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We also need;
/addtozoneguild1 'accname' - adds player to Zone's guild 1 /addtozoneguild2 'accname' - adds player to Zone's guild 2 /removefromzoneguild1 'accname' - removes player from zone's guild 1 /removefromzoneguild2 'accname' - removes player from zone's guild 2 ****Zone would need 2 guilds created just for this before hand though**** There should also be some type of command that lets 2 guilds fight together...(theres never enough players in 1 guild on at a time) |
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I tried doing the Mech event on DM with Crono, but when we got off tag, our mechs would dissapear. Stefan probably is behind that! :)
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Ya make it so boxes could go to gwars. Then we could have some sort of castle wars.
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I will add a few commands now, not for giving trials more stuff though.
For the guilds thing we could eventually use the Era parties which I have coded and add a GUI for it for easily creating or joining a guild. |
Creating a guild for Zone is actually really hard... Unless you mean server guild, that'd be easy :P.
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Ya, 2 server guilds would work (something everyone can join).
That and possibly even a Trials tag for trials, and a P2P tag for p2p's. |
Wait, guilds like Graal Kingdoms or parties like Era?
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Oh senice were on the topic of Server guilds. Maybe we could add Kills for a Guild on it. but maybe we could have icons? i don't know how that would work |
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Just make fun like parties. Nothing with ranks and no special guns for parties. Like a group of people to attack base one. Az "The Amazing" (B1 Attackers). How cool is that?
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