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Nex is a classic, running around with his fat crizen, shooting at everyone he sees. And when he's low on health he run away and eats donuts. :cool: He can also axe your face though. Attachment 51067 |
putting hp on the doors inside the base even for the members of the gang that owns the base? that's just stupid.
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It's really not that big of a deal either way...it was just a suggestion to spice things up a bit. People will always find ways to lame or run. Hopefully now that points aren't lost when you die people might actually stay and fight. |
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I think it's a good idea, because running is basically all that happens in raids. That and the use of endless event items such as cookies, super, sewers, etc. As of now I don't see many other options to prevent running aside from not allowing players on gang tag to enter non-pk zones when fighting. This still wouldn't completely eliminate running though, some players will run across the gmap for an eternity because they don't want to die once. |
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But as long as it takes less time to heal than it does to die and walk back people are going to have an incentive to run. |
When the exclamation mark pops up in the left hand corner, i think it would be benefical to have something along the lines pop up when you hover your mouse over it, "You are in PK mode, you can be killed in non-pk zones. Refrain from hurting others to exit PK mode." Im sure players could figure out what it's for after a while, but i think an explanation would still be nice.
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I thought they were going to add an NPC to players if they log off. If that is the case then they wouldn't log off either. Removing deaths would help out some, but I still think some people run just to make other players angry. |
Nex is funny and cool :D, sorry that he pks you pluffy. :(
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Gang points no longer subtract when a player dies. In addition, I've redone the god awful point display at unstick me (sorry Frankie) and added a "/points" command for simplicity. I'll update the top score displays and add a way to check your personal points soon. In addition, leaving or being removed from a gang removes the points that player earned the gang. Points reset each week (midnight on Sunday). You can see the time until the reset at the point display at unstick.
Also, when a player logs out now they leave a "dummy" behind which can be PKed. It can also be pushed, pulled, etc. This should prevent logging. These only show in non-event and non-spar PK zones. In non-PK zones, players now fade out when logging. |
oh man chris you're so hip and with the times using youtube to show off new era features!
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fading is kewl
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What's the point of the fading? I thought it was stupid when the little fade in/out was added to GK, does Era's have any substance?
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