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Crono 10-07-2006 12:59 PM

Quote:

Originally Posted by unixmad (Post 1227066)
You can still argument that classic players have paid, what is true but they have paid for a software version X.X and not for all forthcoming version, no companies make new version for free, they make patch and bug fix free but not new version.

When companies make "new versions" they bring forth a LOT of updates. Graal's new versions are, from the looks of it, simply adding more scripting options, changing the F8 menu, and adding some neat additions (flash games, etc).


Quote:

The idea with lifetime was to let player play even if the subscription was over. This is not something any other game services are providing like we are, most other game services are restricting functionalities, items or area when your subscription is over.
The difference is that on other games, you play servers developed by professionals. However with a Classic account (liftetime) you're playing servers made by OTHER PLAYERS not professionals. That's the main difference.

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Ask yourselves if it is profitable for us when someone buy a 29$ subscription and play for years with no new subscription. I have already made calculation and if I add computer costs, datacenter costs, bandwidth, human costs… We are loosing money.
I'm not an expert or anything but you need to give people a reason to upgrade. I don't mean one addition and restrict it, I mean worthwhile gold server additions. Make a new 2D gold server, or something. It's been a while since Graal Online has made their own server. Zone is simply a revival of the old Zone made by Angel and them.

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Also we have made the choice to always give our latest technology to playerworld, that means our gold services have no technology advantage to push classic player to take a new subscription.
If Gold servers were more attractive I'm sure people would upgrade to play them.

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We have introduced a few year ago vip subscription thinking that classic player (for most of them playing 20 hours a month) our services will accept to pay 2USD a month to get all services and more but only a few % of classic player are using vip.
When people thought "VIP" they thought "underground previews of many updates" and such. However no such thing was really put forward.

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So what is the solution? Is it to focus on a new game and close the old one when the new one is ready? Watch other online game company, 95% are doing it and they don’t care you have paid most of the time hundred of USD in subscription and spent hundred of hours playing a persistent game that will not exist any more.
Blizzard just recently made a patch for Starcraft. Yes Starcraft, an old game and it still works multiplayer.

They're doing it because they have the money to do it, and they know their playerbase will move on to the next game. However the Graalian players might not move to another game, even if you shut Graal down and open another game.

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So Cyberjoueurs have to find solutions to attract more players (and I am working on it very actively) but also find solution to not loose endlessly money with long time customers.
Advertising.
Improve reasons for people to upgrade.
I really liked the Fairyland thing where you used your Graal account to login. Maybe a sort of option can be made where if you're Gold you can also play another game hosted by CJ? I haven't really kept up with Fairyland but possibly do something with that?

The only thing that I can continue to think of is improved rate of updates. Players want to see updates, players want to see good updates.

Admins 10-07-2006 01:20 PM

But the flying technology is a good update? It is an update accessible to gold subscribers. It it not restricting the game play for other players, and is eventually encouraging them to upgrade. Why should classic players reupgrade if they get the same stuff without resubscribing?

Skyld 10-07-2006 01:47 PM

In my opinion there needs to be more updates to game worlds also. The globals could either get together to create an official project, or we could see how the playerworlds are developing, or both. If there was more changing content, it would entice players into upgrading, which would make it easier to limit classics more and not be as noticed.

I do believe that the limits placed upon classics, and definately trials, are a good idea. After all, Cyberjoueurs does need to make money in order to keep Graal alive.
Quote:

Originally Posted by Demisis_P2P (Post 1227070)
Advertising?
Advertise other sites on the graal site to get some revenue.
And advertise Graal on external sites to attract new members.

Pretty much the only other place that I've ever seen Graal is on some gaming top 200 site.

Graal is even on Apple.com's Made4Mac section. :)

Elk 10-07-2006 01:53 PM

There arnt much globals anymore.

Darlene159 10-07-2006 02:19 PM

Quote:

Originally Posted by unixmad (Post 1227066)
So Cyberjoueurs have to find solutions to attract more players (and I am working on it very actively) but also find solution to not loose endlessly money with long time customers.

