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aeh what would be easier with that?
Actually putobject doesn't allow message codes for the object name, that could be changed, but if it would support it then you just could do if (playerchats) putobject #c,playerx,playery; |
Please accept that you need to use
some different syntax in Graal than in VB |
Voodoo3: It's not a bug, its just not supported.
You only get that strange behaviour (slowiness) when you have a wrong driver for your card. With the official 3dfx drivers it correctly doesn't try to do Direct3D. |
Err I was using it to uh examplize how VB uses some nice vars and Graal should have them, I would normally use Graal Coding but since it does not have it I ussually can't do some things. if you wanted to set #c as what the playersays flag always is, which I don't think you can, it'd be cool. Also, You cannot alter other players without having them have the same npc or an npc that can respond to that, therefore most servers use the "System" npc, just a big npc full of commands. I wouldlike some commands that alter the other person other than just hurting them without them having to have that NPC, because sometimes, it's just too much trouble or I get too lazy. Also, how do you make a gani using pictures you made by yourself on Graal Shop? and Why do they call it 'Graal Shop'? I ask to many questions LoL.
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Oh yeah what type of programming language do you use for coding Graal? And will you ever release the source? Cuz' I'd love to improve it if it was in VB.
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ducky shorten your freaking signature and maybe make it less stupid please
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Also good for Sparring rooms...you can see the spar but the sparrers can't see you. ^^; |
how about tree tops? ^_^ i always wanted to make a treetop village elves etc.
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I still think we need a ROTATE IMAGE command =/
Please make one Stefan =*( |
we need force feedback support :D
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ducky such commands exist, also string variables etc.
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what commands are you talking about?
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lol
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he was being sarcastic........usually when someone around here starts typing funny and misspells stuff....and its obvious they did it on purpose...they are being sarcastic
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Hmm.
NPC Code:Just a few ideas, it's already scriptable by combining #K with a for loop and some other things but this would be easier.showmsg index,message,x,y; //Show's a message as if there was an NPC with the message command on x,y; |
if graal had a force feedback command it could be like this maybe
setrumble force i think it would be very cool to have force feedback support...cause you could have weapons such as magic npcs that does certain effects and you can feel them when they hit or charge up |
I thought of just using showimg for also displaying
text (and may be ganis) so you would already have commands for changing the color, size (zoom) and drawing height / layer |
Yea.. that makes sure newbie scripters CAN'T do cool effects >=)
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2 things:
1 - so if I get the offical voodoo3d drivers, the ones I thought I had, then I shouldn't have any problems with the slowness? 2 - if you cover up the ponytail on stefans signature, it looks funny... it also looks like Obi Wan Kanobi... I'M VERY BORED |
Uh.....I asked a LOOOONNNNG time ago for seeing another level from the current one, like, on the old boards. I called it showlevel levelname, xinlevel, yinlevel, width, height or something...Stefan said then it wasn't quite that reasonable of an idea.....it'd be laggy...maybe if the levels could be combined on the fly somehow.....but then you'd have problems with npcs and objects in the other level...
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Wait are you ppl talking about the invalid floating thingie
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wutever supersonic
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no, i mean about downloading the voodoo drivers, will that fix "invalid floating point operaiton"
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