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Protagonist, you're always suggesting, get off your ass and do something about it show people that you are qualified. All you do is blab on about how you could change everything, try it, proove to me that you can do it I highly doubt you can. [/END CHANT AGAINST PROTAGONIST] |
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[QUOTE=protagonist]Why? What incentive do I have? I have no desire to make things simply to show off. Give me a reason to spend more time than I would like to showing off (other than trying to please a relatively small group of the community).[/QUOTE You want G2K1 back? your more incompetitent than Lance,. I guess I myself and some of the community would take you more seriously if you did show off some of your work or something. NOW DER IS A SUMMER PLAYRWURLD WIL U HELP SPARK? |
If any group has the skills to make a really good playerworld, they would likely figure out it's better to make their own game. That way, they own the rights to it (instead of GraalOnline grabbing them up), they don't have to pay Graal's rediculous fees (or require that each player on the world has to pay Graal), they have more control of the in-game content, they are limited only by their programming ability, and there are likely other advantages.
Right now, this is how Graal's playerworld system works: Alpha needs a VIP account to even think about registering a playerworld: Alpha.money-=a; Alpha registers a playerworld: Alpha.money-=b; Cyberjoueur.money+=b; Alpha makes content for playerworld. Alpha.time-=c; Linux Cyberjoueur owns intellectual rights to said content: Alpha.conent-=d; Cyberjoueur.content+=d; Playerworld staff need to pay to work on playerworld: Staff.money-=a; Cyberjoueur.money+=xa; Playerworld staff work on content: Staff.time-=kc; Players need to pay to access playerworld: Player.money-=a; Cyberjoueur.money+=ya; We take the sum of that, and we get: Playerworld Manager's money: Initial - a -b Playerworld Manager's time: Initial - c Playerworld Manager's content ownership: Initial - d Playerworld Staff's money: Initial - a Playerworld Staff's time: Initial - kc Playerworld Player's money: Initial - a Cyberjoueur's money: Initial + a(x+y+1) + b Cyberjoueur's content ownership: Initial + d In the end, everybody loses, GraalOnline wins. Whenever you produce stuff, you are, in reality, paying GraalOnline to be given the right to volunteer.Yes, they do have all this available for you to use, but if you have the talent, you may as well make your own game. |
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I think it might be possible for Graalonline to spawn some decent PW's if they used the old system where you created an offline world and that would be reviewed. If it was good enough, it'd just be put online and no need to worry about paying cash.
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Also, would it be worth the loss of income? If Graal doesn't get enough funds, there won't be any playerworlds. |
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Easy and just way to boost my ego :( |
use gamemaker for games man. but im lucky i make levels to
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Think about that... even if they only have 100 rented playerworlds, that's over $10,000 a year of income, and I am sure graal has more rented playerworlds than that. Besides, to get past the private phase, each playerworld currently has to pass a quality inspection... I would agree that they could maybe make it harder for a PW to go hosted... but kicking all the paying playerworlds offline would just mean lost income. Since they have the server space already, they might as well use it. Also, having a lot of private worlds has increased the number of developers... sure, a lot of the old famous ones have left, but a lot of people have gained basic developing knowlege by working on private playerworlds, where-as in the old system they might not have ever had a chance to learn. Quote:
My bad, I must have been mistaken >_< |
The graalonline administrations would most likely abandon or reject plans of this specific nature. They gain money in return for hosting the game and updating, however it is most likely they do not wish to give money. I believe the company itself already has access to professional development teams.
If something like this were to happen, people from outside of graal would develop certain parts of the playerworld for money. I am betting mostly anything these people will be extremely advanced and very expensive, turning graal into an economically related mmorpg. |
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