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I add quotation marks, that's sufficient.
I like to address things specifically. |
People carry their points across their whole message. So sometimes, most times, you are only addressing half their point.
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Er...I address each point individually and usually their entire message. Why are you posting this in this thread or on the forums at all?
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Anyway,
If someone decides to purchase a server and development it in any legitimate way they want to, they're completely entitled to that: no individual or playerworld itself should be isolated and singled out because some kid comes along, parsimoniously rating its quality and conceptual method. In the end, Graal in and of itself is a concept that can only be expanded but so much in ANY playerworld before becoming completely intangible to the engine altogether. Furthermore, the audience of this GAME should be considered: there is a predominate number of pre-teens/teenagers who play this game, and -- hypothetically -- if they were to purchase a server, they would center it on logical, common factors including personal perference, which will ALWAYS be, in some way, contrasted or antagonized by popular inter-playerworld driven propaganda. What's more, the progression of any given server's physical and player volumes is entirely chaotic and unpredictable conclusively, because though a social relationship exists in between playerworlds you can never deicde if the next day one random outsider views a server that some would call substandard, but loves it so much they bring hordes of account-buyers to Graal the very next week and THEY become the new superpower of player population. So that defeats the whole player-potential complex and proves that "bumping", exclusive lists, and weeding out the weak are all spawned from ******* folishness. That's where it stops. Establishing some twisted server quota based off of snide, derivative analysees that some kid pulled out of their ass is like regrouping the planets in the solar system based off of how they appeal to some random hobo on the street: it doesn't make sense and it's not going to happen: people need to understand that there is a COST associated to owning, orchestrating, and maintaining a massively multiplayer network such as Graal. There are some servers in development that I've seen that I completely adore simply because of the atmosphere and how it feels to play it -- 100 people don't have to feel the same way as I do to sustain this server and keep it open to the public. That's some seriously discriminative bull if its rebuttled. Eliminating the ever-so-important central factor of acquiring capital to continue driving the basis of the game's existence itself is like throwing your alienware off of a 37-story building to see how durable it was -- it's nothing but some randomly conjured experiment that'll do nothing but immediately resolve in loss. How's that for wasting money? |
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Wow! How ignorant.
"If someone decides to purchase a server and development it in any legitimate way they want to, they're completely entitled to that: no individual or playerworld itself should be isolated and singled out " What's stopping them? "because some kid comes along, parsimoniously rating its quality and conceptual method." That isn't really a valid reason; how many players like it is dependant on it's quality. Quality doesn't neccessarily imply nicer graphics or so, merely something to offer that players enjoy. What is a PW without a concept? "Furthermore, the audience of this GAME should be considered: there is a predominate number of pre-teens/teenagers who play this game, and -- hypothetically -- if they were to purchase a server, they would center it on logical, common factors including personal perference, which will ALWAYS be, in some way, contrasted or antagonized by popular inter-playerworld driven propaganda." Word. "What's more, the progression of any given server's physical and player volumes is entirely chaotic and unpredictable conclusively, because though a social relationship exists in between playerworlds you can never deicde if the next day one random outsider views a server that some would call substandard, but loves it so much they bring hordes of account-buyers to Graal the very next week and THEY become the new superpower of player population." "Entirely chaotic and unpredictable"? Take a look around, the player-base is small and people are loyal to certain servers. Not once in Graal history has that happened, sure it'll be all dandy if someone can miraculously add a couple 100 players to the playerbase but not only are the chances of that practically nothing but there are other factos to consider such as people having different preference and the same applying for a quality playerworld. Wouldn't this work better also if new comers got a better first impression by seeing quality PWs? ^^ " So that defeats the whole player-potential complex and proves that "bumping", exclusive lists, and weeding out the weak are all spawned from ******* folishness." Nice try but not only was this little theory of yours formed through ignorance but it's quite flawed. "Establishing some twisted server quota based off of snide, derivative analysees that some kid pulled out of their ass is like regrouping the planets in the solar system based off of how they appeal to some random hobo on the street: it doesn't make sense and it's not going to happen:" Yes, it was just as unthought as this response of yours. Like I mentioned before, this is the current system - I just want to see less junk on the tab. Either way you take it, it is going to happen when those UC PWs like Oasis are released. I'm not just "some kid", my word happens to be more recognised than many on this game and you don't know what I've done for myself in life :) Secondly, what kind of fool calls someone "kid" when they're merely a year older? What's up with all these extreme, obscur comparisons X_x "people need to understand that there is a COST associated to owning, orchestrating, and maintaining a massively multiplayer network such as Graal." What stopped them from covering it before PW hosting? What's stopping the people from buying more UC PWs? "There are some servers in development that I've seen that I completely adore simply because of the atmosphere and how it feels to play it -- 100 people don't have to feel the same way as I do to sustain this server and keep it open to the public." Many servers do require 100 people to feel the same way hence my suggestion. I look forward to many of the UC PWs myself. "That's some seriously discriminative bull if its rebuttled. Eliminating the ever-so-important central factor of acquiring capital to continue driving the basis of the game's existence itself is like throwing your alienware off of a 37-story building" Refer to "What's stopping the people from buying more UC PWs?" Also note that's a rhetorical question and if you haven't caught on yet; the answer is "nothing." "to see how durable it was" Where the hell did that part come from? "it's nothing but some randomly conjured experiment that'll do nothing but immediately resolve in loss." Yes, it's a randomly conjured experiment that's been going on and managing quite well for some time now, it totally wasn't logical. Implementing my few changes is beneficial and I believe is more likely to result in greater profits (refer to previous posts.) "How's that for wasting money?" *Applaud* "I find your off beat yet symmetrical humor a breathe of fresh air among the stale and yet never ending refuse dump you normally see posted here. Bravo!" - MG I agree but it's sad his colorful vocabulary couldn't help him prove a valid point. |
You've found the right one to screw with.
