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Please, don't rush.
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We're not "rusing", but things are getting done at a very fast rate. We have a lot of staff now, so things are moving as we hoped. See us in hosted very very very soon.
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I'm still finding recolors of Zelda graphics on the server...
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<3 the chrono cross music :3
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try to tell me where? we've been fixing anything "close" to not hear anything about this anymore.
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could someone post the tileset here on the forums? I'd like to see it for myself.
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Good Job guys, Anxious to see the resulting work.
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The bottom pixelated part of this is blown up and recolored from A Link to the Past.
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Actually, thats a lizardon head, and if I recall, there are no lizardons on zelda at all...
We definitely have the same concept though. Also, the bricks we used on the stairs are a bit different. The entrance "floor" right before the mouth, it's also a completely different shape. They used straight rectangles, as we used rounded rectangles on both sides. Not to mention neither the shading, texture, or color is the same. It's a lizardon head dude. -_- Hers the zelda one. Second image I believe. Also, your image you posted is old. Sage made it even better since then. Thats why it's best not to post up content on a dev server unless you know what's going on and work there. Here is what we've had at least today, I think longer... So again, I'm not heading out to bash anyone, but if someone wants to start accusing, they need to be sure they are right. |
I agree, just because they have the same concepts they should not be bothered.. Because Graal tiles are VERY similar to Zelda tiles.
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Them Lizardons and their bloody large tongues..
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I spot a few tiles that are from LTTP, or appear that they were based off the game atleast. See the gravestones, castle door, swamp tiles (in color atleast). I realize this is a dev server so I'm not really complaining, just pointing it out.
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Yeah, all that stuff isnt being used period. Honestly don't know why it's on there. Our old GFX did some crazy stuff. Shanes been on the past few days helpin out. Big THANK YOU to him. :)
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Armageddon is going smoothly. We finally have an events system, and are starting on events. We also are starting the quests levels and scripts soon. The quests themselves are already made, but levels and scripts need to be implemented for them.
We're also continuing the creation of classic style weapons. The boomerang is the one at hand right now. Fixing up the dash script too so all you guys can run through bushes and stuff as well. We've also started a player house system. You will have a grid for the inside of a player house, can buy furniture, pictures, ect and place them in the house. Houses can be made by the player or purchased as is, but they have to be empty for this system to work (e.g. no beds, bookshelves, ect in it). We're also working on a npc chat system, much like rpgs. It's mostly for quests, but we will implement it for all npcs, so you can respond to most regular ones too. Also adding in our jail system. It's unique, you'll just have to wait and see. :) We have new things like a message system, unique, at least from what I've seen, from any other server. It has guild messages that can be left for when members log in with tag, or set their tag. Also can /tell and /reply for those who would prefer not to open pm's. Other side things added are things like smart baddies, auction house in the works, and updates on current npcs. Will post again on the next major update. |
Good luck with your server.
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Well we finally have our warp system up. This also means access is open to The Abyss.
The Abyss is a group of levels for any guild registered on the server to have at it against other guilds. It's a constant war zone, so any guild at any time can come it and fight other guilds. It shows the top 5 guilds kill amount, as well as the guild you are in kill amount. Hopefully this will give guilds one more thing to do during downtime, uptime, or boredness. |
Other than the numerous tile errors in the cliffing and the use of treetop images rather than tiled trees, I'd say everything looks great! I assume those blueish screenshots are from a Dark Worldish world warp?
With kills, does it only track guilds, or does it do player specific tracking as well? For those who are not in guilds, will they be able to participate? |
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Probably because they bug out when you're warping. I suggest using seteffect rather than changing the color of the level.
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lol funny stuff, keep it up
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As far as the pathing/grass edges go, it's decent, but unorganized, if not messy. Try not to really make stretches of straight tiles, and don't just make it random. It's always nice for paths to have direction, as paths are formed from people walking on it again and again, so it should be formed to the direction people are walking. Keep up the good work, though. |
Certain people really hate the way this design is, most don't. This design is the way it is supposed to be, not using the orthodox tiles in every spot, and it confuses some people.
The 1st screenshot is regular setting standing in front of the warp, the second is right after the warp starts. The third is in the middle of the warp as well. It stretches and shakes everything, not just makes the tiles blue. The few screenshots after that are a completely new tileset for the abyss, its not anything to do with the warp, except that you use the warp to get there. I also have already explained the way the abyss work. |
As much as I don't want it to happen, unfortunately Armageddon will not be in development anymore. As the owner's choice, he has decided that there is no constant help for the server, and with only 2 months left and a long way to go to classic, no one's time should be wasted anymore (and that sucks because I, like many people, have now wasted a LOT of time).
I backed up everything in case of a revival, but nothing is on the server anymore, no levels, weapons, nothing, only onlinestartlocal.nw. Sorry to all those who put time into the server, and all those waiting for it to be classic. Again, the dev help just wasn't there as we needed. We couldn't have any lats constantly active ( and by that i mean at least 2 hrs of solid work every 3 days at the least), nor nats in the same aspect. Most would give a good weeks work at most, and be inactive for much, much longer. Hopefully one day we can bring it back again. Until then, hopefully another good, classic server will release in the meantime for you all. Good luck to all dev servers out there! |
Wow that is really too bad, it looked like you guys were doing just fine pumping out all this content. I guess you guys burned yourselves out working at such a pace? Really surprised.
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No, it's really the lack of nats and lats that we needed. Technically, we had 5, but out of all those 1 was rarely what you could call 'active' (no offense to any of you). Usually was just random pop ons, work for an hour or two, sometimes but rarely a little more, then not be on again for roughly a week. The lats, we only found 2 that could even nearly do the style Decus the owner was doing, and they were also busy a lot. Just didn't have the dev power to get to classic in 6 months. We had an awsome first 3 months, but it started dying from there.
If any nats and lats would group together and help finish in the 1.5 months we have left, I'd be glad to reupload everything, but that would take probably 2-3 active, and I mean active, nats, and probably 2-3 active lats. |
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i lost my account and i'm too poor to get an account to be on and help. this really sucks man, i still want the project to go on... GDT help T___T |
Christmas break is coming up, most people (and I) should be more free then. Its college finals and crap that gets hectic in December.
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So I noticed this was offline...logged on anyways and it appears im in a level talking about how theres nothing to play and the NPC is named "Armageddon is done" ?
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