10-2001 02:07 AM

We have no fire/lightning/water weapons.

Zulithe 04-10-2001 02:38 AM

Pago is right, being that jobs are very important in G2K1, it should be one of the top most priorities at this point.

"Hunting and Gathering" is a big theme in G2K1, with humans having fishing and Bomies having bird catching. Something along those lines would be cool.

Pago 04-10-2001 02:58 AM

Ya, Zulites could be able to hunt and gather...

We could make use of G2k1's vast forests by adding numerous trails with animals. Kind of like the safari, except the Zulites could either club the animals to death (poor deer :( ) or kill them with rock projectiles. The animals could be controlled by the NPC server, and they'd run away from players and maybe attack them when they get the chance.

As far as gathering goes, Zulites could buy baskets and whatnot and forage berries and nuts from special bushes. Maybe we could add on to the races-working-together aspect of the game and set it up so when berries and nuts are scarce, humans could plant the seeds that grow the bushes that Zulites gather berries from :D


Lomgren 04-10-2001 06:36 AM

Just a quick sidenote, back to the water conducting electricity. Pure water itself is actually a poor conductor, it is the impurities in water (like iron, other metals, etc.) that make it a good conductor.
Anyway, looks like everyone has been busy working on the Zulites, has anyone been working on the graphics for them?

Zulithe 04-10-2001 07:16 AM

You are very correct on that regarding water Lomgren. Though it does help spread the affect of electricity if it is spread over an object (like if a person jumped in a pool then got out they would be more likely to be severely hurt in the event of an electrical uhhh attack!) And so since Zorbis are closely related to "fish" (which have a naturally very damp skin/scale exterior) they would be more likely to get damaged from electricity than a human, so you see it can really go many different ways.

About graphics, nobody has posted about it if they are working on graphics or not... I have talked with a few people about it on Graal and ICQ and stuff however nobody has submitted anything yet.

crbgraal 04-11-2001 09:55 AM

Zulithe, we hav SOME gfx but we need a LOT more.

Zulithe 04-12-2001 12:15 AM

Yes I know, we are working (however slowly) on a remedy for that problem :) If anyone out there is reading this and wants to help with the graphics plis e-mail me at [email protected]

FxChiP 04-23-2001 03:07 AM

While I work slowly on a remedy for this damn onwall bug... Tyhm's helping me out with it.

Right now, the following things work absolutely perfectly (no bugs, nothing to add):

Standing still

The following things have bugs or something to add or something:

Walking (all directions/diagonally, but the onwall isn't quite working right...)

And the following extras don't work simply because I can't test it right without the graphics/ganis:

Attacking
Sitting (except this one I have to make tile detection for, and will take a while)
Sinking (as opposed to swimming - zulites are made of rock)

What I'm thinking of doing for sinking is making a whole other world underwater that has certain things to it that you can't get above the surface, but still providing a way to get out (well, of course!). But I would compensate for the parts that are in deep water and shouldn't be gotten past (make them bottomless and the zulite won't go any further, maybe?)

It would take me a while. I'd probably have the world rely on backpals for the people that don't use DirectX7 (like me).

Anyway... I'm not promising that much. :P Just know that.

milotheman 04-23-2001 03:41 AM

those graphiccs r cool

Komieko 04-23-2001 11:48 AM

Hopfully this race gets off the ground!It'd be great to be able to actually play as a Zulithe and sink in water and everything! ^_^ And I like the "soccer ball" idea whena Zulithe is hit enough it rolls fast like the bomy in water..hehe..that'd be sweet..especially for pinball or soccer or something

FxChiP 04-24-2001 06:55 AM

Whoa!
 
You know that new diving thing? With underwater worlds and stuff? Zulites would go perfect with that, because they wouldn't need diving equipment. Because they're made of rock, they can simply sink to the bottom!

Falcor 04-24-2001 08:07 AM

About Sword damagis
 
If I would have saw Pagos Damages specs I would have replied sooner..
Yes It is true that rock breaks off but when you hack a human with a sword, Oops. You choped there limbs off. lol... If you wanna get really technical. Humans should only have .5 hearts. lol... Humans are very fragile creatures.. unlike Bomys with a hard outer shell. ect ect.. just a lil Gomy Soup for the Graalian Soul =)

General 04-26-2001 09:12 AM

I want a bomy script (reconstructed or original)

Tyhm 04-26-2001 11:22 AM

Silly General (Man that account name sounds familiar), Bomy scripts are restricted! Intellectual property, no servers beside G2K1 are allowed to use it because it's Stefan's invention (off Antago's idea and Kyle, Bruges, et al's scripting).