I think the most important thing to focus on would be the website, and keeping it updated. Like so many have said, not keeping the website updated could scare potential customers away.
Make sure the rules, ToS, etc...are updated as well, and advertising.
When I do a search for Graal, I find information, but most of it is unattractive, old playerbased content. Potential players will more likely play a game that has flashy advertisements, especially if they find it on popular game sites. Advertising is very important.

I'm sure that it is hard to find the balance to keep long time players happy, and to attract new members.

I do agree with members who say there should be more updates to what is already online.
Even though I am sure it isn't true, it appears to long time players that Graal staff no longer care about Playerworlds (Gold & Classic) that are already online. I understand that it is all about progressing on to higher levels of new gameplay and such, but a significant amount of players love the worlds they play on today, and have played on for years, and they don't want to see them die while new stuff is being concentrated on.

I love Graal, I love every aspect of Graal, and I have from day one. I love to watch it progress, and have loved every minute of watching Graal morph from a simple zelda-like free game to what it is today, and I know a lot of people love to Develope for Graal, but that is another problem. The offline editor is outdated, and does not help would/could be developers in impoertant areas such as scripting.
I can't script to save my life, but I have heard many members complain about this issue, so it is worth bringing up, especially since Graal is lacking in this area.

I find nothing at all wrong with the prices of memberships to play Graal. They are more than fair.

Also, a big reason why I do not go on the game much anymore, is the lack of rule enforcing. On some of these playerworlds, the language and actions of a lot of players are horrible. I know this may not be a problem for most kids, but as an adult, and a mom, it bothers me to see this stuff, and I would not let my kids play on such playerworlds.
PWA need to be actively patroling these playerworlds. they need to be available when trouble arises. They need to be active, and if they are not, if they don't want to do the job, then find someone who does.

Quote:

Originally Posted by Stefan (Post 1227126)
But the flying technology is a good update? It is an update accessible to gold subscribers. It it not restricting the game play for other players, and is eventually encouraging them to upgrade. Why should classic players reupgrade if they get the same stuff without resubscribing?

I fully agree that some things should be limited to Gold/VIP. Members who have the lifetime classic accounts have already basically recieved something for almost nothing, and should not expect to recieve every new thing. That is unfair, and would send Graal to the poor farm in the future.

_Z3phyr_ 10-07-2006 02:27 PM

If you wanna get me to want to willingly upgrade my account and go gold again, make a new Gold server that will be cool/good... and/or add a new feature.

Updates in my eyes are just patches or minor additions. To get my interest as a player, add a new feature to the game. Flying in those hot air balloons does look cool and all, but I've already seen one of those in Delteria (well, except for the whole "setfocus(x,y,fov_zoomfactor)" thing for the 'z' effect -- I may be wrong about that, but the fact that I can think of that in the first place disimpresses me somewhat) so its nothing completely new... and to me it just appears to be another minor addition to GK that will only give me a new way of getting around... just in case I ever want to upgrade my account again.

To me, an example of a feature of the game would be the ability to make a guild, primarily due to the whole GuildCP and how you need to apply and use the website to get it made/approved/managed. I actually wanted to get a VIP account for a little while after my Gold expired so that I could make my own guild... but I lost the urge after a couple days because I realized that some servers don't allow global guilds... and also I played Valikorlia a lot so it was illegal anyway.

As a player, I can say that if you make these additions to the game and only let gold/vip players use them, then it will be nothing more than a nuance to me -- something I can play without. It's just another item that I can possibly script myself or get uploaded if I play my cards right.



My recommendation is to make a new Gold server. If you'd prefer not to do that, then find a promising, currently in-progress server that needs help, Cyberjoueurify it, and then release it as a Gold server! (I'm keying that term, btw) If I see something new on the serverlist, I'm definitely going to double-click it whether I can play there or not (and I'm sure after that watching Zodiac stomp on all of the people who said it wouldn't last can make this go without saying).

The reason it appears to be hard to create a reason to do things in Graal, to me, is that the original theme of the game has been played out. That's why the more RPG-ish themes of Maloria and Zodiac where you have to level up have been rather successful -- they are generic forms of GK, and when you add that to fact that they're -newer-, the output will be a playercount worth talking about.

