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at least we got graal 3d as promissed some time later.. and for only a short time.. tho i dont know if anyone ever answered wether they were trying again to have obs mode removed or not
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I've mentioned it in other threads, but on the off chance Stefan will read and consider this, I think its fairly easy to set up restrictions on UN that would give trials incentive to upgrade without making the game near unplayable as is the case with observer mode. So here's my simple proposal: 1) Limit trials to level 2 shield. UN uses default movement system, so that means trials will move slower than regular players which puts them at a huge disadvantage. Sort of similar to Zod having a level cap. 2) Make trials unable to play team events. Restricts trials, and at the same time prevents a team being destroyed by trials. 3) Trials can't gain hours/kills/deaths in CastleWars (so they can't get any of the rewards for participating) and are limited to 25 or so spars a day. Think that would be more than enough, together with the trial restrictions that already exist on the server. Would likely be able to draw more players this way, which would mean more people who could potentially upgrade. |
1) Disable stat tracking for trials. Kills, deaths, hours, AP and so on should all be locked at default. Surprisingly many players take these things seriously.
2) (at least applicable to UN) Can only participate in X amount of spars/events a day. Starting off there will be plenty to get players potentially interested in the server, but afterwards the only replay value will probably come from events and sparring. Again, no stat tracking so they'll always retain default spar rating until they upgrade. 3) (Again, mostly for UN and servers like it) Do not let them spend EP, or other rewarding currency. Let them obtain it, but they can't spend it unless they're upgraded. 4) Default load out of looks, obviously. iClassic also offers this as an incentive, and does it much better than observer, with a more generous load-out of heads and such. However to have custom heads, or access to the thousands or so available they'll need to upgrade. 5) No access to bonus customization aspects. For example UN has the Rent A Room or whatever. All of these things can give a player incentive to upgrade while not putting them at a gameplay disadvantage to other players. It's not going to incite a player to pay to play a game when he can't even try it on equal/fair grounds with other players. However Stefan has a point, and something I have touched on before -- it's pointless if the servers are not secure. This sort of program isn't going to work if corrupt staff are just going to manipulate scripts and work around things for their friends and such. That's a big deal, but how that's settled is a different matter. |
I should point out once more that despite multiple requests Stefan has never made any effort to explain what security measures he expects, or shown any acknowledgement of existing measures. As of 2 weeks ago he also said something on the lines of that he doesn't even see why observer mode is bad.
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I would agree with Dusty slightly more then you. Letting them earn the EC but not spend it is rather genius.. the idea is the more ec you get.. the more tempting it is to upgrade.. ur basically cashing in on a gold mine at that point. 25 spars a day is insane high, i never participated in more then 5-10 and that was considered jaw dropping amount for me.. 25 just doesnt restrict non-sparrers enough. As dusty said AP, Kills, Deaths... restricting those from profile would be a huge deal on a server like UN.. and very easily accomplishable. VERY EASY !! Maybe you could also add proper guidence for questing and limit the number of hearts they can earn? Just curious, but why not impliment these systems, THEN argue with stefan? At least you'll have alot more ammo to fight your war. I could imagine stefan hears ALOT of "hey if i do this can we have ths".. and even if he replied sure they just lose intrest in graal.. happens ALOT.. and not just with stefan.. where people ask if they can do something then never pursue it again. Quote:
I know you mention concern for security but he wont mention how.. that would require him to be extreamly knowledgable with ALL of the scripts.. which hes a busy man he just phisically cannot keep track of EVERY server. |
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still he did it with era and zodiac.. no other server is even interested in taking the first initial step of implimenting and proving it works, secured, and etc before asking for premission. I still think implimenting your system and proving it works (not just pointing at other servers that are different that have similar goal of removing obs mode)... u gotta remember.. graal is trying to make you pay for something.. but everyone complains it makes the game unplayable in such and such areas.. thats...the...point.. like on classic they wanted to block the bridge heading north.. to my knowledge events would still work.. first quest would still work (and while i think you should be able to do slightly more then 1.. maybe 3 quests? 5?) allowing all but the "newest" quest wouldnt work as the trials would go psh ill just wait for another quest to come out and do the next one for free.. o-o tho limiting the level to the bridge? thats stupid stefan.. really.. theres a much better line you could draw that allowes (some but not all questing). |
Era and Zodiac had the systems implemented before iOS servers and their marketing approach came along(at least as far as I remember).
The goal of said system should not be make the players feel forced to upgrade(by limiting them to only the starting area, or capping their hearts meaning they can't compete with other players), it should be to make them want to upgrade. Giving them ultimatums and a half-assed experience is only going to give them a half-assed opinion of the game. These limitations should make players feel as though they have a fair ground with paying players, yet make them want to either reward themselves, or reward the game, by paying for more. |
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It's more equivalent to a quarter of a tutorial. Quote:
I think that's better than having a static cut-off point and trials simply never coming back (Ideally there'd be no restriction, this is only meant as a compromise). |
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Yes I agree that having free to play, but pay for other benefits is definately the way to go.. but I did not create graal.. so the decision is not mine.. and i should not be a jerk about it to the owners who have created such a game beyond aparantly my, and everyone that play's ability to make such a extensive peice of software.. just my opinion tho.. |
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I have no idea what strike you are talking about, seems you're just fabricating things to suit your argument. Even if there was a formal strike, the opinion of someone that has developed non-stop for over 5 years and rebuilt a server completely from scratch really ought to matter at least a bit. |
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also, u dont even care about graal.. your opinion should not matter.. your anti-stefan right now anyways |
I bet dbug is one of scriptless / iw1r3d's multiple accounts...
