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-   -   Redwiz's Shiz's! (https://forums.graalonline.com/forums/showthread.php?t=85538)

Luda 05-15-2009 01:33 AM

Quote:

Originally Posted by zephirot (Post 1491521)
Damn.

Now Stefan has absolutely no reasons to not finish G3D.

I don't think Graal 3D should look like that, I can see alot of work being put into it and then them charging up the ass just to play it.

Graal 3D should look more like Phantom Hourglass and Pokemon Diamond
http://moongoose.files.wordpress.com...2015328488.jpg
http://elo.zuttonet.com/wp-content/u...ass_screen.jpg

LOW POLY FTW

DustyPorViva 05-15-2009 02:19 AM

Quote:

Originally Posted by zephirot (Post 1491521)
Damn.

Now Stefan has absolutely no reasons to not finish G3D.

Well I don't think any models he's made so far would be of much use to Graal3D. They're way too high-poly for any use in any game to date, really. Of course I doubt he had gaming in mind so he probably didn't optimize them at all. I'd like to see some more optimized models and such that shows potential to be actually used, though :)

Redwiz 05-15-2009 03:25 AM

I will upload some optimised versions for you :)

Chompy 05-15-2009 06:15 PM

Quote:

Originally Posted by Luda (Post 1491544)
I don't think Graal 3D should look like that, I can see alot of work being put into it and then them charging up the ass just to play it.

Graal 3D should look more like Phantom Hourglass and Pokemon Diamond
http://moongoose.files.wordpress.com...2015328488.jpg
http://elo.zuttonet.com/wp-content/u...ass_screen.jpg

LOW POLY FTW

I fully agree with you.

Frankie 05-15-2009 06:23 PM

yeah, it's pretty much the same angle only there's a lot more sense of depth, which is great.

Tigairius 05-15-2009 06:23 PM

Quote:

Originally Posted by Chompy (Post 1491636)
I fully agree with you.

I would love to have the 3D capabilities as shown in phantom hourglass. Just that alone would open so much opportunity.

Especially if we're able to control the camera by script still (maybe not fully, like a real 3D game, but to an extent).

anubis_wing 05-15-2009 07:26 PM

Well, if they planned on still doing it, they should actually hire a team of people to do it so there's no excuse to slack off.

Crono 05-15-2009 08:05 PM

Quote:

Originally Posted by Luda (Post 1491544)
I don't think Graal 3D should look like that, I can see alot of work being put into it and then them charging up the ass just to play it.

WOW STOP STEALING MY GRAAL 3D IDEAS

Nah but I do think a normal Graal server like Classic transformed into 3D but with Graal's camera angle would be fun.

Chompy 05-15-2009 08:20 PM

Quote:

Originally Posted by Tigairius (Post 1491639)
I would love to have the 3D capabilities as shown in phantom hourglass. Just that alone would open so much opportunity.

Especially if we're able to control the camera by script still (maybe not fully, like a real 3D game, but to an extent).

The camera on Graal3D is scripted, so it's possible ;p

Galdor 05-15-2009 08:37 PM

I had the idea of mixing Graal Kingdoms with Warcraft 3, so you had 3d environment similar to Warcraft 3 and 2d monsters and chars like on GK (but 8 dirs and Alarid style xD).

Also would like the 3d editor to be as easy to use as Warcraft 3's then making levels would be even easier then with the 2d editor.

Redwiz 05-16-2009 06:29 AM

1 Attachment(s)
I agree with the camera angle thing, that would be cool, but in a richer 3d world. I'd love to see a game like that.

All things aside, this isn't just my graal thread lol its a work in general one. And, as i'm British and proud of my heritage, I have decided to make the worlds most badly thought of evil alien. (Which the british devised) It's a Dalek, and it can be stopped only by a well placed step (stair). Literally. Anyway, The idea isn't to make it exactly how it already looks, because lets face it, they look cr@p. Lets improve it!

the white ball is in the background to show how the disk's material affects the background. I may change the properties of this a bit more though

Redwiz 05-18-2009 08:51 AM

1 Attachment(s)
I just got a new plugin trial called poly boost, may buy it if its good enough, so to evaluate it and to try it out I've just made a Clavicle. I've had to snap off from the Dalek because the human form is better to model as far as what poly boost's tools have to offer in the way of 3d jargon such as edge loops go. Anyway its also a test on a new skin material i devised soo comments so far would be good.

Edit : I should also chuck in that this has not been taken to ZBrush or no finalisation things have been done It's entirely poly modelling at this stage and contains 4,432 (render polygons with subdivision of 2 applied) and 152 (standard polys)and renders up in about 4 seconds.

Soala 05-18-2009 08:58 AM

Woah looks like a real human !

Mr.Muscles ^^

Clockwork 05-18-2009 09:18 AM

Quote:

Originally Posted by Redwiz (Post 1492129)
I just got a new plugin trial called poly boost, may buy it if its good enough, so to evaluate it and to try it out I've just made a Clavicle. I've had to snap off from the Dalek because the human form is better to model as far as what poly boost's tools have to offer in the way of 3d jargon such as edge loops go. Anyway its also a test on a new skin material i devised soo comments so far would be good.

Edit : I should also chuck in that this has not been taken to ZBrush or no finalisation things have been done It's entirely poly modelling at this stage and contains 4,432 (render polygons with subdivision of 2 applied) and 152 (standard polys)and renders up in about 4 seconds.

x3...nice.
to critique it though, remember that skin isnt just 1 tan color with different shadows. Try using the same color with some areas that are paler, or slightly lighter...

The light shouldn't be as focused as it is now, it makes it look a bit plastic.

Rufus 05-18-2009 09:20 AM

Quote:

Originally Posted by Clockwork (Post 1492135)
The light shouldn't be as focused as it is now, it makes it look a bit plastic.

I agree.


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