It's hard as hell to think of anything new or innovative that nobody's ever seen or thought of before because everybody and their codemonkey has already done it before.

maximus_asinus 10-07-2006 02:30 PM

I paid for my account, and upgraded it about 5 times, and probably 3 times on my darkriders_p2p account. If memory serves me correctly, when I upgraded, the cost was around 70-80$ Canadian, that is between 560-640$ give or take. I think that was a lot for a game like this. I've paid my dues, I don't think I'll upgrade again, unless you give some definate perks to gold/VIP accounts. I don't care if I can 'fly'.

You can go on and try to talk about the perks, but if you actually look at this game, you'll see that it isn't worth that much money. You'll point out that this game is cheap compared to games like WoW, where you have to pay monthly, but I can compare it to others that are free, or require a one time purchase. Players do the developing for the most part, even on the Gold servers that we're renewing our subscriptions for, so we do the developing and then we're forced to pay if we want to play our own content. Graal is unique, because I don't know of any other game that does this to this degree.

Darlene159 10-07-2006 02:34 PM

Quote:

Originally Posted by _Z3phyr_ (Post 1227152)
My recommendation is to make a new Gold server. If you'd prefer not to do that, then find a promising, currently in-progress server that needs help, Cyberjoueurify it, and then release it as a Gold server! (I'm keying that term, btw) If I see something new on the serverlist, I'm definitely going to double-click it whether I can play there or not (and I'm sure after that watching Zodiac stomp on all of the people who said it wouldn't last can make this go without saying).

Yes, this is something I forgot to mention in my post also.
Players have been waiting for new Playerworlds to show up. I know there are quite a few in progress, let's get some up to play on?(Another thing that requires PWA activity)
I also like the idea of finding one that is really good, and making it Gold. I am sure there is at least one. :)

Quote:

Originally Posted by maximus_asinus (Post 1227154)
Players do the developing for the most part, even on the Gold servers that we're renewing our subscriptions for, so we do the developing and then we're forced to pay if we want to play our own content. Graal is unique, because I don't know of any other game that does this to this degree.

To me, this is a major benefit to upgrade.

_Z3phyr_ 10-07-2006 02:36 PM

Quote:

Originally Posted by maximus_asinus (Post 1227154)
What he said

/agree

I remember when I first got Graal as a trial -- I constantly played it. I saw that tutorial island and was like "oooooooooooooooooooooooooo". I used to actually draw on paper my Graal character and stuff (and I -hated-/-sucked at- drawing!)... I used to think up random things to do in my free time for my RP character in Valikorlia (that stuff is/was soo in-depth and cool because any player who had a dramatic capacity could do something and then say "hey I'm responsible for this!" without having to actually do any server dev work -- players could get respect by being a good RPer and not an Admin), too.

Man that was fun.





But back on topic here... I remember believing when I was a trial that Gold servers were the -really- cool/good ones (because Bomy Moon and Graal Kingdoms were definately cool with tons of stuff to do). Why not make/assist in selecting/making a new Gold server? Why not bring back the "Playerworld Inspection to go Classic" and add a "Playerworld Inspection to go Gold" methodology, which will hold the passing standards to a Cyberjoueur-like standard, and put the PWAs to work again? If I see PWAs playing an active role in determining the status of a playerworld (i.e. being Global Playerworld Administrators) in the game then I will have a reason to believe that they are powerful and deserve respect. That will create a player authority and something to start with.

Spark910 10-07-2006 02:45 PM

I don't understand why there has never really been any big advertising done for Graal, it would really get a lot of people on the game, and there are many cheap options and ideas/ways to get them there that I can think of.

In the past the websites lack of ease functionality was the excuse, but it still hasn't been updated:confused: it needs to be more simple and useful and then you can advertise for it.

If I was to be honest, Graals only world that is worth promoting would be Zone I think, and I can think of ways to do this easily (and some freely), and then people can stay or go onto other worlds from there.

Darlene159 10-07-2006 02:52 PM

Quote:

Originally Posted by Spark910 (Post 1227161)
If I was to be honest, Graals only world that is worth promoting would be Zone I think, and I can think of ways to do this easily (and some freely), and then people can stay or go onto other worlds from there.