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Even so, it is difficult to go back to the drawing board and form a new development plan, not only under the present circumstances, but also while there are so many unanswered questions as to what exactly is supposed to be happening with PC Graal in future. Quote:
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Thor seems to think untill OBS mode and other hinderances are remobved that graal is non-deserving of the content he has made. So it deserves the other servers I take it? And if you apply the same logic to that, the whole system collapses. So I guess he expects people to pay $60 a year for 0 content at all.. since well, obviously graal is not worthy. By him not developing content, and his attitude influencing others to not develop hes really only hurting US the players, not the owners whom make all of there profits off iOS anyways. And you guys want to take shots at anyone who argues otherwise? I think the phrase "grow up" applies here. |
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Even if we did decide to suddenly restart development in the hope of revitalizing the server, it's fair to say it would probably require another period of being UC anyway. I have also not encouraged staff of any other server to discontinue their efforts, so in all the effect is negligible. |
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If so you'd probably realise this type of thing takes a while to develop even with exclusive focus, hence why questing isn't in abundance on Graal these days. Do you think I should have focused on quest development while the day to day activity of the server was diminishing, instead of doing my utmost to try and keep the GC team stable? Quote:
There has to be a balance between developing content to improve the server in the long run and the day to day operation. Any attempts to continue the quest line would have been futile if the day to day operation of the server did not remain stable. Also keep in mind that we have not failed to do anything that any new server project has succeeded with. Quote:
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You and your alt accounts, or you and your multiple personalities? Quote:
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Psh, you guys arguing over here still? The offer still stands. Budget to motivate people is around $1,430-2000 tho, so it's like quit your job to give a crap about us.
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When the TCG was the only option and one of the only 2 publicly known projects (tcg and swamp town) alot of people felt bored. While yes there was a little bit of buzz both before and after the TCG Packs were introduced thats really something that should have been expected to be low percentage of players actually interested in. It's more of rather a novelty item.. And yes I do understand games do have end-points. But the point is it's been over a half a year now with no actual expand to the origonal storyline. At least with the old classic there were more quests that took more then the 2-3 hours the current system offers. Players need to play a server more then just 2-3 hours to be addicted/hooked well enough to actually become part of the community. Genrally speaking people arnt even considered a member of the community untill they have around 100+ hour status on the server. And even then they are usually still considered noobs that may or may not stick around. Honestly it would be neat to see what scriptless's offer would motivate the staff of classic to do. Since well, there priority isn't the players of the game who pay, nor to benefit the owners of the game.. it appear to be more of a self fulfillment you guys are reaching for. and maybe that will help provide it. Really its been 5+ months and you have yet to prove anyone who has spoken out to you that adding quests will help. Players don't expect to see a fully finished server either. part of the fun is watching it grow, and thats vital to the health of the server. the lack of updates lately is just hindering the server itself more-so then the trial restrictions in place themself. if UN can have healthy playercount with lower level quality server.. then I don't see why a server with such high standards as classic could not do the same? the proof is in the pudding my good sir and unless you can prove any of us (the players) wrong, your arguments don't really make much sense since your blame the failure of classic on the staff and not lack of actual updates. |
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I don't blame Thor for defending his decisions related to Classic when scriptless trying really hard to pretend he's not scriptless attacks him, but this is the UN subforum. It's too late now obviously but very much would have preferred we stuck to discussing UN's situation, as I think it's unique. Oh well. |
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It would be silly to try once more, on top of previous efforts, when it is abundantly clear we are in a toxic environment. Quote:
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Not classic staff, the higher staff.. Stefan/unixmad.. Classic made several descisions that ultimately killed it. The sparring because of custom systems pushed even the oldbies away.. And the Obs mode while it does hurt the server doesn't 100% stop players from playing. U have the advantage of quality content to entice upgrades.. Obs mode is not nearly as annoying as you guys think, I've played with it ALOT and it's a matter of opinion/preference.. Obviously in un's case it doesn't kill the server.. While yea the server may die it also lacks major quality content so to blame its future fail solely on Obs mode would be insane. Players stopped playing because no more quests and events are obsolete.. People want to spar but you have ruined there experience in there eyes.. I agree with you that the custom systems arnt really noticeable but as long as the placebo effect makes them believe it ruins it that's what matter... If u had more quests to entertain people a little longer noobs would be more willing to tolerate Obs mode at least they would be able to play with people not just by themselves because u pushed the rest of us away..
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Thor, wern't you already banned once globally for being obnoxious twards stefan and calling him an Ostrich as well as changing the observer mode message and several other things? And your still at it?
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The 2 free weeks of gold saw a whole new group of new players get into the server, not only did it prove to be the difference between constant activity and no activity, it ironically resulted in a handful or so of trials upgrading. Quote:
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This is something that will require significant replenishment sooner or later, I'm sure UN's staff would appreciate not having a system that essentially has the server's balls in a vicegrip. Quote:
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is that nerd really using alt accounts to post replies
i really hate nerds |
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I know for a fact that mewtoo18 and scriptless are the same person. |
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