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-   -   12 member gang limit? (https://forums.graalonline.com/forums/showthread.php?t=134269129)

Venom_Fish 04-19-2014 04:10 AM

Only thing useful about Koho's ideas is: The hiring once per week and the minimum point requirement. Otherwise, it's too outlandish and the "success" he screams about doesn't seem plausible. I will say though, we need to return to the 3-4 large gang model for the summer since Era's playerbase can sustain it during that time period. After then, we should just revert to this model or bare with era's activity drastically declining. This format for gangs would blow over the summer -_-.

Kohola_KinG 04-19-2014 07:12 PM

Quote:

Originally Posted by Venom_Fish (Post 1726800)
Only thing useful about Koho's ideas is: The hiring once per week and the minimum point requirement. Otherwise, it's too outlandish and the "success" he screams about doesn't seem plausible. I will say though, we need to return to the 3-4 large gang model for the summer since Era's playerbase can sustain it during that time period. After then, we should just revert to this model or bare with era's activity drastically declining. This format for gangs would blow over the summer -_-.

Nothing will ever work if you don't try it, is what i am screaming. :asleep:

3-4 'large' gangs. Sorry, won't work. Already done that, we know that out of the 4 gangs only 2 are ever active and not even highly active.

Nothing personal but i wouldn't trust anything that come out of your mouth anymore Wil. Proved to be a failure twice, let's not let it happen a third time.

I'm out.

Zongui 04-19-2014 11:10 PM

oh dam

Tim_Rocks 04-20-2014 01:15 AM

It's hard to get players interested in anything. The issue I'm having lately is getting players to use the new inventory I worked on and the only excuse they can come up with is it's too different.

GanNing 04-20-2014 03:46 AM

Quote:

Originally Posted by Tim_Rocks (Post 1726817)
It's hard to get players interested in anything. The issue I'm having lately is getting players to use the new inventory I worked on and the only excuse they can come up with is it's <b>too different.</b>

That doesn't bother me. I did vote for Obama after all. The reason I don't use it is because I don't trust it yet. I carry almost all of my items on me and I am paranoid in that I might be organizing items in the new inventory and accidentally drop something without knowing. Same reason why I don't buy new stuff right away (like the PS4/Xbone), because there might be something really faulty with the first batch of consoles. I know you are still sorting some bugs with this new inventory too, so I am just going to wait a while longer. It does look nice though. What I like best are the features that allow you to organize your items.

Tim_Rocks 04-20-2014 04:13 AM

Quote:

Originally Posted by GanNing (Post 1726822)
The reason I don't use it is because I don't trust it yet. I carry almost all of my items on me and I am paranoid in that I might be organizing items in the new inventory and accidentally drop something without knowing.

I can assure that you won't accidently drop an item, this functionality is very close to the previous inventory. There's no need to worry & you should report these issues to me if they do end up happening. I can't fix it if you're not reporting it.

Quote:

Originally Posted by GanNing (Post 1726822)
I know you are still sorting some bugs with this new inventory too, so I am just going to wait a while longer.

As far as bugs go, none have been reported to me this week (yay). So as far as general usage with the inventory, there will not be any updates to these areas. Newer updates are account locked to myself and do not affect other players until released.

Quote:

Originally Posted by GanNing (Post 1726822)
Same reason why I don't buy new stuff right away (like the PS4/Xbone), because there might be something really faulty with the first batch of consoles.

Off topic: I did end up getting a PS4 and so far it's been really great (I use it every day). Games boot up very quickly and the controller is a huge upgrade for me. I don't think it's the greatest idea to wait on buying something though, if you get a faulty device they replace it. End of story.

