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deas@deas-laptop:~/Desktop/gonstruct-0.2.0$ ldd ./gonstruct Quote:
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They are up to date :(.
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They really need to come up with a way to distribute binaries across distributions without making me learn how to use that distribution :( |
Any chance of gmap and terrain map support? Editing gmaps in their entirety is something Gonstruct seems to lack right now.
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Edit; did not work.. there's no 1.38 in the package manager.. Quote:
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Gentoo is apparently up to 1.41, so we are not entirely bleeding edge here. |
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Oh, editing an entire gmap would be fun, especially if you could zoom all the way out and kinda paint tiles on it.
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Well you can't zoom out :P and I highly doubt Gonstruct will have that ability either. You gotta remember it has to render all those tiles. In order to have gmap capability they'll have to add the surrounding levels to the buffer, and do some fancy clipping in order to keep speed's reasonable. Hopefully this does get eventually added as it's something that holds Gonstruct back somewhat as the gmap functionality is EXTREMELY useful when you're working on overworlds.
GraalEditor has it easy as it simply uses the game engine to handle all of that complicated stuff like the adjacent level buffering and clipping. If you haven't ever noticed, the blue + is actually your player you're moving around. |
Gmaps are kinda planned as soon as I clean up the terrible user interface for tilesets/layers a bit, which is pretty important I guess. If you have any ideas how to do that, that'd own, since I'm terrible at user interfaces~
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so you are still working on it ^____________^!
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