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-   -   Galaxy MINIGAME (https://forums.graalonline.com/forums/showthread.php?t=20746)

LiquidIce00 01-20-2002 04:12 AM

Quote:

Originally posted by VyralP2P
I love it thought I think the screen should be a little bigger and smaller ships with more shoots like 5 shoots is funner (I think)..anyway that is super kewl , make a fighting game or something!with jump kick and hit attacks :D
I wish I could script :( but I am just to lazy to learn and it would take me ages to learn script like you guys ..

[edit]What does the "S" thing do? and you should be able to get an upgrade so you can shoot rockets and stronger beams from diffrent places of the ship

I dont think thats the most upgraded version ..
I have a better one online at UN which has like high score, a menu to turn off stars, and 2 powerups (speed, missile)

Echos 01-20-2002 10:46 AM

[Kaimetsu]

:-/

The script's a little large, don't you think? 21K for such a simple game is way excessive. It should be about a quarter of that.

[/Kaimetsu]

LiquidIce00 01-20-2002 11:55 AM

Quote:

Originally posted by Echos
[Kaimetsu]

:-/

The scripts a little large, don't you think? 21K for such a simple game is way excessive. It should be about a quarter of that.

[/Kaimetsu]

yeah but when it comes time for me to add stuff to each part of the game it will be much much simpler.. I could make like 1 collision engine and pass variables to it .. but if I want to make certain shield powerups and stuff it would all mess up .. as long as theres nothing too long which is not necessary, then its fine

Echos 01-20-2002 12:01 PM

Quote:

Originally posted by LiquidIce00


yeah but when it comes time for me to add stuff to each part of the game it will be much much simpler.. I could make like 1 collision engine and pass variables to it .. but if I want to make certain shield powerups and stuff it would all mess up .. as long as theres nothing too long which is not necessary, then its fine

[Kaimetsu]
Au contraire, it's much easier to add stuff to short scripts that use generic functions, simply because you have less to remember to change. If you make multiple collision detection functions then you have to change all of them to implement a new idea or whatever, whereas if you make a single one that is flexible enough to deal with multiple purposes then you just have to change a few lines of code to effect your improvement. See: Object-Oriented Programming.
[/Kaimetsu]

LiquidIce00 01-20-2002 12:06 PM

Quote:

Originally posted by Echos


[Kaimetsu]
Au contraire, it's much easier to add stuff to short scripts that use generic functions, simply because you have less to remember to change. If you make multiple collision detection functions then you have to change all of them to implement a new idea or whatever, whereas if you make a single one that is flexible enough to deal with multiple purposes then you just have to change a few lines of code to effect your improvement. See: Object-Oriented Programming.
[/Kaimetsu]

:rolleyes:
im not gonna get into a discussion .. whatever fits you..

Echos 01-20-2002 12:18 PM

Quote:

Originally posted by LiquidIce00


:rolleyes:
im not gonna get into a discussion .. whatever fits you..

[Kaimetsu]

God forbid we could get into a discussion on a discussion board...

[/Kaimetsu]

BocoC 01-20-2002 12:34 PM

Ooo. I might decide to make a mini-game. Let's see. What type of game could I make......
*Searches in head for ideas*
*Gets lost*

psichill 01-20-2002 12:53 PM

That game is full of ownage.


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