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How is it bull****? Why is it bull****? What needs improving? Why Cry? Ysoez? All these quistions need answering frankie... And how does it not make sense? If you fail to understand, but some 12 year old RS kids can concoct this working system up and then implement it, AND if that wasnt enough, play the entire system for a chump... Then again, you must just be that retarded. The basics were : If alot of people bought a gun for more than its original price - Its price would go up If alot of people bought it for less than its original price - Its price would go down If alot of people bought it for more, and for less - The price would stay the same. If alot of people bought it for its normal price - The price would stay the same. I meerly stated above an example and the amount it would increase... |
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But than again, mabey i missed it...:asleep: |
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it doesn't make sense to take the average price that people pay for a gun to determine how much to sell that gun for.
you need sales to get the average price. but you need the average price to get sales. derp derp derp. (we're assuming that there will be a reset btw because it would be retarded to take data from sales happening on the server right now and use that for prices after the reset, since majority of the guns right now are overpriced) |
who needs me?
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oh you jokester.
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I dont understand what your saying, i dont think an average price is ganna jump out its economy and say "Here i am sales" :( I think hes actually going to have to do some fresh work and do something new. |
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Would it make more sense (economically) to make guns degradeable but easier to obtain?
Such as manufacturing them on your own, spending money to create them or just buying them from an npc store to take care of the time it might take to create an M16 or Famas. If you made it so that you could manufacture gun parts from minerals, and then manufacture guns from the parts it might help to spread out the money a bit more. It would of course make sense to have certain guns require vary rare or hard to get parts thusly increasing their price/value on the market. (Maybe we could implement that territory idea to a certain gang having exclusive access to some mines in their territory with a specific mineral that was still hard to obtain but possible in that mine?) A lot of people wouldn't like that idea, having to re-obtain your weapons, but it would economically make a lot of sence. (Nobody's 9mm beretta is going to last forever without parts being replaced, but then again this is a game who cares) And I guess your projectile weapons shouldnt "Break" but they should need to be repaired with certain parts at some point (Oh god complicated). If the market is varied more, as well as things to do it might help Era out a bit more. Again that idea is just some random thought and I'm sure that some people who don't want to lose anything and live in a perfect game where they can sit on their butts and not work for anything once they get that ub3r1337sw33t gun. |
Didn't read it all, but I wouldn't want that. =[
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