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Kaimetsu 04-26-2002 11:33 PM

Quote:

Originally posted by Googi


Yes, I know, you hate &&

It wasn't like I was using the script or anything though :-\

I don't hate it, I just know its proper place.

Googi 04-27-2002 07:46 AM

Quote:

Originally posted by Kaimetsu


I don't hate it, I just know its proper place.

I like && though, because It makes the scripts shorter line-wise.

gozen 04-27-2002 08:02 AM

They need to hire more scripters.

LilNiglet 04-27-2002 08:44 AM

I believe that it should be a weapon, and have a minute time limit between morphs...

Mman 04-27-2002 09:22 AM

Quote:

Originally posted by LilNiglet
I believe that it should be a weapon, and have a minute time limit between morphs...
Yeah I like the idea of using it as a weapon. Imagine how many ppl are getting seeds cheap as bomys now, then morphing back to humans so they can bake pies.

Discharge 04-27-2002 09:29 AM

Well I dont like it cause it does make the whole rp thing a little less. However atleast we get save admins the trouble of restarting acccounts =D

O yea and the bomy's that morph to humans cant use there swords
:(

Kaimetsu 04-27-2002 01:58 PM

Quote:

Originally posted by Googi


I like && though, because It makes the scripts shorter line-wise.

Yet using as you did makes them less: Logical, efficient, extensible, readable. And not nesting structures makes scripts larger in terms of bytes. Here's a far superior version of what you posted:

NPC Code:

if (playerchats){
if(strequals(#c,morph)){
if(strequals(#s(client.race),bomy)) setstring client.race,human;
else setstring client.race,bomy;
}
}



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