If you use the new inventory, you can report bugs and I can fix them.

shrimps 04-20-2014 04:20 AM

The other day randomly every item was in every tab, don't know if that was intended or not, but I'm not dragging everything out of the other tabs, so for now I have 4 tabs with all my items in it. :(

Zongui 04-20-2014 05:01 AM

Quote:

Originally Posted by GanNing (Post 1726822)
That doesn't bother me. I did vote for Obama after all. The reason I don't use it is because I don't trust it yet. I carry almost all of my items on me and I am paranoid in that I might be organizing items in the new inventory and accidentally drop something without knowing. Same reason why I don't buy new stuff right away (like the PS4/Xbone), because there might be something really faulty with the first batch of consoles. I know you are still sorting some bugs with this new inventory too, so I am just going to wait a while longer. It does look nice though. What I like best are the features that allow you to organize your items.

the new inventory is great. like tim said earlier just report it if something bad happens. era has logs so they will know if you did lose an item on accident. why carry everything on you tho? dont you have a house

bloodykiller 04-20-2014 10:25 AM

having many gangs is pointless because you end up with few members online for a shitload of gangs. it's not a raid but it's FFA.

the ideal number is 4 but era's activity is disgraceful and nowadays people seem to favour playing retarded events as opposed to raiding. so the best number of gangs would be 2 but at that point (as we've already seen in the past) the gang in the lead stops raiding around thursday and the gang following has no ways to catch up points. this leaves us with the only viable option ----> 3gangs

this obviously will not solve all the other problems there are with raiding nowadays but the too many gangs issue wouldn't add itself to all the other problems

Zongui 04-20-2014 07:06 PM

^that post just reminded me why it didn't work the first time when era only had 3/4 gangs last year or whatever. no one was really raiding anymore and gang inactivity went down. basically, people would only raid when wil was on. yeah, whatever happens I don't think it will matter.

right now merc is in 1st with about 3.3k points and 2nd place is elite faction with about 1.3k points.

and gang events was cancelled today because not enough players on. can't wait for the summer.

Supaman771 04-20-2014 09:03 PM

Quote:

Originally Posted by Zongui (Post 1726838)
right now merc is in 1st with about 3.3k points and 2nd place is elite faction with about 1.3k points.

and gang events was cancelled today because not enough players on. can't wait for the summer.

It's like that every week with points, I don't think we've had any second place gangs match 50% of our points a week since the 12 member limit allowed us to take 3 extra players off the waiting queue.

I have no clue why the events were cancelled, I asked Seth and he refused to comment on it. There were sufficient players among sufficient gangs, and the competition was definitely fierce; I got more gang deaths in that one bhpk than I have the past two weeks of raiding combined.

I had a pretty cool idea for future gangs; brainstormed it with Rams, Amsel, and Ishmael the other day. SM really liked it too, hopefully it will go somewhere. It's way too complex to post the full idea without a tl;dr so lets just see what happens with gangs before summer comes.

Venom_Fish 04-20-2014 10:33 PM

Quote:

Originally Posted by Kohola_KinG (Post 1726809)
Nothing will ever work if you don't try it, is what i am screaming. :asleep:

3-4 'large' gangs. Sorry, won't work. Already done that, we know that out of the 4 gangs only 2 are ever active and not even highly active.

Nothing personal but i wouldn't trust anything that come out of your mouth anymore Wil. Proved to be a failure twice, let's not let it happen a third time.

I'm out.

Two gangs won't work for reasons I don't feel like getting into.

Three gangs won't work for logistical reasons.

It's either four or many more, pick your poison.

An aside: It's trial and error. Some ideas work, some don't, and some are just not worth trying, ever. Guess which category yours fits in? Exactly. Some of the things I designed are still in effect (i.e. even this current gang system was a framework founded by me, loyalty stuff, guns, bases, etc etc).

I think this system works fine for the school year. It keeps raiding relative and gangs somewhat alive (best you can do). The summer, however, needs adjustments... just not yours, Koho. They're not good, other than the one piece I highlighted earlier.

Rogue I'd like to hear what you guys came up with.

Godzilla 04-21-2014 01:35 AM

I still don't know why people even bother writing on the forums. Nothing ever gets done.

bloodykiller 04-21-2014 09:19 AM

delete BH pk, it's retarded and jst interrupts real raids.

if you like retarded, play ULMS

shrimps 04-21-2014 11:10 AM

I have to say I agree with the BH PK thing. It's silly and just falsely inflates gang/player stats.


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