I really do miss old classic. I don't understand really the technical aspects of the NPC server or how clientside acts now, but apparently it's not an easy matter of just switching a few vars around.
Nobody is really expecting Classic to be transformed into the server it should be in a day or even a month. However, so few ppl are actually working on it and updates take forever. That in no way justifies that it should be removed, however. Classic is an official Graal server and shouldn't be done away with despite its current position. I personally can't wait until the day everything *is* brought back up, and that will most likely be the day I upgrade and bring more friends here. =P As for "stickying" Classic to the top of the serverlist, that's a fairly simple thing to do, all you need to do is have a separate folder between Gold and Playerworlds and name it Classic. Then click on the server named Classic. (Graal > Classic > Classic) I think that's a good idea. |
Give them time, they will see the waste of space it currently is and remove it.
Keeping classic alive is like pushing **** up hill. |
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Spyfire=the partial-explosion used for horses-breathing-fire.
But if you have an explosion gani, it's kinda trivial. And if you don't, then you don't have the bombs for them to eat in the first place. |
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Get the point, no one wants to help because they know their submission is a waste of time and know it won't bring in players. It's dead, let's move on hey? |
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A trial account logs on, and starts playing. When they beat the first quest, they are given a (unique?) password, which the player would input the next time they logged on. In doing so, their account is restored to the last quest they beat (item and heart wise only, deaths/kills/etc wouldn't be saved to keep the incentive to upgrade). The passwords could be preset on the server, saved in a server string, and then could be combined with a piece of personal (to the computer) information to prevent password sharing (maybe combining the PC ID into the password in some manner?). Just borrowing ideas from other games. |
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Now the parking lot's empty. So now we can start letting in a few people who didn't pay for a few minutes. |
What happened to guest accounts, which were supposed to be the future of the game and have plenty of convincing power for consumers to upgrade accounts?
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Guest accounts = bad idea in my opinion but whatever. :(
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Scrapped, I think.
A Guest Account could either be pretty much the same as a Regular Account, in which case they never upgrade (and become a security risk), or pretty much the same as a Ghost Account, in which case why bother? Thus, they should do passwords. Pretty much the same as a really annoying regular account. |
I see nothing wrong with switching to guest accounts since they claimed their would be a time limit on playability. Simply offer the accounts something, allow them to save but stop progressing on servers at a certain point (I.E, on Kingdoms, don't allow them to level past 10). Give them an incentive, and if they choose to pay, let them keep the stuff they got while trials.
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