That's a matter of opinon, I think.
Personally, I dislike Zone (maybe because I am female, don't know).
Graal needs to be advertised as a whole. All features of it should be advertised in order to draw in more people IMO.
Different people like different things.

_Z3phyr_ 10-07-2006 02:54 PM

Quote:

Originally Posted by Spark910 (Post 1227161)
If I was to be honest, Graals only world that is worth promoting would be Zone I think, and I can think of ways to do this easily (and some freely), and then people can stay or go onto other worlds from there.

/agree 73.948723562356%

Zone is a new graphical theme to the game. Yes, it's a complete 180 from the original premise of the game, but its fun to play in its own way and it hasn't been around long enough to have oldbies say "oh lol I remember back when I was a noob and got my first gold subscription..." when they think about it yet... so everyone doesn't have -as much- to say about it.

However, so as to not throw advertising into a single style of the game -- I think that an advertising campaign would have to exemplify/include the classic, GK, era, and Zone styles of the game. (I add Era to the list because it has its own style and premise compared to the other three -- I was never too fond of the server but I still acknowledge its position in the game. I would add Valikorlia too but when you glance at it, its a classic style unless Clash manages to release his game after god knows how long its been)

(edit - Darlene beat me to the post... I think we're kinda on the same page with the idea of including all of the styles of the game in an advertising campaign -- maybe you could use the styles as examples of the game's customizability and opportunities for entertainment?)

Spark910 10-07-2006 03:34 PM

Quote:

Originally Posted by Darlene159 (Post 1227163)
That's a matter of opinon, I think.
Personally, I dislike Zone (maybe because I am female, don't know).
Graal needs to be advertised as a whole. All features of it should be advertised in order to draw in more people IMO.
Different people like different things.

Assuming they promote a gold server, then it's that or GK. GK would have too much competition, and while price and a few other features may be of attraction, people would probably question why they'd play that over a 3D version. It also takes too long to get used to (as all games do).

Zone is quick and easy and to the point. It's constant action and gameplay, and you could probably play it fairly happily as a trial account as saving your stats on Zone isn't that big of an issue - although they will eventually want more health and items.

I'd personally get a website up just for zone, list all weapons and features, stick a download link to it and then get websites to review it - those who review arcard style games. People would check it out, and then they would also perhaps stick around and pay for Zone, or pay for another server.

It's just that if you advertise any classic server it'll be hard as visually it isn't that impressive, and some are fairly similar (although there is a lot more custom looking servers now).

But advertising Zone will attract the young people Graal is most likely to appeal to, as (not to play on sterotypes too much) but young boys like their shooting games! And Zone is quite a fun little game to play. Zone is probably the best chance of getting a positive review, as I think Graal may get a bit of criticism just because it's such a different type of game (but of course the reviewers can also look at the other servers).

Zero Hour 10-07-2006 03:56 PM

Quote:

Originally Posted by unixmad (Post 1227066)
So Cyberjoueurs have to find solutions to attract more players (and I am working on it very actively) but also find solution to not loose endlessly money with long time customers.

Very cool, Stephane. It's nice that you're asking the players. For years I saw people with Classic accounts and I wondered if I was missing something because it didn't make economical sense.

Just give the current classic another three months, the final of which will be a free gold month, and then end the classic service. Then only VIPs or a special "classic" account deal which pays less than VIPs, can access them.

Darlene159 10-07-2006 04:06 PM

Quote:

Originally Posted by Zero Hour (Post 1227178)
Just give the current classic another three months, the final of which will be a free gold month, and then end the classic service. Then only VIPs or a special "classic" account deal which pays less than VIPs, can access them.

I agree with this other than the part about "special classic account". there is no need for this when VIP is fairly cheap. I fully believe that if the lifetime classic accounts are done away with, that eventually quite a few members will upgrade. (Don't get mad, it is just my opinion, one person.)
I do think that Graal should run specials periodically to give people a chance to view Graal as a whole. Maybe give them a couple of weeks full, unlimited access? Of course this would have to be advertised quite a bit in order to draw in new players.


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