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I know that's what I truly care about I'll be playing which ever one has the better Kingdoms system which so far seems to be more focused on Lance's 2k1.
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I don't think kingdoms made the server. I was never really active in any kingdom and I played the server for years.
The reason the 2k1 re-releases failed were not just because of no kingdoms. The first time the server was re-released, everyone's account was reset, the ugly pre-GK bodies were used, and all the jobs paid LESS money than they used to. I'm pretty sure most everyone is going to agree with me when I say that resetting everyone and then making jobs pay even less just so people can buy the exact same items they once had, is not going to encourage many people to stay around. The new bodies and 150HP or whatever just totally ruined pking/sparring. When you ruin the economy and fighting the whole server is ruined. Kingdoms or not. |
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They did fail due to kingdoms. Yet again, No one wants a server where you run around and press D all day (you could also make the key S for PKing) The new bodies actually increased pking and whatnot because it made it easier, it became a game of who could outthink and out maneover your opponet out of who could press S the quickest. |
You can't speak for everybody. There were plenty of people who were never part of any kingdom. Just because it was the largest part of your experience doesn't mean it made 2k1 popular.
I plan to have kingdoms on my revision anyway. I'm just doing it a bit differently. For the better I think. |
2k1 owned for the CS game above the admin house :)
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I agree that kingdoms are really, really important. I was never a kingdom guy anyway, but it is quite important. Kingdom-based events and so on are important. Also, cool incentives to join kingdoms.
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hell yeah. Leet was so good at cs |
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Personally, I spent most of my time doing jobs--mining, breadmaking, etc.--so I could buy hats. ^^ But after just about every playerworld started doing hats (and virtually everything that originiated in NewMain), G2k1 lost part of its uniqueness. |
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Not only will npc kings be more reliable, but they will be FAIR, they will not promote their friends, they will not be corrupt (unless scripted to do so)... They won't be totally dull however. You will be able to start off in a kingdom of your choosing, and through various tasks and duties you will get promoted to a higher position of your choosing, and so on. There will be wars and there will be alliances, and there will be all of that. It will just be governed by the system instead of by player kings being completely random. |
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Also: "It will work. Believe me." is not a very good justification when it's an idea that seems preposterous to most people. |
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I don't really see how kings were a very efficient way of enforcing RP in the first place. It's quite possible to have a few RP admins who moderate the kingdoms as a whole, and they could demote people (through the king) if they are acting out of character while on tag. Quote:
I'm aiming to make a "realistic" king who is very flexible and you will not be able to level up your rank in a visible fashion or anything. I'm going to try and make it as comfortable as possible. To the point where you feel you are a part of the kingdom and that the king acknowledges your good deeds. As I planned with Oasis, I'm making 2k1 into a server that encourages RP, not enforces it. I'm looking for something that will get everyone roleplaying, Not just the hardcore roleplayers, or people who are friends with the current kings. |
Oh man. I am so excited to see Koni's 2k1 flop.
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