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-   -   Fishing & Flower picking. (https://forums.graalonline.com/forums/showthread.php?t=134269384)

GanNing 07-27-2014 05:34 AM

Shrimps and I have been trying to get staff to fix the problem with minerals vanishing after a certain amount are lying on the ground (right after being processed). We have also tried to get staff to increase the cap for the amount of rocks one can put in the grinding machine at one time. The cap is 20 per machine and I believe it caps at level 85 or 90. I talked to Spike about this, and he said he would look into increasing the cap, but making it extremely difficult to get an increase once you have reached the 20 cap. I like that idea.

Also, lol at flower picking. I remember when I did flower picking back in the day. It was really the only way to make money at the time. But then they made it harder to pick flowers, and to top it off, it was even more of a drag to select the flower one by one in your inventory to make a bouquet. But I haven't done flower picking since 2006 or 2007. I know that they added levels to it, with an increase to the amount of money received with every level. I don't know if it caps off or if each level does more than just give you more money, though.

As for fishing, it can be fun, like shown in the pic by Koho, but it really is a waste of time. I don't really look at it as a method of making money; just a way to take a break from Era and talk to other players that are fishing near you.

shrimps 07-27-2014 06:00 AM

Flower picking I get I think 24$ per bouquet, and it actually makes a lot of money. I just buy flowers off people I think it was like 3$ per flower, and just make bouquets.

As for grinding rocks, I got blue to change the way it outputs the minerals, so now you wont hit the level cap of NPCs.
There's a limit to how many NPCs can be in a level, I believe it's around 500-600. So it's easy to hit it if you're grinding thousands of rocks.
It shouldn't really be an issue to hit that cap any more with the new change. But they will still despawn after 5 minutes I believe.

GanNing 07-27-2014 06:04 AM

Oh damn. Nice. I was still picking up my minerals at 160. More room to breathe now.

Tim_Rocks 07-27-2014 05:14 PM

Quote:

Originally Posted by GanNing (Post 1729128)
Shrimps and I have been trying to get staff to fix the problem with minerals vanishing after a certain amount are lying on the ground

I increased the amount of time those minerals wait to about 15 minutes (was 10).

Quote:

Originally Posted by GanNing (Post 1729128)
Also, lol at flower picking. I remember when I did flower picking back in the day. It was really the only way to make money at the time. But then they made it harder to pick flowers, and to top it off, it was even more of a drag to select the flower one by one in your inventory to make a bouquet. But I haven't done flower picking since 2006 or 2007. I know that they added levels to it, with an increase to the amount of money received with every level. I don't know if it caps off or if each level does more than just give you more money, though.

Would be cool if you could make those bouquets directly from the inventory and sell them later.

Quote:

Originally Posted by GanNing (Post 1729128)
As for fishing, it can be fun, like shown in the pic by Koho, but it really is a waste of time. I don't really look at it as a method of making money; just a way to take a break from Era and talk to other players that are fishing near you.

How can we fix this?

shrimps 07-28-2014 12:17 AM

You still have the problem of hitting the item level cap when processing rocks, it was helped a lot with Blue changing the way it outputs the minerals you grind though. I think it allows you to grind 2,500 rocks at a time opposed to just 500 with out having to pick them up.

Fiberwyre_P2P 07-28-2014 01:42 PM

Someone could rescript the grinding machines to just keep track of the ores that it would normally drop, and then when the player grabs it, it adds it directly to your inventory.
That would bypass spawning NPCs at all.

shrimps 07-28-2014 03:21 PM

I agree! ^^^
Also an upgrade past 20 minerals would be nice. :D

Tim_Rocks 07-28-2014 04:55 PM

Yeah that would be a nice idea.

BlueMelon 07-28-2014 06:26 PM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1729170)
Someone could rescript the grinding machines to just keep track of the ores that it would normally drop, and then when the player grabs it, it adds it directly to your inventory.
That would bypass spawning NPCs at all.

Wouldn't this be a buff to mining? It would require less time to process rocks

shrimps 07-28-2014 06:34 PM

Yeah buff it it's fine. I don't mind at all.

Supaman771 07-28-2014 07:53 PM

Quote:

Originally Posted by BlueMelon (Post 1729175)
Wouldn't this be a buff to mining? It would require less time to process rocks

Well not really... the process time is a flat rate. You usually pick up your minerals while the machines are running since it's quite a long time.

Fiber's idea is kinda the same as mine, that the minerals should just go into the Bin at the end of the conveyor then you can get them all in the end without NPCs dropping on the floor and prone to being deleted via timers/limits. Also because the amount of NPCs can lag some players (like when I play on my laptop).

Doesn't seem like a buff, more of a convenience.

Fiberwyre_P2P 07-28-2014 08:03 PM

Quote:

Originally Posted by Supaman771 (Post 1729178)
Doesn't seem like a buff, more of a convenience.

And an optimization.

shrimps 07-28-2014 08:21 PM

Optimize all the things!

Tim_Rocks 07-28-2014 09:10 PM

http://tfwiki.net/mediawiki/images2/...aser_prime.jpg

GanNing 07-29-2014 02:55 AM

Quote:

Originally Posted by Tim_Rocks (Post 1729160)
I increased the amount of time those minerals wait to about 15 minutes (was 10).



Would be cool if you could make those bouquets directly from the inventory and sell them later.



How can we fix this?

I don't actually have any suggestions for fishing. I don't consider it as a main way to make money. I look it at as leisure. I think it is fine.


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