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Simple solution: Lower the damage that Flaming Aura deals, and edit Balor to balance things. For example:
Balor Demon King, Duke of Hell, Tempter and Tormentor Repelled: Protection, Restoration Denied: n/a Special: Health_Regen -2, Spell_Regen -1, Luck -1, -5 Resist_Cold (which means maximum resistance to cold is 90% instead of 95%) Granted Spell(s): Flaming Aura (medium level), Rage (medium level), Vitriol (medium level) Altar Effect(s): Remove Curse, Enchant Weapon (medium) Holy Relic(s): n/a Just remove the underlined parts, and lower flaming aura. That way, aura still does some damage, though less than before, yet health regen and cold resistance are no longer affected. |
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Maybe so, but it'd certainly balance things more given FA's damage was decreased...
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Aura has been fixed yes, there is a stronger aura spell though i think
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An aura spell? Never came across any kind off spell that would work similar to Balor's flaming aura...
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Stefan didnt change flaming aura to be get at 1 max grace
i played the game the mudlib was taken from its same there stefan just didnt change it but they had a script which doesnt allow to cast it multiple times |
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