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-   -   Guilds and Warring (https://forums.graalonline.com/forums/showthread.php?t=84647)

Luda 03-14-2009 10:19 AM

I hope NBK, Ventrue, US, Slayers, Rommiel and any other guild gates/bases I missed are removed.

Assuming Ventrue (Bell) will cry (sup Bell) you can keep your catacombs but GTFO the cliff (owned Bell) :-)

xnervNATx 03-14-2009 03:30 PM

Quote:

Originally Posted by Luda (Post 1474278)
Assuming Ventrue (Bell) will cry (sup Bell) you can keep your catacombs but GTFO the cliff (owned Bell) :-)

owned

Darklux 03-14-2009 04:26 PM

The decentral, local guilds have ruined global guilds totally.
I think, local guild should be forbidden, to create a unified graal playership, unified in global guilds.

BlackSolider 03-14-2009 04:49 PM

Local guilds are lame b/c you only draw in players from your server. Global guilds extend over servers and thus have a much larger playerbase to draw from. Besides, not being able to represent your guild on other servers is annoying.

Also, do we really need to give staff something else to do (monitoring local guilds)?

maximus_asinus 03-14-2009 05:05 PM

Quote:

Originally Posted by BlackSolider (Post 1474381)
Local guilds are lame b/c you only draw in players from your server. Global guilds extend over servers and thus have a much larger playerbase to draw from.

All the major guilds on Classic don't expand too much outside of the server. Ventrue and US are pretty much exclusive to Classic. They aren't drawing players from other servers (I haven't researched, but I wouldn't doubt global guilds only draw players away from Classic).
Quote:

Originally Posted by BlackSolider (Post 1474381)
Besides, not being able to represent your guild on other servers is annoying.

I can't argue this, if for some reason you wanted to go to another server to prove your guild's might, then you'd be hard pressed to do so without a guild tag. Only real solution would be to create guild backups on the global level so you could use the tag elsewhere.
Quote:

Originally Posted by BlackSolider (Post 1474381)
Also, do we really need to give staff something else to do (monitoring local guilds)?

They'd script a basic system for guild creation, and guild management that the guild leaders would control. The system would be completely automated. Only thing that would be monitored is if inappropriate names slip past the filter.

Bell 03-14-2009 07:01 PM

Quote:

Originally Posted by Luda (Post 1474278)
I hope NBK, Ventrue, US, Slayers, Rommiel and any other guild gates/bases I missed are removed.

Assuming Ventrue (Bell) will cry (sup Bell) you can keep your catacombs but GTFO the cliff (owned Bell) :-)

Sorry to disappoint. I was the one that removed the restriction to be able to enter the Catacombs which is technically our base. I also don't really care if milf hill is reopened to everyone. At least Ventrue's area was entirely visible to anyone so we could at least taunt each other and enemies could toss bombs on the hill without us being able to do much but toss them back.

I am entirely against the huge restrictions allowed right now for guilds. I don't mind a few restricted levels per guild but the way it is now is ridiculous.

As far as local guilds go. No, those suck, they have a purpose on some servers such as Zodiac that has nations but global guilds were ruined partially by their sudden use just to bypass the fact you need gold now to make one.

BlackSolider 03-14-2009 08:03 PM

@ max.

Well I tend to see US members on tag on other servers. I suppose we're centrally located on classic, but I can imagine the larger guilds having players spread across a few servers. Perhaps they don't have 'guildhouses' or big operations on each server, but I can imagine that not all guilds have 90% of their members play on one server. Maybe I'm wrong, idk.

MysticX2X 03-14-2009 09:58 PM

Global guilds were ruined because Graal sucks now. They were also ruined because there is no competition anymore. Graal is just a chatroom now.

Having more limited guilds would promote guild activity + competition. I don't know about the idea of disabling global guilds in total though.

@Gladius:Nobody really cares about repping your own guild on another server. The server you maintain most activity on is where your guild should try to stay.

ff7chocoboknight2 03-14-2009 10:09 PM

I don't think that guild shouldn't have the right to have an exclusive area for themselves. I also do not support removing guild gates. There is no point in having a guild area if other people are constantly inside of it bothering the guild.

BlackSolider 03-15-2009 02:02 AM

The idea of "repping" your guild on another server is more or less based on the idea that "hey, my usual server is boring right now. how bout 3 of my guild buddies and me go to another server and kick some butt?"

xnervNATx 03-15-2009 02:12 AM

Quote:

Originally Posted by BlackSolider (Post 1474617)
The idea of "repping" your guild on another server is more or less based on the idea that "hey, my usual server is boring right now. how bout 3 of my guild buddies and me go to another server and kick some butt?"

that honestly make people whine more about how they owned other servers

Mark Sir Link 03-15-2009 04:08 AM

Quote:

Originally Posted by ff7chocoboknight2 (Post 1474539)
I don't think that guild shouldn't have the right to have an exclusive area for themselves. I also do not support removing guild gates. There is no point in having a guild area if other people are constantly inside of it bothering the guild.

I don't think there's a problem with blocking people from getting in the guild house itself, but preventing people from walking around it and giving players a large section of the overworld to sit unbothered is a problem

jacob_bald6225 03-15-2009 04:37 AM

Quote:

Originally Posted by maximus_asinus (Post 1474006)
I've been saying for years that multiguilding was going to kill guilds, and not one person listened to me. If you want to increase guild activity, disable global guilds, and then create an ingame system with some actual rules and heavy restrictions on who can create a guild. Disable multiguilding, so a player's choice actually has consequences (I joined US, I can't get into Ventrue now). Multiguilding made guilds meaningless.

Liar, I agreed.

MiniOne 03-15-2009 05:34 AM

Global guilds fail since you can join as many as you like, as well as the dying playercount.

Remonq 03-15-2009 07:15 AM

i've been meaning to open up the rommiel levels but i just haven't gotten around to it. the only reason i closed mine off was because my guild members wanted it to be like that since all the other guilds had theirs. now it doesn't really matter since the guild is eventually dead. right now i'm just working on condensing the levels and making it looking acceptable to public viewing. just minor stuff. i've already deleted all the "security systems" except for one and the guild gate and the rear entrance from the village (which is also scheduled to be renamed) are all on schedule to be removed


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