I won't quote any of your half-assed, desperate attempts to redeem yourself, seeing it was completely SELF-CENTERED to reply to a post intended to shut up cumulative arguments with absolutely no merit. Agitation. I've proven my point as 100% of anyone who reads anything I write, albeit articles or eloquated posts in a pathetic forum where KIDS take on forces they cannot win versus -- especially since all of their perspective is derived from their own biased, premature, and underdeveloped minds, will agree. I am essentially always right about everything. This is fact - don't argue against it. I don't even NEED to establish "a valid point" to completely destroy that retarded, deformed excuse for a playerworld evaluation system. It's starting to hurt. Now, let's say that in some bizzare planet called Hoocares, I would want to waste my time by calling individual people out in my rages: if I REALLY wanted to direct my condenscending wrath on some doltish, crooked, small-minded twit, whose arguments are lame, REPETITIVE, and suspect, lacking any implict form of parallelism, who dissects contexts they cannot understand, who uses apostrophes more than premature girls take the pill to plea inconsistent, subjective dribble, and who completely contradicted themselves by agreeing with the very definitive clause of my entire argument, while negating everything else with grammatical atrocities and a lack of englightenment, then I would just call out there name and say it. It's not like I, of all people, don't have the charming impertinence to do it. Feel the burn. Realize that EVERYTHING and I mean absolutely EVERYTHING has a progress. It's a logical law that applies to anything real or abstract. Realize that COSTS are progressive and that money didn't fall out of the ****ing sky INTO STEFAN AND UNIXMAD'S HANDS SAYING, "PLEASE SPEND ME ON GRAAL!" YOU ******* BOY. Realize that antagonizing a server purchaser (i.e., customer of Graal's services whereas he/she is subjected to Graal's ToS and are now in a legal agreement) LOOSES MONEY as any random slave chimpanzee in Libya could tell you that. This is why corporations, in general, of any volume, spend LOTS of MONEY on advertising, and making their SERVICES APPEAL TO CUSTOMERS. This is why most mature companies don't have some adolescent chairman who cannot keep track of his saliva; and, finally, this is why you should keep your mouth shut and your tail in between your legs when you're corrected about something, being careful not to throw yourself into nasty little traps like me that life will give you. They really hurt. Now take these points and shove them. |
All right children calm down calm down, its time for your nap ;).
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Chris, please atleast bold-i-fy what you're quoting from the other person! @_@; It'll just be alot easier to understand that way... <3
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Maybe I'm wrong - it could have been unintentional. Quote:
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Wait. Hey! It's true! Quote:
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But, anyway. There's a difference between antagonizing a server and possessing an acceptable standard of rules which the server must abide by. Quote:
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The players really dont about about the quality they care about the quanity of the servers and evetually stick with that server example Unholy Nation.
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So would I. Dont get mad at me for speaking the truth im not dictating nothing im just saying the truth. Look at Graal2001 its a good pw but the players dont play there when the playercount goes down the players want a community not a one player server. |
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And how are more servers (higher quantity) going to help to form a community? Either the players are all spread out around all of the playerworlds, or you have alot of playerworld of which nobody plays, waste of space, and possibly money. Finally; of course nobody plays Graal2001. It's far too challenging... Seeing as how it's CLOSED and all... |
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You are 1 player out of thoasands that play I dont need to explain myself just go on the PW and look at the playerworlds look at UN and Babylon they always have high playercounts but they dont have the quality as Graal2001 has. :edit: Oh cmon nobody was playing it in the first place that's why you closed it dont give me that excuse. |
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