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A few filler levels aren't a problem, there is a problem with servers like GK where 98% of the overworld go unused by players and 90% of that 98% isn't even used for anything. Not just because all that content took ages to develop, or that all that content was developed without any plans of putting anything there but that work could have been put into creating other content that would stand a purpose and occupy some more of the players time. A lot of levels on servers with Classic status have absolutely no reason for players to visit them more than once and that's just to see what is in that house.
If kingdoms were to be made by say Dusty or just some random person, it would have never made it past hosted in the state it is currently in with the type of content it has right now. Although I'm sure Dusty would have done quite a bit better of a job with the server I was just throwing a name out there of a good developer. The only thing that kept me playing GK for thousands of hours was the allure of trading. If I had had to actually pay for my gold I would have stopped after my first 3 months ran out. GK has close to no content and everything could be downsized. I can almost guarantee the player count would rise if it were to make everything a bit closer than it is right now. |
Don't get me wrong, I don't particularly care for gmaps myself. My point is that we have to live with them so its up to us to figure out a way to work around the problem and utilize them to the best of our ability.
All servers that have been around since pre gmap eras seem to have the same problem. Too many years of various developers adding their own things to make it 'their' server which in the end results in a cluster..mess of broken or useless stuff. That doesn't mean that the server should just be summarily trashed though. |
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Edit: bigmap.txt also worked similar to gmaps but I guess people just couldn't figure out how to use it. |
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I don't think that an inability to use bigmap.txt was that much of a problem. I just feel that in Stefans vision of Graal, gmaps were the next phase of the project to replace them. |
Answer to the question in this thread: Most Graalians lack the imagination to actually create something small but useful. Instead they make huge over worlds so they don't have to worry about making things useful, so in turn they can just randomly place things and label them as they go. "Oh, an unused house? Well that's simple, make it into someones apartment!".
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You'll have to forgive Crono every time he's given a gmap he fills in the empty levels with MASSIVE CLIFFS that just piss off the people that have to work with it. =p
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Just came across this and realized it has something to do with one of the points I was making. I also agree with most of what he said even though Wans levels are beautiful.
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I think it would be interesting to go back to not using gmaps...
2D Zelda games would be wack as **** if they used something like gmaps. |
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