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Yeah...I never really got into GK though, was so messy, wasnt graal
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G2k1 was good until GS2 broke it.
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I have seen so many topics over the years about bringing back 2k1 and how so many people miss it. I'd have to agree that I miss it. It was one of the best MMORPG experiences I've had and haven't found anything like it since. I just don't understand why they haven't revisited it and tried to bring it back officially. There's obviously tons of support for it and people would want to play...
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Graal2001 brought Graal Online by an insane player count increase, look to the picture of James that he uploaded, some 160 online on a server so nice!
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One of my first memories of Graal2001 was being a bomy and not knowing how to stop being a bomy.
Then I found out and had a great time. |
There was a way to not be a bomy?? I started G2k1 as a bomy and hated it cause I couldn't be normal =(
So I quit |
Graal2001 was too confusing for me so I never had the chance to really get into it and play it.
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I remember having my maximus_asinus account as human, and my darkriders_p2p account as a bomy. BOMY SO CUTE!
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There should be a limit on rented server slots to ~5 or less. The fewer places there are for developers to distribute across the more there will be on any given server. All of these nonsensical "under construction" servers just burn out interested workers before they become talented or more capable of pursuing their imagination. They're separated from the community and have less contact with more experienced users. Our important developers are tied up trying to manage their own servers or create fantastic new content. If there was a solution... a server which can reward developers - effectively maintaining their interest and building a community of talent - while balancing the playing field for regular players. Paying and rewarding developers for their excellence is the most effective way, but the least realistic in the long term. I'm not sure how it could be done, but if someone could figure out a way, I think the results would be fantastic. If developers earned a percentage of the profit earned from their content being sold in a cash shop it would definitely have the desired effect. Incentive for developers to not only create content, but more importantly, create competitive content. |
Always wanted too played old Graal with many people on. :(
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I'd just like to add that part of the reason I first subscribed to Graal was so I could ride the draisine on G2k1. That was so long ago. :cry:
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The main problem with rewarding developers is that the person who would be paying them does not get paid.
For example, I could make a budget for development on a server with my own money. It would be no problem to pay developers under the table for their work (other than that being illegal) other than the fact that I would be ultimately paying for Cyberjoueur's success and benefit and not my own. Even to pay level designers or scripters something measly like 50 cents per level would be uneconomical. I still would consider doing it, and have considered it. |
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