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-   -   Favorite "Classic" Approach (https://forums.graalonline.com/forums/showthread.php?t=80534)

Loriel 07-26-2008 02:17 AM

So hey how much booze do we need to send you before you agree to revitalise Classic with your tyhmish magic?

Umat 07-26-2008 02:18 AM

Quote:

Originally Posted by Tyhm (Post 1408493)
You know what'd be awesome though? If there was a way to overlay the various versions of Graal so people still run into each other without compromising their view of the world. Like, take the timeless common areas, Graal City and The Joint and Zol's, and whatever time you're coming from determines how the level appears To You, but as you walk into common area everyone else sees you fade in, and as you walk off to Master Li's Woods or Fuitad's Domain you fade out...ah, for a free hand in such matters...

Would be cool. :D

Tyhm 07-26-2008 02:30 AM

Psh, you don't want me back. I was never Good at what I did, just persistent. Making stuff like the Whistle function, then not having a way to change which button it was or get into F1, petitioning Stefan endlessly for a serveroption that'd access F1 (ServerVariables= would have been sweet)...
besides, I never learned GS2, I'd be lost now.

Loriel 07-26-2008 02:34 AM

Quote:

Originally Posted by Tyhm (Post 1408507)
Psh, you don't want me back. I was never Good at what I did, just persistent.

That is about what Graal needs at this point. There are dozens of playerworld projects that never went anywhere and probably never will. You actually made a fun server.

Quote:

Making stuff like the Whistle function, then not having a way to change which button it was
You do not get to blame yourself for that because at some point it was possible to change the button or disable it probably because I harassed the previous classic staff about it, and some ****** took out the option when they last reset the server and took away all my cool items.

Quote:

besides, I never learned GS2, I'd be lost now.
Meh. It should be easy to pick up if you can bully a bunch of people into helping you out.

Rufus 07-26-2008 02:35 AM

Quote:

Originally Posted by Tyhm (Post 1408507)
Psh, you don't want me back. I was never Good at what I did, just persistent.

No, we do.

Quote:

Originally Posted by Tyhm (Post 1408507)
petitioning Stefan endlessly for a serveroption that'd access F1 (ServerVariables= would have been sweet)...
besides, I never learned GS2, I'd be lost now.

This alone shows how consistent you like things to be, and with Classic and even Graal both being all over the place at the moment it probably needs someone like you to point these little things out for the greater good!

p.s I've really got to stop replying to the same threads as Loriel.

Tyhm 07-26-2008 02:49 AM

Haha, well, if you guys can get The Coder to listen to me next time, maybe I will. Or if he's finally opened up the code enough that we won't still be needing to start every system NPC with "Okay, ignore all the default clientside movement and the default displays, since No Servers Ever Use Them And They Don't Work Anyway" and we don't have to nag him for access to F1 and F7 because Everything's Finally Scripted...pipe dreams anyway.

Demisis_P2P 07-26-2008 06:00 PM

Classic back in late 2000-early 2001ish.
When there was only 1 MoD Fort and guild fights lasted several days.
When collecting Heras was long and challenging; and fun.
Before P2P. Before Vampires and Zorbi were playable races.
Before all this really terrible serverside scripting that the server has now.

Bell 07-26-2008 10:00 PM

Quote:

Originally Posted by Demisis_P2P (Post 1408644)
Classic back in late 2000-early 2001ish.
When there was only 1 MoD Fort and guild fights lasted several days.
When collecting Heras was long and challenging; and fun.
Before P2P. Before Vampires and Zorbi were playable races.
Before all this really terrible serverside scripting that the server has now.

I miss those guild wars I hated so much at the time. So much hand pain during and after. On a side note though, you should of heard the complaining when Thor brought back hera's. People have got lazy and don't want to take the time to actually do a long, hard quest. They want instant gratification then complain later about being bored.

Minoc 07-27-2008 08:57 AM

Quote:

Originally Posted by Bell (Post 1408751)
On a side note though, you should of heard the complaining when Thor brought back hera's. People have got lazy and don't want to take the time to actually do a long, hard quest. They want instant gratification then complain later about being bored.

He could have given full hearts instead of heras. Having a long hard quest for 1/5 of a heart is unreasonable.

Rufus 07-27-2008 09:14 AM

Quote:

Originally Posted by Minoc (Post 1408902)
He could have given full hearts instead of heras. Having a long hard quest for 1/5 of a heart is unreasonable.

That's exactly what I thought, and apparently the developers at Zelda too.

Huge Quests = Big Heart / Full Heart
Side Quests = Heart Piece / Hera

There is an obvious logic in doing so, but no amount of heras or even full hearts can compensate me for the amount of boring stock puzzles I had to go through to do that quest.

KidOni 07-27-2008 11:24 AM

Graal 2007

Tyhm 07-28-2008 02:11 AM

Quote:

Originally Posted by Minoc (Post 1408902)
He could have given full hearts instead of heras. Having a long hard quest for 1/5 of a heart is unreasonable.

