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So hey how much booze do we need to send you before you agree to revitalise Classic with your tyhmish magic?
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Psh, you don't want me back. I was never Good at what I did, just persistent. Making stuff like the Whistle function, then not having a way to change which button it was or get into F1, petitioning Stefan endlessly for a serveroption that'd access F1 (ServerVariables= would have been sweet)...
besides, I never learned GS2, I'd be lost now. |
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p.s I've really got to stop replying to the same threads as Loriel. |
Haha, well, if you guys can get The Coder to listen to me next time, maybe I will. Or if he's finally opened up the code enough that we won't still be needing to start every system NPC with "Okay, ignore all the default clientside movement and the default displays, since No Servers Ever Use Them And They Don't Work Anyway" and we don't have to nag him for access to F1 and F7 because Everything's Finally Scripted...pipe dreams anyway.
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Classic back in late 2000-early 2001ish.
When there was only 1 MoD Fort and guild fights lasted several days. When collecting Heras was long and challenging; and fun. Before P2P. Before Vampires and Zorbi were playable races. Before all this really terrible serverside scripting that the server has now. |
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Huge Quests = Big Heart / Full Heart Side Quests = Heart Piece / Hera There is an obvious logic in doing so, but no amount of heras or even full hearts can compensate me for the amount of boring stock puzzles I had to go through to do that quest. |
Graal 2007
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So, everyone gets a hera, and instead of "17 heart-chests and the game's full", it became "152 hera-chests, 17 hera huts, and you can add more heras than you need to make other quests optional". But I was all for making the game longer at all costs, so. |
I would have preferred breaking full hearts into 2 small pieces(like Zelda does it, but just 2 instead of 4), as it makes sense with the ying yang and all.
That would have allowed 34 quests just for health. |
Aesthetically you have a fine point; mathematically that's not a whole lot of quests. But towards the end we were just stringing together miniquests anyway - you finish This quest to get This key to enter This quest to get That key to get This glove and That lodestone to get That weapon to get to the boss of the First quest to get Magic...
So maybe. The recurring problem is keeping Classic loaded with quests without having Way Too Many Hearts, Way Too Much Damage, Way Too Many Weapon Choices, or Way Too Many Keys. Figure you start with 3 hearts and a sword that can kill another newbie in 6 hits. You go up to 6 hearts, and you're balanced against the blood axe; 9 hearts and you're still good for 6 strikes from the Lizardon sword (though at this point, newbies die in 2 hits...not sporting). 20 hearts, that's 13 hits? Spars would take bloody AGES. (Add in that I never intended to let people bring the Gold Sword Out of The Golden Land - it was going to be a special Hardcore Only Quest/Spar dimension, so you didn't have 6 heart midbies Still Dying In 3 Hits...) Then you look at, you've got the Bow/Fireball/Fireblast/Nukeshot/Triplebow/Autobow(/Godbow/Horsebow), Bowlingball, Bomb/Superbomb/Joltbomb, Mace, Bird/Birdshot, Magic, Hammer...how many flavors of spar do you want?! Then on the nonweapon side there's the Zorbi Ring, Warp Ring, Fishingrod, conch shell, quivver, bomb bag, lodestone amulet, lodeglove, fishbowl, Ratform, GC Toys, (boots) - for the most part these could be Not Even Weapons, they could count as Keys, but they had to be fireable, and had to take up Extra Quest Space. I used to have a tally, and man, in the heyday, it was hard to keep enough rewards for all the quests...them were the days... Incidentally, if I had the coding skills these new whippersnappers have - give an option to switch out Main and Sub weapon, then you can make Race a largely academic issue. Be a Zorbi who swings a hammer, whatever. (Zorbi wand was fun, I totally want one if I come back.) |
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