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-   -   New bugs (https://forums.graalonline.com/forums/showthread.php?t=60333)

ViperZakuto 08-16-2005 06:59 PM

I keep digging a hole
 
1 Attachment(s)
I keep getting a message that looks like this
It started when I held an event for forest(where I burried 5 bags in the castle, but they only found 3 of them)

Draenin 08-16-2005 07:10 PM

Me too.

:\ :\ :\ :\ :\

Except mine pop up at a rate of 5 per second. OH MY GOD IT'S A :\ VIRUS!!

Chris 08-16-2005 07:38 PM

2 Attachment(s)
Magic and prayers are obviously not disabled inside.

Edit: Sam got the guilty party!

Luigi1 08-16-2005 07:51 PM

That screenshot was Fuz doing it >:O I just had the rod out to burn them. How Fuz got freed before I did, I have no idea.

ReBorn_Spirit 08-17-2005 05:21 AM

Congrats on allowing us all to have a NEGATIVE WEIGHT. It's rather simple, put a whole bunch of cauldrons into one cauldron (WHAT IN THE WORLD, aren't they the same size... come on.. really). anyways... reconnect.. take them all out and drop the last one... something to that effect.. my weight was -410 KG.
http://216.239.29.52/~dayaa_katueu/p...dron%20bug.PNG

Luigi1 08-17-2005 07:03 AM

1 Attachment(s)
Setting a new standard for anorexia. The negative weight actually works, too, weight isn't slowing me down.

xAndrewx 08-17-2005 04:26 PM

Must just be the values, your speed is effected?

Luigi1 08-17-2005 07:21 PM

When you pick up the cauldron with all the cauldrons inside, it only adds the weight of the cauldron containing the others to yours, and nothing else. When you take the cauldrons out of it, it subtracts extra weight from you.

Draenin 08-18-2005 04:26 AM

Ah. I tested the cauldrons thing, and the weight seems to always reset on reconnect or disconnection. I'm not sure if it'd be something to worry about. You can temporarily buff stats, and this is sort of like buffing weight capacity. When you do it, it doesn't affect your speed. It just affects how much you can carry without being slowed down. Sort of like buffing str without actually buffing it. I could see it being helpful if someone wanted to carry stuff from an old house to a new one without having to make several trips back and forth.

Admins 08-18-2005 10:05 PM

The weight stuff should be fixed now

Luigi1 08-19-2005 02:21 AM

I'm STILL having fort gate problems...

xAndrewx 08-19-2005 07:05 PM

Quote:

Originally Posted by Luigi1
I'm STILL having fort gate problems...

Kingdom members with special rights can only lay them down? :megaeek:

Luigi1 08-19-2005 08:10 PM

Quote:

Originally Posted by xAndrewx
Kingdom members with special rights can only lay them down? :megaeek:

No.

xAndrewx 08-19-2005 08:17 PM

Quote:

Originally Posted by Luigi1
No.

Ugh, you're talking about the kingdom fortifications, right?
The walls etc?

Luigi1 08-19-2005 08:20 PM

Quote:

Originally Posted by xAndrewx
Ugh, you're talking about the kingdom fortifications, right?
The walls etc?

Fortification gates. They were bugged before (they would disappear after leaving the level that you placed them in and then the option to make them in the "select item to produce" menu would get glitched too), and I can't place any new fort gates near my houses because there's a glitched fort gate from before already there and doing so eats the fort gates I lay down AND almost all of the other NPC's in the level.

Raziel 08-20-2005 12:46 PM

TC (team control) created ships are not workng properly. You cannot walk around on deck. I was unable to grab the wheel to test if you can drive them properly.

Also, regular ships are still bugged...you still get stuck while driving a ship.

AlaricoMontario 08-20-2005 05:45 PM

the fort gates need to be made where oly the owner can pick it up, like with flags, but that you can kill them

Sam 08-20-2005 08:05 PM

Today i saw a glok lord and a mushroom-lord one upon the other (I hope we will not get Glokshroom-lords in nine month).
At another spot a bunnylord stands in the green and looked very bored. He also didn't move and because nobody was on him I killed him.


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