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On diablo 2 if you equip two two handed swords on a barb it lowers the damage to one handed damage for them. But instead make a slight nerf so that you get a benefit of offensive power but perhaps allow parrying or use of both shields as a "block" / "defense" |
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Basically, make it so if you have dual shields equipped then make each shield only give 75% of its defense/damage (if you add the attacks) toward the players total. This would require them to need both shields perfect for full effect rather than just one +12 and another clean so they can abuse the stat bonus. And also would only produce 150% rather than doubling their defense keeping it from being too overpowered. Plus, due to the low maneuverability from 2 shields equipped, maybe a -speed could be added. Next: Dual Daggers for Thiefs and Dual Swords for Barbarians. (Class specific prostuff anyone?) |
That would be cool if GK wasn't as stat-centric, but the way it is now, it would completely break the game beyond repair.
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GK can be fixed without a reset. The belief that a reset would fix alot of problems is silly. I wouldn't be against a reset if GK could actually handle one, but it cannot. Right now there's not enough content to support a reset, if it were I'd probably be in favor of one or a partial one (specific skills/stats).
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An easy way do it would be to add some kind of spin / bash animations and then just make attacks do damage based on AC. Similarly, you could have a guard action instead that makes the player have x2 AC while they continue to block, but they can't attack or heal.
Interesting concept, but I don't know if either would work well. Dual shield is a weird idea. Neat, but weird. |
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Explain your terms for the non GK peoples :( |
I want to be able to dual wear my shoes, makes me move faster but I'm unable to manipulate anything with my hands.
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http://blogs.citypages.com/blotter/brilliant.jpg |
Equipping gloves over shoes could be better.
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