Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Graphic Design (https://forums.graalonline.com/forums/forumdisplay.php?f=9)
-   -   My progress (https://forums.graalonline.com/forums/showthread.php?t=134261291)

Soala 12-22-2010 02:29 AM

Quote:

Originally Posted by DeCeaseD (Post 1617403)
@Elk, that's really nice. Except that little stream flowing from the big hole into the water line. It makes no sense? The stream looks like it's falling off the walk-way into the water, yet it's doing the same for the big hole. Where's that bit of water actually originating from? o.O

It's no water, it's a travelling slime!

Chompy 12-22-2010 02:58 AM

Quote:

Originally Posted by anubis_wing (Post 1617290)
Torches need animation imo.

The torches are animated :) Just not captured in that picture.

DustyPorViva 12-22-2010 03:04 AM

Quote:

Originally Posted by Chompy (Post 1617418)
The torches are animated :) Just not captured in that picture.

I forgot all about your sig :P

Chompy 12-22-2010 03:09 AM

BTW, if you look at the water in that crack, it's actually going in two directions, outwards from the middle.

Quote:

Originally Posted by DustyPorViva (Post 1617420)
I forgot all about your sig :P

^^ It's fun

maximus_asinus 12-22-2010 07:06 AM

Quote:

Originally Posted by Chompy (Post 1617422)
BTW, if you look at the water in that crack, it's actually going in two directions, outwards from the middle.

I seen it, but that means absolutely nothing at all because it doesn't make sense. Elk, you seem to take pride in your graphics, why did you overlook such a major failure?

Fulg0reSama 12-22-2010 07:50 AM

I decided to actually look it over, it actually looks like water is draining from the area. I agree it does seem rather strange looking but that's the best logical thing that can be pointed out, and how? Simply sewer water flooding under pour architecture of the sewer being eroded by crap and pee that's older than your grandmother. Thoughts?

xXziroXx 12-22-2010 08:14 AM

Quote:

Originally Posted by Soala (Post 1617303)
aren't these tiles used by Maloria now?

No. Elk wanted them back for Crystia quite some time ago now.

Crono1508 12-22-2010 09:50 AM

A masterpiece by Elk in this thread.

Elk 12-22-2010 02:13 PM

It's old stuff...

The hole in the ground isnt actual part of the level anymore unfortunately :P

gwFCCtennis 12-23-2010 03:38 AM

Is Crystia still a server? Wanted to take a look at it, but when I entered "Crystia" on the login I got nothing.

Soala 12-23-2010 04:07 AM

Quote:

Originally Posted by gwFCCtennis (Post 1617641)
Is Crystia still a server? Wanted to take a look at it, but when I entered "Crystia" on the login I got nothing.

No it isn't.

DemonSpawnn 12-24-2010 02:58 AM

Anyways.... heres a well/memorial theres some roses on it, like some one recently must have placed them there.
http://img690.imageshack.us/img690/4151/ruinswell2.png

Soala 12-24-2010 03:39 AM

neato ;)

gwFCCtennis 12-25-2010 01:04 AM

Quote:

Originally Posted by DemonSpawnn (Post 1617809)
Anyways.... heres a well/memorial theres some roses on it, like some one recently must have placed them there.
http://img690.imageshack.us/img690/4151/ruinswell2.png

I like it.

iFuzzy 12-26-2010 03:42 AM

I love it too, keep up the good work!

DemonSpawnn 12-28-2010 04:11 AM

Hmm I stopped because I couldn't decide... One tentacle or many?
http://img811.imageshack.us/img811/4903/ruinseye.png

Dnegel 12-28-2010 04:03 PM

Beholders always have more that one tentacle. ;)

Looks nice btw

DemonSpawnn 12-28-2010 10:15 PM

Quote:

Originally Posted by Dnegel (Post 1618596)
Beholders always have more that one tentacle. ;)

Looks nice btw

Yea, your right, many looks much better.

SpriteSheet for Idle is done, Ill finish the other frames, attack, death, etc, later...
http://img717.imageshack.us/img717/4903/ruinseye.png


http://img545.imageshack.us/img545/8584/ruinsfrog.png

I hate this frog... any ideas on what to change with it?

DemonSpawnn 12-29-2010 05:43 AM

http://img707.imageshack.us/img707/5...handbaddie.png

An undead hand coming out of the ground, lovely.

Liberated 12-29-2010 05:37 PM

1 Attachment(s)
Some tips for the Beholder/tenticaly eye.
This also applies to the frog. Both are quite frontviewed,
I don't know if you have the intention of ever using them for graal,
but you would require to look down on them from an angle.

The eyes isn't quite round, neither is the pupil.

In the iris you have something going on called banding, i don't completely understand how this works yet,
but basically the fact that all the colors are basically a circled color ramp make it look bad.

The pupil is part of the eye, if the entire eye has a lighter reflection, so does the pupil.

The tentacles are hanging below the eye, I'd assume that it casts a shadow on the top part of the tentacles.
_

You should try to give more depth to your hand, maybe add a bit more contrast and perhaps play a bit with the lighting.

DemonSpawnn 12-29-2010 11:13 PM

Quote:

Originally Posted by Liberated (Post 1618743)
Some tips for the Beholder/tenticaly eye.
This also applies to the frog. Both are quite frontviewed,
I don't know if you have the intention of ever using them for graal,
but you would require to look down on them from an angle.

The eyes isn't quite round, neither is the pupil.

In the iris you have something going on called banding, i don't completely understand how this works yet,
but basically the fact that all the colors are basically a circled color ramp make it look bad.

