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-   Feature request (https://forums.graalonline.com/forums/forumdisplay.php?f=194)
-   -   New body support (https://forums.graalonline.com/forums/showthread.php?t=134261667)

linkoraclehero 01-17-2011 10:31 PM

Quote:

Originally Posted by DustyPorViva (Post 1623581)
Doing it yourself means using all custom ganis, and doing a ****load of work that's not even compatible with existing work. Not worth the effort.

Again, it would take roughly 2 minutes tops per gani, that's about 30 ganis an hour. Hardly a ton of work; welcome to game development 101 ;)

DustyPorViva 01-17-2011 11:07 PM

Quote:

Originally Posted by linkoraclehero (Post 1623700)
Again, it would take roughly 2 minutes tops per gani, that's about 30 ganis an hour. Hardly a ton of work; welcome to game development 101 ;)

Ya, let's just do that for Unholy Nation. It'll work out fine.

fowlplay4 01-17-2011 11:42 PM

It would be silly use to a text editor at all... You can just have a script clone BODY sprites and then place the new mask ATTR sprite in the same position as the body sprites used in each frame.

That would just be a hack to the problem though..

I'd expect something like:

player.mask.body or player.body.mask

Crono 01-17-2011 11:43 PM

or jus make ppl b able to use more colors????

Soala 01-17-2011 11:59 PM

Feel like bumping Rufus' thread "Color Expansions for V6"

DustyPorViva 01-18-2011 12:00 AM

Quote:

Originally Posted by Soala (Post 1623728)
Feel like bumping Rufus' thread "Color Expansions for V6"

Why? Stefan already said he was going to try to get it in v6 :P

Crono 01-18-2011 12:02 AM

o so this is something to add on top of that?

Soala 01-18-2011 12:03 AM

Quote:

Originally Posted by DustyPorViva (Post 1623729)
Why? Stefan already said he was going to try to get it in v6 :P

Oh right, I forgot that for once, he listened to us.

DustyPorViva 01-18-2011 12:04 AM

Quote:

Originally Posted by Crono (Post 1623730)
o so this is something to add on top of that?

I think this, along with more flexible colors would be insanely great for the aesthetics, aye. It will eliminate the need for a lot of the bodies that float around just to be recolors.

Rufus 01-18-2011 12:44 AM

I wouldn't like to be the person making a "body mask" but I can see how they'd be a nice addition. Anything to increase the ease of player customization. I really like the idea.

DustyPorViva 01-18-2011 12:56 AM

Quote:

Originally Posted by Rufus (Post 1623740)
I wouldn't like to be the person making a "body mask" but I can see how they'd be a nice addition. Anything to increase the ease of player customization. I really like the idea.

Well, as far as making regular "Graal bodies" go, with no shading at all it might be a bit more difficult. But probably what I'd do is I'd go about making a regular body, and shade it accordingly as I go. If you use Photoshop, it should be as easy as copying the layers of the shading over to the mask side. If you don't(like me) it would just mean copying all the shading over, coloring it to black and white and erasing it from the normal body. Not really the hardest thing to do as far as creating a mask, it's just the effort of having to shade your body as well that would be time consuming.

Fulg0reSama 01-18-2011 03:34 AM

Quote:

Originally Posted by fowlplay4 (Post 1623720)
It would be silly use to a text editor at all... You can just have a script clone BODY sprites and then place the new mask ATTR sprite in the same position as the body sprites used in each frame.

That would just be a hack to the problem though..

I'd expect something like:

player.mask.body or player.body.mask

This is basically what I had in mind a lil after what I said about the gani edit stuff.


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