So don't ask.

grim_squeaker_x 04-26-2001 06:27 PM

Blah.
 
Actually Stefan is willing to provide the bomy script to any pay servers Tyhm...

Tyhm 04-27-2001 02:11 AM

If you say so. All's I remember is he posted the news that no PWs were to even attempt to use Bomys. In any case, I'm doubting he'd post any more here than he posted already...

grim_squeaker_x 04-27-2001 02:43 PM

Heh.
 
Yeah, he already gave us a base script for it.. With that script I can basically script the rest for the bomys myself if I'd want too, but ah I don't really care about bomys.

Zulithe 05-03-2001 07:06 AM

O.o
Stefan gave this project the green light but its still not moving foreward... if only someone would work on the graphics...

Tyhm 05-03-2001 08:42 AM

I think FX is STILL working on the coding for it...doing a pretty good job of it too, last check, but yeah...*ahem* SOMEone should get to work on the rest of the frames...

crbgraal 05-08-2001 06:39 AM

HELOOOOOOO!!!!!!!!!!! I'm doing a Zulute-Consept GC bank sprite set.

Zulithe 05-08-2001 07:04 AM

Quote:

Originally posted by crbgraal
HELOOOOOOO!!!!!!!!!!! I'm doing a Zulute-Consept GC bank sprite set.
Intersting. Thanks for pitching in

05-08-2001 01:34 PM

Quote:

Originally posted by Tyhm
I think FX is STILL working on the coding for it...doing a pretty good job of it too, last check, but yeah...*ahem* SOMEone should get to work on the rest of the frames...
:(
Sorry, I'll try and work on it.

aran_lesai 05-12-2001 05:20 PM

Awesome I deas, Zulithe
 
I think the rolling thing is waaay cool. :) Good sounds, and ganis, to those who made them. I can't wait till the zulites are complete. That team-up thing is a must--that way bomys can do stuff they normally can't with legs, and the zulites can do stuff they can't do with arms. I'm looking forward to seeing the finished project.

Zulithe 05-12-2001 06:42 PM

Re: Awesome I deas, Zulithe
 
Quote:

Originally posted by aran_lesai
I think the rolling thing is waaay cool. :) Good sounds, and ganis, to those who made them. I can't wait till the zulites are complete. That team-up thing is a must--that way bomys can do stuff they normally can't with legs, and the zulites can do stuff they can't do with arms. I'm looking forward to seeing the finished project.
Thanks a lot for your support for our project. As I write this I am about to begin the very first (finished) template for the Zulites. Afterwards we can really get this project rolling *pun intended* lol

Zulithe 05-13-2001 11:59 AM

1 Attachment(s)
I'm looking for feedback on the design.

I wasn't incredibly pleased with the original template so I wanted to start one myself. This is one of the frames from it, tell me what you like, what you don't like, before I get too far into this. Thanks.

Zulithe 05-13-2001 02:01 PM

Please give me comments
 
Tell me what you like, what you dislike, what I should change, what I shouldn't change. Anything.

Do you like the rolling position? Does it look too awkward?

Is the shading good? What about the shape?

This is the second revision. I still have much much to do. I'll need to increase the size of the template to make room for more frames (rolling position #2, sitting, attacking, swimming etc.)

Any ideas for frames that I should add. It will be a larger template than the Bomy template simply because Zulites need more frames because they have a wider range of movement (and they can carry things, unlike bomies)

http://home.kc.rr.com/zulithe/zphere0.png

**EDIT**
I added the health meter and the 'rock' icion & numbers. Bomys eat bombs, but Zulites eat rocks. The 'rock count' can determine how often a Zulite can do its 'stomp' attack, etc. In the future we may end up removing or changing it but for now, i added it.

As for the health meter, to help set them apart from Bomys I was thinking maybe we would make the health meter vertical (instead of horizontal), what does everyone think of that idea? Yes or No?

IceHawk 05-13-2001 02:14 PM

Still looks like a Geodude or Graveler from Pokémon.

Zulithe 05-13-2001 02:26 PM

Quote:

Originally posted by IceHawk
Still looks like a Geodude or Graveler from Pokémon.
Dude lets not get into this, we have already discussed that in this thread ^_^

And Geodude, to my knowledge, does not walk on his hands.

We wanted a creature made of stone with no legs and two arms, it's kind hard to NOT make it look like Geodude. Besides, pokemon sucks, graal rules. This will clearly be superior to geodude ^_^

05-13-2001 02:43 PM

lol
 
Lol geodude, now that you mention it...

yeah, make the eyes dif, and like a blue or green


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