The pupil is part of the eye, if the entire eye has a lighter reflection, so does the pupil.

The tentacles are hanging below the eye, I'd assume that it casts a shadow on the top part of the tentacles.
_

You should try to give more depth to your hand, maybe add a bit more contrast and perhaps play a bit with the lighting.



Hmmm.. Does this look any better? http://img28.imageshack.us/img28/7959/reworked.png

fowlplay4 12-29-2010 11:18 PM

Give the frog bigger eyes, like anime ones maybe make its body a little bigger so it doesn't look completely messed up with the new eyes.

DemonSpawnn 12-31-2010 06:06 AM

I'm stuck... I have no idea how to change the angle on my roofing. I tried to change it but it fails miserably... Any ideas on how I can change the angle form the forward direction, to the direction of the arrow for the side roofing?
http://img210.imageshack.us/img210/855/capturebe.png

DustyPorViva 12-31-2010 06:13 AM

The bottommost is the more correct version. The problem is the lighting is fighting the perspective. Fix the shading and it should look better.

I think. Honestly, those always stump me. It's very hard to get it right.

Clockwork 12-31-2010 07:02 AM

Quote:

Originally Posted by DustyPorViva (Post 1619085)
The bottommost is the more correct version.

They're all the same :P

DustyPorViva 12-31-2010 07:19 AM

Quote:

Originally Posted by Clockwork (Post 1619093)
They're all the same :P

Ya I realized, but it's not my fault he tiled it to be confusing HMMMMMMM.

DemonSpawnn 12-31-2010 07:22 AM

Hehe, optical illusions for the win. Anyways I did some fixing up and color changes and it looks fine, not the best, but I have to move on. I'll show the final product house after I do a lot of fixing up on it..

O Sorry if it was a bit confusing, my bad.

Clockwork 12-31-2010 07:27 AM

http://img196.imageshack.us/img196/2...andomspawn.png

Dunno if it really matches it...if you use it, you may want to change it to a downward slope rather than curly upwards? o.O... I always find it's best to draw new ones for the sides. or make them smaller...or something :9

DemonSpawnn 12-31-2010 07:36 AM

Quote:

Originally Posted by Clockwork (Post 1619108)
http://img196.imageshack.us/img196/2...andomspawn.png

Dunno if it really matches it...if you use it, you may want to change it to a downward slope rather than curly upwards? o.O... I always find it's best to draw new ones for the sides. or make them smaller...or something :9

Ah, so that's how its done.. Ill redo them to look somewhat like that, I really think its a great technique for them.

Soala 12-31-2010 04:53 PM

I know of some dude improving everyday. Fantastic work here, I really appreciate what you make :D

DemonSpawnn 12-31-2010 05:00 PM

WIP house tiles. I tried clockworks way, the style just didn't fit. Anyways I think it looks fine this way, Disregard the obvious roofing errors and the trans for circle stone to grass when critiquing this though..
http://img8.imageshack.us/img8/9048/capturepok.png

Uploaded with ImageShack.us

I hope to pretty much finish these some time before the year ends.

LordSquirt 12-31-2010 06:09 PM

I like it :)

Looks very good, good job ^^

Demisis_P2P 12-31-2010 06:28 PM

All of your vertical roofs need to join the horizontal roof at its peak and your horizontal roof needs downwards sloping tiles at the back behind the peak.

Clockwork 01-01-2011 12:30 AM

dunno why but I'm quite impressed by those rocks o.o

Unkownsoldier 01-01-2011 01:01 AM

Quote:

Originally Posted by DemonSpawnn (Post 1619177)
WIP house tiles. I tried clockworks way, the style just didn't fit. Anyways I think it looks fine this way, Disregard the obvious roofing errors and the trans for circle stone to grass when critiquing this though..
http://img8.imageshack.us/img8/9048/capturepok.png

Uploaded with ImageShack.us

I hope to pretty much finish these some time before the year ends.

I suggest adding a border to the rocks, imo the straight up stone path hitting the grass is just too much of a jump, you may just want to mellow it out with a thin border.

DemonSpawnn 01-01-2011 01:39 AM

http://img577.imageshack.us/img577/9382/capturezfd.png

The architecture I have in mind for this city is a complex, perhaps even a tad chaotic feel to it. The tallest building might reach up to 4 stories tall, Its a large city meant to feel almost overwhelming on you.
My trouble is, the main path, the circle stones, draw way too attention to themselves, I can always defuse them slightly with details such as lampposts, the orange path tiles, etc. But not enough... Any ideas on how to draw less attention to those circle tiles?

Again, don't mind the roofing errors, also this level is not going to be part of the city, it is merely a testing ground to see what tiles I need to make or redo, so not too much time was spent on making it.

Soala 01-01-2011 02:12 AM

It simply needs less conrast.
Contrast is quite a key to draw the attention, you should also change the palette, the purple-ish stones doesn't look right in my opinion.

Unkownsoldier 01-01-2011 04:37 AM

I think you need to make more cobble-stone tiles, you have a pattern that shouldn't cover every tile on your floor. You need to have other tiles to add detail and realism.

Clockwork 01-01-2011 05:51 AM

Need to turn down the red tint x.o

DemonSpawnn 01-02-2011 12:35 AM

Quote:

Originally Posted by Clockwork (Post 1619349)
Need to turn down the red tint x.o

Ya.
http://img213.imageshack.us/img213/9453/captureug.png

Been lazy yesterday, so I just did it now.


All times are GMT +2. The time now is 06:35 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.