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As far as I know, we have to pick our poison:
Get occasionally reached by euros on serverside. OR Have your hits occasionally not hit on clientside. On either HD, you can obviously adjust; but only to a certain level. If the HD just isn't recording some of your hits, no amount of adjustment will help. If the HD simply gives the euros an occasional tile reach, no amount of early swinging will save you all the time. Occasionally you will either get reached or have some of your hits not hit. From there, its a personal decision. Personally, I'd rather have my efforts rewarded with a hit when I hit someone. I can deal with an occasional reach. Perhaps others feel the same. Perhaps others feel differently. No matter which way we go with these two HDs, someone will not be happy. |
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i was totally on client and not idle
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Are you forgetting the part about the HD affecting most things on Classic? Events? Sparring? PK? I'm not sure what more you can offer that doesnt require the swing of your sword as much (Except the card game that is). Quote:
@Gladius: You still seem not to consider the fact of accurately hitting people. Yes your hits might not count, maybe it's because 90 percent of the people who play Classic LAG. Remember the server move to Europe? Different Story for the clientside HD had the server been in USA. Yes, both HD's screw us over but at least i want to know when I'm hit rather than knowing 3 tiles away. |
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In serverside, I can swing in front of laggers and have a decent chance of hitting them.
In clientside, I can swing in front of laggers and the chance to hit them goes down b/c it might or might not hit them on their screen. The thing is, laggers are always a tile or two in front of where they appear. Yes? But in ctf, sparring, and pking, people don't move in straight lines. Flag runners or sparrers tend to change directions when they find themselves in a bad position. If a lagger is going one way, I'll try to swing in front of him. But sometimes they had already changed directions before I swung. I didn't know/see that however, because their movements appear a split second slower on my screen than theirs. This occurs on either HD. The difference is, I find, that with serverside my hits still might count b/c I saw them being hit (even if they weren't there exactly). With clientside, the hit might not count as often b/c they didn't see themselves get hit. Thats the difference I find, which is why I like serverside. |
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