![]() |
Quote:
Quote:
Second: I'd like the mouseover hint of the playerlist to work even if it's not the focused window. Is that possible? |
I seem to be experiencing some pretty major problems with the latest client that hadn't been occurring a few clients ago where logging onto the splashscreen of Classic would freeze and render you unable to continue to the intro.
It's kinda strange, some times it happens, sometimes it doesn't, but it seems to be a case of this.alpha somehow not reaching as far as 1 and 0 with 2 separate checks of "if(this.alpha < 1)" and "if(this.alpha > 0)" before a further increase/decrease. Edit: Some further testing indicates that the function "isDownloadingFiles" is returning true when I don't appear to be downloading anything, downloadpos and downloadsize are both 0 when this is happening. I have this check in place to ensure all the necessary intro files are downloaded beforehand. Also somewhat weird as this sometimes isn't the case for "fadein" but then is the case for "fadeout" after pressing S. Edit 2: I had nickname displays at layer 1 rather than 0 for the sake of displaying above image npcs that make up a floor design, in V5 these would still display below other players when expected, but now these are displaying above players/characters when you'd expect it to be displayed below them. I'm also wondering if there's a way to set highlighted/selected gui textlist background colours, as I have the colours set as 2 different greens within a .wba which are now however showing as red since a couple clients ago. Is bold/title text within gui controls supposed to appear a lot blacker? I still think it would be ideal for the variable that prevents the hiding of off-screen npc displays to be an actual display variable rather than a global variable, maybe the global variable should exist as a form of default for npcs where the a singular display variable isn't specified. Something else that might have been a bug which I noticed after re-testing the rat boss at the end of Zol's toilet is that there might be an issue when doing something such as having an npc hidden onCreated, then doing something like: PHP Code:
|
Quote:
|
1 Attachment(s)
Not anything really important..
But why does it only show the first line of my quote? |
click the end of your quote and then hit space.
|
Quote:
|
Version 6.004 has been uploaded. Overview of the modifications:
- Fixed entering a gmap which has not been downloaded yet (was warping to the upper left corner of the map before) - Fixed reinitializing DirectX9 after resizing the game window, this will fix problems in Atlantis - Fixed attachplayertoobj on client-side on gmap if the npc is in another map part - GuiMLTextCtrl: Fixed trimHorizontally() to also work with left-aligned text - Changed window title clipping with wba/guistyles: when canclose, canmaximize and canminimize are false then it will allow drawing over the right edge (there might be a problem with right-aligned window titles, will eventually change that in one of the next versions) Also fixed some scripts, independent from this version: - When showing the playerlist it's using showtop() to make sure the player list appears above the Graal control and other windows (if showing the playerlist in-game) - Fixed the quote field in the player profile so that it's showing more than one line |
Quote:
|
Quote:
Edit: It seems to be fixed for the most part, but on gmaps it seems to stop drawing the levels while being attached to the object, so if you are attached to it while moving for a long distance everything slowly starts turning black. When testing further, I'm only finding issues on certain parts of terrain though. I'll see if I can find more information. |
So, is it done yet? everyone seems happy now
|
Quote:
|
I have a level where depending on quest progress an NPC is changing tiles with tiles[x,y] + updateboard(); when the NPC is created.
Normally if you walk into the level for the first time and then quickly run back out (can ofcourse be caused naturally by lag) this causes the tiles to be updated in your current level rather than the level the NPC is within. In V5 this can be prevented simply by specifically having the script updating this.level.tiles[x, y], however in V6 this problem is occurring even when using this. |
looking forward to full release !
|
Looking forward to no bugs. The focus one is o_0
|
Why can't I open a client? Restarted computer, still can't. Haven't been able to since the new options were added.
I asked Naith if he could. He can't either. He can open a v5 client though. EDIT: Had to download v5. |
Quote:
|
Check your anti-virus scanner, some scanner automatically block applications if they are changing.
|
Quote:
|
Quote:
|
If you download v6 off the website (here) and try to open it (rename it to Graal6.exe) does it work? Might be a corrupted update.
|
Quote:
EDIT: It works after I ran it as administrator. But not until I re-installed. |
With the latest client the Graal screen is going black and freezing completely whenever I press ctrl + alt + delete in order to open task manager, while using DirectX and Vista, it is however fine when using OpenGL.
On a positive note, if I have task manager opened before Graal I can see the CPU shown at roughly the same level as with V5, whereas previous client versions were shown to be significantly higher. Oddly enough though saying showscriptstats is still generating a % almost twice as high as V5. |
Quote:
|
Quote:
|
Quote:
|
Quote:
Quote:
To the people which have problems starting the game: can you try to right-click -> properties on the exe and see if it shows a correct signature ? |
I remember posting an issue regarding the transparency of showpoly in V6 compared to V5 appearing to be much lower.
I've now noticed that in V5 showpoly has a default mode of 3, whereas in V6 it has a default mode of 0, which explains why it appeared to be lower as it was being drawn as light unless a mode is specified. Quote:
|
When changing server or closing then opening the playerlist, the playerlist shrink to the left.
|
Graal v6 auto-updated and now it doesn't open, however if I download the seperate installer it will run but only in its own folder. If I try to open it in my normal Graal folder (which I did for all other Graal v6 clients) it will crash.
edit- for some reason i had compatibility set to windows xp. i disabled this and it now runs in my old folder. :-) |
I'm getting a lot of errors like this when using v6 (but not in v5) on Maloria. Happens whenever I logon the overworld or open the default map.
PHP Code:
PHP Code:
|
Quote:
|
Quote:
|
Bump. In addition to my last post, it seems like v6 isn't saving explored areas of the map at all. When you restart your client, you need to reexplore it all.
|
Quote:
|
Automapping is ugly anyways. The map image functionality should be fixed(displaying the whole map image when the image is supplied).
|
Quote:
|
Sometimes, when my computer locks and I go to unlock it, the playerlist re sizes all of my windows open to half the size and moves them all to the far right of my screen. It is really annoying when I have acid open because I have to re size everything again X_X
|
The issue I posted about was related to automapping and has been fixed in Stefan's version. Case closed I guess!
|
The exe-update process has been changed:
Instead of auto-updating on login, it's now showing a dialog and asking if it should update now, and also provides a link to the download zip in case the user wants to update manually. Note that in some cases it will still prevent the use of outdated Graal versions so you cannot prevent updating forever. This new dialog also has some other purposes: - on linux it will provide the two download links and let the user install them manually (auto-update process too complex right now) - can show v6 update to v5 (after the next update end of the week or so) |
good update, just hope i can use v5 for a while longer
|
All times are GMT +2. The time now is 12:34 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.