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-   -   My Suggestions for a Better Zone. (https://forums.graalonline.com/forums/showthread.php?t=83102)

Nefir 12-12-2008 03:35 AM

Uhh, well, yeah, we can reload with a, but at LEAST show how much bullets are left before reload?

xAzerothx 12-12-2008 04:56 AM

Quote:

Originally Posted by Nefir (Post 1448837)
Uhh, well, yeah, we can reload with a, but at LEAST show how much bullets are left before reload?

It takes simple math skills to determine how many bullets you have left. You shouldn't be allowed to play Zone if you do not understand what 10 - x equals.

jkool666 12-12-2008 07:56 PM

Quote:

Originally Posted by xAzerothx (Post 1448850)
It takes simple math skills to determine how many bullets you have left. You shouldn't be allowed to play Zone if you do not understand what 10 - x equals.

To a degree it takes math. You could be not keeping track of how many shots you've fired, in which case you would have no idea how many shots you had left.

Quote:

Originally Posted by RevolutionJS (Post 1448622)
In a spar a reload is neccesary.
I always count my and my oponent shots to see when they got to reload..

I'd like to see you count how many chaingun or SMG rounds you've fired if you use automatic fire.

Quote:

Originally Posted by Minomato (Post 1448826)
Besides, just hit the hotkey again or press a and re-equip the weapon. It's basically reloading, because it refreshes your clip.

Hotkey - Not every player can hotkey.
Hitting A and Re-Taking out weapon - I ALWAYS do this, and it works fine, except you're forced to put your gun away. Takeing out a weapon causes you to freeze for a longer period of time then reloading would. When your getting in an intense fight freezetime really comes into play.

A reload button, hotkey'd to the "F" key would be very nice.

RevolutionJS 12-12-2008 08:12 PM

Quote:

Originally Posted by jkool666 (Post 1448915)
I'd like to see you count how many chaingun or SMG rounds you've fired if you use automatic fire.
.

For Chaingun ill dont count the bullets but I still know when I got to reload, I think its expierence.
For SMG the same story.

xAzerothx 12-12-2008 08:20 PM

Chaingun approximately fires 100 to 120 bullets per reload. It's been awhile since I played but I know it's around there somewhere. Still if you have 1000 max bullets, you hold S and it now says you have 954 bullets left. You should be able to understand how many bullets you have fired.

46.

jkool666 12-12-2008 10:29 PM

Doing the math doesn't really work, during a spar. Hotkey'ng Reload to F Key doesn't seem to difficult.

Nefir 12-12-2008 11:52 PM

Quote:

Originally Posted by xAzerothx (Post 1448850)
It takes simple math skills to determine how many bullets you have left. You shouldn't be allowed to play Zone if you do not understand what 10 - x equals.

Yes, but remember I might have pressed A to store my weapon and the clip restarts, thus making it dificult to keep the count on it. Oh, and if the weapon recharges after 16 shots but you dual wield, it comes to 8 shots, and I mean, 1000, 992, 984 and going down, at, say, 568, it's not easy to know your next recharge unless you know all of 8's multiples (Not sure on this in enlglish :P )

Minomato 12-14-2008 04:29 PM

I think this whole "reloading" thing is splitting hairs, now. It's more like an unintentional "anti-laming doohicky" (Say wha?). Ever notice that the photon needs to reload more (about after 10 shots) than the other plasma rifles? This situation doesn't really work for energy weapons like the enhanced pulsar (which I may add, was failed to be nerfed,) but I don't think it's a big enough deal to stress so much. (Also, who ever heard of reloading dual pistols under 2 seconds? You'd need a third arm or something to pull that off.)


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