Yeah, but what determines A Long Hard Quest really? Everyone submitted a Long Hard Quest in my day, and it was usually "If you has the gyuild tag you gets 5 fullhearts and goldsword lolz!"
So, everyone gets a hera, and instead of "17 heart-chests and the game's full", it became "152 hera-chests, 17 hera huts, and you can add more heras than you need to make other quests optional".
But I was all for making the game longer at all costs, so.

DustyPorViva 08-03-2008 10:52 PM

I would have preferred breaking full hearts into 2 small pieces(like Zelda does it, but just 2 instead of 4), as it makes sense with the ying yang and all.

That would have allowed 34 quests just for health.

Tyhm 08-14-2008 06:18 PM

Aesthetically you have a fine point; mathematically that's not a whole lot of quests. But towards the end we were just stringing together miniquests anyway - you finish This quest to get This key to enter This quest to get That key to get This glove and That lodestone to get That weapon to get to the boss of the First quest to get Magic...
So maybe.
The recurring problem is keeping Classic loaded with quests without having Way Too Many Hearts, Way Too Much Damage, Way Too Many Weapon Choices, or Way Too Many Keys. Figure you start with 3 hearts and a sword that can kill another newbie in 6 hits. You go up to 6 hearts, and you're balanced against the blood axe; 9 hearts and you're still good for 6 strikes from the Lizardon sword (though at this point, newbies die in 2 hits...not sporting). 20 hearts, that's 13 hits? Spars would take bloody AGES. (Add in that I never intended to let people bring the Gold Sword Out of The Golden Land - it was going to be a special Hardcore Only Quest/Spar dimension, so you didn't have 6 heart midbies Still Dying In 3 Hits...)
Then you look at, you've got the Bow/Fireball/Fireblast/Nukeshot/Triplebow/Autobow(/Godbow/Horsebow), Bowlingball, Bomb/Superbomb/Joltbomb, Mace, Bird/Birdshot, Magic, Hammer...how many flavors of spar do you want?!
Then on the nonweapon side there's the Zorbi Ring, Warp Ring, Fishingrod, conch shell, quivver, bomb bag, lodestone amulet, lodeglove, fishbowl, Ratform, GC Toys, (boots) - for the most part these could be Not Even Weapons, they could count as Keys, but they had to be fireable, and had to take up Extra Quest Space. I used to have a tally, and man, in the heyday, it was hard to keep enough rewards for all the quests...them were the days...

Incidentally, if I had the coding skills these new whippersnappers have - give an option to switch out Main and Sub weapon, then you can make Race a largely academic issue. Be a Zorbi who swings a hammer, whatever. (Zorbi wand was fun, I totally want one if I come back.)

DustyPorViva 08-14-2008 06:25 PM

Quote:

Originally Posted by Tyhm (Post 1414271)
Aesthetically you have a fine point; mathematically that's not a whole lot of quests. But towards the end we were just stringing together miniquests anyway - you finish This quest to get This key to enter This quest to get That key to get This glove and That lodestone to get That weapon to get to the boss of the First quest to get Magic...
So maybe.
The recurring problem is keeping Classic loaded with quests without having Way Too Many Hearts, Way Too Much Damage, Way Too Many Weapon Choices, or Way Too Many Keys. Figure you start with 3 hearts and a sword that can kill another newbie in 6 hits. You go up to 6 hearts, and you're balanced against the blood axe; 9 hearts and you're still good for 6 strikes from the Lizardon sword (though at this point, newbies die in 2 hits...not sporting). 20 hearts, that's 13 hits? Spars would take bloody AGES. (Add in that I never intended to let people bring the Gold Sword Out of The Golden Land - it was going to be a special Hardcore Only Quest/Spar dimension, so you didn't have 6 heart midbies Still Dying In 3 Hits...)
Then you look at, you've got the Bow/Fireball/Fireblast/Nukeshot/Triplebow/Autobow(/Godbow/Horsebow), Bowlingball, Bomb/Superbomb/Joltbomb, Mace, Bird/Birdshot, Magic, Hammer...how many flavors of spar do you want?!
Then on the nonweapon side there's the Zorbi Ring, Warp Ring, Fishingrod, conch shell, quivver, bomb bag, lodestone amulet, lodeglove, fishbowl, Ratform, GC Toys, (boots) - for the most part these could be Not Even Weapons, they could count as Keys, but they had to be fireable, and had to take up Extra Quest Space. I used to have a tally, and man, in the heyday, it was hard to keep enough rewards for all the quests...them were the days...

Incidentally, if I had the coding skills these new whippersnappers have - give an option to switch out Main and Sub weapon, then you can make Race a largely academic issue. Be a Zorbi who swings a hammer, whatever. (Zorbi wand was fun, I totally want one if I come back.)

34 quests is A LOT of quests for just hearts. Has Classic EVER, in all its combined quests, reached 34 quests? Not to mention there should be more offered than hearts, so that gives even more quests for just items.


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