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Shrimps and I have been trying to get staff to fix the problem with minerals vanishing after a certain amount are lying on the ground (right after being processed). We have also tried to get staff to increase the cap for the amount of rocks one can put in the grinding machine at one time. The cap is 20 per machine and I believe it caps at level 85 or 90. I talked to Spike about this, and he said he would look into increasing the cap, but making it extremely difficult to get an increase once you have reached the 20 cap. I like that idea.
Also, lol at flower picking. I remember when I did flower picking back in the day. It was really the only way to make money at the time. But then they made it harder to pick flowers, and to top it off, it was even more of a drag to select the flower one by one in your inventory to make a bouquet. But I haven't done flower picking since 2006 or 2007. I know that they added levels to it, with an increase to the amount of money received with every level. I don't know if it caps off or if each level does more than just give you more money, though. As for fishing, it can be fun, like shown in the pic by Koho, but it really is a waste of time. I don't really look at it as a method of making money; just a way to take a break from Era and talk to other players that are fishing near you. |
Flower picking I get I think 24$ per bouquet, and it actually makes a lot of money. I just buy flowers off people I think it was like 3$ per flower, and just make bouquets.
As for grinding rocks, I got blue to change the way it outputs the minerals, so now you wont hit the level cap of NPCs. There's a limit to how many NPCs can be in a level, I believe it's around 500-600. So it's easy to hit it if you're grinding thousands of rocks. It shouldn't really be an issue to hit that cap any more with the new change. But they will still despawn after 5 minutes I believe. |
Oh damn. Nice. I was still picking up my minerals at 160. More room to breathe now.
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You still have the problem of hitting the item level cap when processing rocks, it was helped a lot with Blue changing the way it outputs the minerals you grind though. I think it allows you to grind 2,500 rocks at a time opposed to just 500 with out having to pick them up.
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Someone could rescript the grinding machines to just keep track of the ores that it would normally drop, and then when the player grabs it, it adds it directly to your inventory.
That would bypass spawning NPCs at all. |
I agree! ^^^
Also an upgrade past 20 minerals would be nice. :D |
Yeah that would be a nice idea.
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Yeah buff it it's fine. I don't mind at all.
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Fiber's idea is kinda the same as mine, that the minerals should just go into the Bin at the end of the conveyor then you can get them all in the end without NPCs dropping on the floor and prone to being deleted via timers/limits. Also because the amount of NPCs can lag some players (like when I play on my laptop). Doesn't seem like a buff, more of a convenience. |
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Optimize all the things!
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