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-   -   Jobs (https://forums.graalonline.com/forums/showthread.php?t=134256505)

Pelikano 10-16-2009 09:36 PM

Quote:

Originally Posted by LordSquirt (Post 1531014)
I liked flower picking, don't take that out. :(

Now take a look at this awesome post, it's sooo helpful!

And that's our Administrator, do you guys see now why we aren't getting anywhere with Era?

cbk1994 10-16-2009 09:45 PM

Quote:

Originally Posted by Pelikano (Post 1531022)
Now take a look at this awesome post, it's sooo helpful!

And that's our Administrator, do you guys see now why we aren't getting anywhere with Era?

Sales and I often flower pick on the dev server when we get bored, what's your point? :confused:

Dnegel 10-16-2009 10:07 PM

Yeah, dont remove things.
Try add more than removing. :fro:

BlueMelon 10-17-2009 02:07 AM

Why remove any jobs? I mean it gives more of a variety..
I does not hurt the server to leave it there as it is.

ldhfd 10-17-2009 07:48 AM

Add a new job, Botanist.

You can make it so instead of picking random flower and selling it off. People will have to identify them and plant them in a greenhouse controlled by a crazed npc to that wishes to study flowers forever. And then we can add Botanist levels, the higher the level, the higher chance you have of finding a rare flower/more flowers that can be planted at once.

so like:

level 0: 5 flowers planted at a time

Level 1: 6 flowers planted at a time

Level 2: 7 flowers planted at a time

etc.

This way, flower picking actually becomes somewhat viable as a "profession"

As for which flowers are deemed common and rare. I dunno.

Dnegel 10-17-2009 11:33 AM

Mhmm, im not sure...
But yes like Blue Melon says, everyone like a game with alot to do and with alot of variation. :p

Venom_Fish 10-17-2009 08:21 PM

I don't see the logic in removing a job, looking at whats that guy's name, err MontyPython's post... its relevant, yet an exxageration of the situation. Flower Picking isn't causing any problems or lacking productivity like the Example Employee given. Its been around so long because its been nothing but an asset to the server.

If an old employee is an asset to the company, why would we remove him simply to add a newer employee who's productivity we have no idea of. I'd prefer having the best of both worlds and hiring them both.

Anyways, I really could careless about what jobs are made... simply make sure the money isn't being spawned. In any event, I doubt I'll hardly be working (as usual).

So hurry up and release this "new" era already.

salesman 10-17-2009 09:24 PM

Quote:

Originally Posted by Venom_Fish (Post 1531363)
Flower Picking isn't causing any problems

Flowers contribute to a lot our lag problems.

Dnegel 10-18-2009 12:08 AM

Okay sales, I think you made many people change their minds. Rofl

But keep it anyways! Or make a huge underground cavern UNDER the sewers, with alot of flowers and flower shops!

Just an idea as usual...

BlueMelon 10-18-2009 01:14 AM

Quote:

Originally Posted by salesman (Post 1531389)
Flowers contribute to a lot our lag problems.

no many Npcs?

Im up for removing it if its a lag problem. But integrate the flowers into the tileset.

cbk1994 10-18-2009 01:15 AM

Quote:

Originally Posted by BlueMelon (Post 1531455)
no many Npcs?

Im up for removing it if its a lag problem. But integrate the flowers into the tileset.

He was kidding, lol.

Dnegel 10-18-2009 01:29 AM

Rofl, but yes flowers are many npc's. Espicially the just One' flowers.

Frankie 10-18-2009 04:56 AM

Quote:

Originally Posted by salesman (Post 1531389)
Flowers contribute to a lot our lag problems.

graal being a ****ty game is what causes lag problems, not flowers.

Dnegel 10-18-2009 10:25 AM

O.o

A speedster by Frankie! :p

BlueMelon 10-18-2009 01:48 PM

Quote:

Originally Posted by cbk1994 (Post 1531456)
He was kidding, lol.

=.='

Well ok then, Add a dog grooming center.


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