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davidpsy 10-14-2003 01:16 AM

Quote:

Originally posted by DustyPorViva
Umm... the text RPG I play is not a chat room. It is a MUD, you level up, explore, gain ranks.
There is no graphics involved, at least nothing that is equally important as the programming that allows me to play it.

Oh, and programming games involves text, not graphics (most of the time).

text is graphic... How can you level up and explore and gain ranks without levels or a world or even body sprites or any graphic of the sort. Unless its all text and you just read whats going on and dont see it.

Kaimetsu 10-14-2003 01:19 AM

Quote:

Originally posted by davidpsy
Without graphic you would have to code your scripts in 000's and 111's...
Read -> Think -> Post

We're talking about the graphics used to build a playerworld, not those that make up Windows. As I've said before: Obviously all playerworlds need some graphics, but their nature and quality are not as significant as those of the scripts.

Quote:

Why do you think people first judge playerworlds and games from screenshots?
Because that's the only medium available to them?

DustyPorViva 10-14-2003 01:21 AM

It is all text, hence the reason it's called a text-based RPG...

Text is only graphics if you make it to be, otherwise it is just a visual means of communication.

Dude6252000 10-14-2003 01:26 AM

Quote:

Originally posted by davidpsy
text is graphic... How can you level up and explore and gain ranks without levels or a world or even body sprites or any graphic of the sort. Unless its all text and you just read whats going on and dont see it.
Go play a good MUD. Then you won't be complaining that everything needs graphics.

davidpsy 10-14-2003 01:54 AM

Quote:

Originally posted by Dude6252000

Go play a good MUD. Then you won't be complaining that everything needs graphics.

Still graphic is fun to make. The better the graphic the more fun it can be. I read books its like a text rpg.

Dude6252000 10-14-2003 02:01 AM

Quote:

Originally posted by davidpsy
Still graphic is fun to make. The better the graphic the more fun it can be. I read books its like a text rpg.
In actual text RPGs (MUDs), too, though, you can level up a character, play trivia, etc. You don't always need graphics for gameplay, even though some games are better with graphics. Others can be more fun without them.

davidpsy 10-14-2003 02:08 AM

Quote:

Originally posted by Dude6252000

In actual text RPGs (MUDs), too, though, you can level up a character, play trivia, etc. You don't always need graphics for gameplay, even though some games are better with graphics. Others can be more fun without them.


Yeah text RPGs can be fun a game is no fun without scripts but its not fun without graphic neither both must be done properly to make a great game.

LordZen 10-14-2003 02:53 AM

Quote:

Originally posted by davidpsy



Yeah text RPGs can be fun a game is no fun without scripts but its not fun without graphic neither both must be done properly to make a great game.

lol you sure are right donald. A game sure wouldnt be fun without scripts! Now would it?? haha of course not!

Especially considering no script = no game!

Destorm 10-14-2003 03:04 AM

and no graphics = no game either (even a txt based game has gfx if computer based)

LordZen 10-14-2003 03:06 AM

Quote:

Originally posted by Destorm
and no graphics = no game either (even a txt based game has gfx if computer based)
DOS

point: you could have a whole screen with just txt and it could still work :\ hell fullscreen a program and just have txt in it, there!

DustyPorViva 10-14-2003 03:06 AM

A text-based game consists of text and nothing more.

Deek2 10-14-2003 03:57 AM

Quote:

Originally posted by Kaimetsu


Graphics aren't powerful
.
They can be. You just aren't thinking the same thing I'm thinking about it. Graphics have just as much potential to be as powerful as programming, that is, if you are skillfull enough to use it.
Quote:

They don't define the game
And why not? They sure do define the game. What difference the graphics are is what makes the user interpret what type of game it is. If it's side-scrolling graphics, then the user can assume the game is going to be side scrolling. Programming just merely adds to gameplay
Quote:

If GK had a different tileset, it would still be the same game. The same does not apply to its scripts.
No, it would be a totally different game visually. Gameplay could also be affected, depending on how the visualization affects the player.
Quote:

When I refer to graphics, I am talking about images created by artists. Polygons are just mathematical concepts, and their visual representation is generated by the Graal engine. [/B]
I know, but it's still visual, and it's still represented via graphics, wether or not it spawned from a mathematical equation.

Destorm 10-14-2003 04:07 AM

dos / text games are still gfx when displayed on screen ... and you can argue all you want but they still are graphics

DustyPorViva 10-14-2003 04:13 AM

Text maybe be applied to the screen, but that doesn't mean it is graphical.

Scott 10-14-2003 04:23 AM

Quote:

Originally posted by DustyPorViva
Text maybe be applied to the screen, but that doesn't mean it is graphical.
The text isn't graphics? All the fonts you use are images, no? They may not be detailed, but they are still made up of pixels.


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